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While I like the idea, we discussed it and other options in the Olimar Skype chat.
I'm not colorblind and they look really similar. They should make the purple light a little darker if possible.Im colorblind so I can't tell the difference between the blue and purple light sometimes. It would be nice if they added the little arrow that is in Sm4sh over the current pikmin's head.
Yeah I saw the other thread right after. But I just found it and im extremely excited.youre kinda late mang
I have always hated characters that have a ton of randomness to them like peaches vegies and misfires. Thankfully PMDT has done a great job of reducing that factor by a large amount with store misfires and what not, but I feel that Olimar was neglected and still needs a push.Oli isn't that bad at all and most people saying he is are still bandwagoning like it's 3.0.
His kit is solid but needs tweaks/buffs/bug fixes here and there...which he is getting in 3.6 (I think and hope). There's no need for a overcomplicated redesign to remove randomness, it's kinda dumb, but far from gamebreaking and far more bearable then such a complex new mechanic (which I still don't get, both of them 9.9 ).
The single biggest weakness of Olimar is gonna get fixed in 3.6 (recovery) and even now I think he's viable as is. Maybe main bias. I guess we'll find out when we get it.
3.5 didn't fix his big problems of 3.0. In fact, it nerfed one of the worst characters in the game at the time. It's fair to continue posting problems and suggestions.I definitely think we should wait until 3.6 to start making suggestions about current olimar. Maybe they already fixed stuff, maybe not. One thing I would like to see however would be a CG on fastfallers kind of like how marth has with Fox but up until 65%. Fox just obliterates Oli in the MU but if you have his grab the ability to get "free" 65% then you have a blue Pikmin ready to go, you could potentially end the stock right there.
The only problem would be normalizing throw power across all pikmin, maybe they could normalize just one throw, like maybe up-throw would always do the same amount no matter what pikmin but the rest of the throws are still affected by pikmin. Thoughts?
Dairs good tho
Being used to Marth, Falcon, and Ness, I'll probably never understand this until someone directly explains why it's good. Because it feels like an ass move to me and always has.dair is amazing
its literally the same thing as falcon's dairBeing used to Marth, Falcon, and Ness, I'll probably never understand this until someone directly explains why it's good. Because it feels like an *** move to me and always has.
It also guarantees fair follow-ups if you land the later part of the attack on most chars.Can I just say that DA is a great follow up after dthrow if they DI down in either direction to avoid upsmash? Is also great for carrying characters like roy towards the edge if they DI poorly or are afraid of ending up in a upair juggle.