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It's the same all around.Thank you, I meant ending lag for Olimar.
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It's the same all around.Thank you, I meant ending lag for Olimar.
Try using winged pikmin to bait an attack. You can then counterattack swiftly. Or just go to the ledge.How do you land with Olimar? I've been zero to deathbed quite a few times just because if being unable to return to the stage.
Also, how is the Luigi matchup? I seem to struggle against Mario characters in general.
If down throw down b wasn't a thing, I think we win the Luigi match up. But because it is its probably 60/40 or 55/45 muHow do you land with Olimar? I've been zero to deathbed quite a few times just because if being unable to return to the stage.
Also, how is the Luigi matchup? I seem to struggle against Mario characters in general.
Pluck one, the Pikmin comes out on frame one, and you can cancel the animation. Dtilt/Utilt can be good alternatives though.Thanks for the help! One more thing, what's the best option when you have no Pikmin? I usually try to knock them away with a jab so I can get at least one but I'm not sure if that's optimal, especially considering Solimar's lack of range.
Thanks for the help! One more thing, what's the best option when you have no Pikmin? I usually try to knock them away with a jab so I can get at least one but I'm not sure if that's optimal, especially considering Solimar's lack of range.
Just to clarify, cancel the full animation by performing a Fsmash as soon as possible when the pikmin it's pluckedPluck one, the Pikmin comes out on frame one, and you can cancel the animation. Dtilt/Utilt can be good alternatives though.
You can cancel it with any move.Just to clarify, cancel the full animation by performing a Fsmash as soon as possible when the pikmin it's plucked
Like a jab or jump?You can cancel it with any move.
Or a shield, or just moving.Like a jab or jump?
it cancel the animation when you only have 0 pikmin in line and you pluck one, right?Or a shield, or just moving.
As long as you pluck a Pikmin you can cancel the animation so you can have 0, 1, or 2 before you do the pluck.it cancel the animation when you only have 0 pikmin in line and you pluck one, right?
No kidding?! Damn I feel so noob and stupid right now, I only cancel the animation when I have 0 pikmin in line, didn't knew this was working every time T________TAs long as you pluck a Pikmin you can cancel the animation so you can have 0, 1, or 2 before you do the pluck.
The more u know !No kidding?! Damn I feel so noob and stupid right now, I only cancel the animation when I have 0 pikmin in line, didn't knew this was working every time T________T
Hi. Your source for where most things are on olimar boards http://smashboards.com/threads/quicklinks-knowledge-is-important.393805/ credits to koken for putting this together.So, thinking about things in my half asleep state i've decided that i want to actually learn olimar since he and kirby were my go to characters in brawl back when i was a filthy casual...
And in the middle of that thinking i started wondering what Pikmin were immune to what attacks throughout the entire cast, is there any sort of data dump on this?
I made a list of what I think I should be doing with Olimar. A few things may not be accurate, but I think it covers the basics well enough.I want to pick up Olimar. But hes such a hard character to play. Any tips on how I can use him?
It depends on what you're planning to do. If you're aiming to fish for KOs, you want either 2 purples and a blue or a red, blue, and a purple. You either have powerful smashes, 2 fast projectiles for stage control, and the KO throw, or you give up a purple for slightly less powerful smashes with better range.What's the most optimal Pikmin lineup?
Yellows have larger hit boxes for aerials and have a better window of opportunity hitting people before they auto connect to the ledge aslo for onstage edgeguarding. And they have a throw arc that makes it a little bit easier for them to land on people, which situationally could be good so when characters with good frame data hurtbox gets extended by killing the pikmin punish present themselves. (yes this can happen with all pikmin its just yellows are easiest to throw)It depends on what you're planning to do. If you're aiming to fish for KOs, you want either 2 purples and a blue or a red, blue, and a purple. You either have powerful smashes, 2 fast projectiles for stage control, and the KO throw, or you give up a purple for slightly less powerful smashes with better range.
In general, you want to keep a purple in line often to have an actual projectile handy with side B. If you looking to build up damage quickly, keep a white and red when your opponent is at low to mid percentages for damage pressure with side B and reliable Dthrow strings, respectively. Yellows could be useful for followup aerials from Dthrow at higher percentages and maybe Dair spikes because of the larger hitbox, but I feel it has the least benefits compared to other colors.
is it possible to upload a video doing that? I have heard about B reversal but never have saw it. Now I'm curious .How do you guys feel about neutral B reversal? It seems to be a decent way to get back safely onto the ground when someone is going for a hard read. I also try to fake people out with it, then proceeding to land an attack. For example, short hopping towards an opponent recovering to the stage only to b reversal quickly back to the ground and hit them with a F-Smash.
Also, does anyone bother using side b reversal to gain more distance on a pikmin throw?
Don't think you can b reverse side B, however neutral b reversals and its implementation as well as using up b to bait moves and then punish is absolutely essential for when olimar is trying to recover back on stage.How do you guys feel about neutral B reversal? It seems to be a decent way to get back safely onto the ground when someone is going for a hard read. I also try to fake people out with it, then proceeding to land an attack. For example, short hopping towards an opponent recovering to the stage only to b reversal quickly back to the ground and hit them with a F-Smash.
Also, does anyone bother using side b reversal to gain more distance on a pikmin throw?
Can totally b-reverse side b. You can act out of it faster than aerial neutral b as well, so it could be used as a safer alternative if you have no pikmin or want to chuck some away. This also means side b-reverses are more spam-able which makes for faster aerial double-backs. Of course aerial neutral b's animation can be canceled into anything as soon as you land so it would be safer if you are close to the ground.Don't think you can b reverse side B, however neutral b reversals and its implementation as well as using up b to bait moves and then punish is absolutely essential for when olimar is trying to recover back on stage.
From experience, I am quite sure dont believe B-reversing Side B doesnt have as much of a signficiant momentum change in comparison to the recovery properties of B reversing neutral B. That account to the fact that labbing out side B, perhaps I misworded my reply, and more specifically I referred to b reversing side b as not being able to cause a significant change in momentum(if any) while recovering on stage, yes you can act out of side b faster but the whole point for olimar's b reverse is that it really gives him a nice bounce to mess with enemies, it is unsafe since you cant act out of it fast but the point is simply mindgames and landing. You are right it is possible to b reverse side B in general however. One thing tho, if you don't mind me asking but can you define what you mean by " faster aerial double backs"?Can totally b-reverse side b. You can act out of it faster than aerial neutral b as well, so it could be used as a safer alternative if you have no pikmin or want to chuck some away. This also means side b-reverses are more spam-able which makes for faster aerial double-backs. Of course aerial neutral b's animation can be canceled into anything as soon as you land so it would be safer if you are close to the ground.
Hmm, maybe b-reversing side b does slow you down a bit when it reverses, I never really looked closely. I would say it still conserves enough momentum to be useful for landing, though.From experience, I am quite sure dont believe B-reversing Side B doesnt have as much of a signficiant momentum change in comparison to the recovery properties of B reversing neutral B. That account to the fact that labbing out side B, perhaps I misworded my reply, and more specifically I referred to b reversing side b as not being able to cause a significant change in momentum(if any) while recovering on stage, yes you can act out of side b faster but the whole point for olimar's b reverse is that it really gives him a nice bounce to mess with enemies, it is unsafe since you cant act out of it fast but the point is simply mindgames and landing. You are right it is possible to b reverse side B in general however. One thing tho, if you don't mind me asking but can you define what you mean by " faster aerial double backs"?
What do all of Olimar's Pikmin do?
Don't the Blue ones give Olimar kill throws or something?do damage
http://smashboards.com/guides/pikmin-are-amazing.371/What do all of Olimar's Pikmin do?