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Olimar's DASC options

Snail

Smash Lord
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Mar 18, 2008
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I suppose most of you must've seen the hype thread about Seibrik's new "AT", and maybe the video too. For the ones that haven't, it comes down to this: When someone is shielding near a ledge, either the edge of a platform or the ledge of the stage, you must dash attack their shield at the last possible moment. Your opponent will be bumped off the stage in their tumble animation, while you slide over the ledge and have the ability to immediately follow up with an aerial. It's somewhat hard to explain - look for the thread and video in Tactical Discussion.

Olimar wasn't featured in the video, but I've been playing around with the DASC (dash attack shield cancel or Da Awesome Seibrik Combo - the name makes no sense but whatever) and found out that following up a dash attack into a shielding opponent at a ledge can be followed up with a dair, spiking them and effectively killing them if their percentage is anywhere above 30% or so. All of Olimar's aerials work, but Dair is obviously the best option off the ledge of the stage. On a platform, I think the best action is to perform a nair, cancel it before the knockback hit and immediately follow up with a dsmash or usmash, you know the drill.

There wasn't a thread about this yet, and I'm not sure if this is major enough to create a thread for, but I thought it wouldn't hurt. It's quite situational but the rewards are big (a flashy low percentage KO) when you manage to pull it off... Has anyone else tried this?
 

DtJ Hilt

Little Lizard
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I haven't had the chance to test it out yet, but I plan to soon. I originally assumed Olimar's dash attack wouldn't be able to pull it off, but I could easily be wrong. It'll be interesting if we can find some way to utilize it, but if we can't, no big deal.
 

DanGR

BRoomer
BRoomer
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I would think using a dair off a platform would be the best thing you could do. Chances are that they're probably not going to tech it (until they learn to, obviously), so you can start a jab lock and get a free charged upsmash.

I haven't tested this with Oli though. I was playing around with the other characters.
 

Snail

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I haven't had the chance to test it out yet, but I plan to soon. I originally assumed Olimar's dash attack wouldn't be able to pull it off, but I could easily be wrong. It'll be interesting if we can find some way to utilize it, but if we can't, no big deal.
Olimar's dash attack definitely works. Hyphen smash doesn't, however.

I would think using a dair off a platform would be the best thing you could do. Chances are that they're probably not going to tech it (until they learn to, obviously), so you can start a jab lock and get a free charged upsmash.

I haven't tested this with Oli though. I was playing around with the other characters.
I've been trying things on different characters and it seems that the effectiveness of this move is very dependent on the character you're facing. Dair spike works on some, but you get the horizontal knockback hit on other characters. This might also depend on the pikmin. Nair off platforms doesn't work, the momentum lets people escape too easily. Dair, however, does, but you'd need the spike hit for that to lead into a jab lock.

The two major options I can think of would be on platform->nair. Off stage footstool->dair or just dair if it works.
http://allisbrawl.com/video/video.aspx?id=20935
http://www.smashboards.com/showthread.php?t=245363
Nice job reposting this btw. Productivity.
Platform nair doesn't seem to work well, sadly ._. Dair spike to jab lock might, though. Fair and Bair also work (and since you're at the edge of the stage, they may very well KO) but Dair seems to be the best option with everything.

I haven't tested with upB yet :o
 

Brado

Smash Lord
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Oh I see, I need to know my character more. I will be posting on these boardds much more now I'm taking up Olimar fully.

*goes to practice DACUS*
 

Llumys

Smash Champion
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As far as we know, DACUS doesn't have many benefits. It goes a little further than a hyphen smash, but I think it comes out a little faster in proportion to the distance traveled.
 

Brado

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Aw well that kinda sucks, but Oli's got enough to work with anyay. /offtopic

I've not had time to practice his DASC, but I see Olimar's DASC being even more situational than other charactrs due to his general playstyle, or at least mine.
 

RichBrown

Smash Master
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The best situation to force this would be to grab someone off the edge and then pummel until they break out.

It would be ideal to grab with a white for the super pummel damage and hope they shield when you release them. What makes the whites even more beneficial is that if you have no purples, that means the reds will be next and they can eat a red fair, which is a reliable KO move. A purple fair isn't too bad though.

Any other color I'd just assume spike, I haven't tried this yet so I don't know if Oli can spike someone out of this.

haha wtf I'm a genius XD
 

Llumys

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That sounds useful.

At lower percentages, what do you suggest? I'm thinking nair to uair would work, but I'm not quite sure. It seems somewhat risky near the edge.

Anyway, has anyone tested doing DASC to tether?
 

Brado

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Someone really needs to go test this for a few minutes. I'll be over my friends tommorow, so give me a few things to try and I'll have a go.
 

RichBrown

Smash Master
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fuuuck I thought of tether while watching the video and then forgot to actually post it haha

That'd probably work, and instead of pulling up you can maybe drop, double jump, and attack again *shrug
 

professor mgw

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I've actually been doing it for a while, but to get your opponent INTO the situation is hard.

EDIT: DASC→TETHER is also good when you have a purple pikmin 5 or 6 in line, pretty much a spike if DASC is done at a low percent. However DASC→TETHER in hopes of a spike should not be done to light or floaty characters. (jiggz, kirby, wario, etc.)
 

Llumys

Smash Champion
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I'm fairly certain everyone has heard of this by now, so I'll be expecting to DI toward the stage and tech whatever they can after the DASC. I'll do some more testing on this later. Anyway, I haven't tried this out yet, but I imagine nairing at higher percentages would work fairly well.

Also, light =/= floaty. It's fine to do it on Fox, etc.
 
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