Oort
Smash Cadet
Alright, I think I get it. Thanks.
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Blue's grab range is changed to be the same as red's and yellow's, while white's range is slightly bigger than all three and purple's still the worst by about half the former three's. Blue does the most damage out of throws and has a KO option with Uthrow at higher percents, though.Remember to take into account that each Pikmin has a different grab range too, with Whites and Blues having the best and Purples having the worst.
Ah yes. Thank you for the correction.Blue's grab range is changed to be the same as red's and yellow's, while white's range is slightly bigger than all three and purple's still the worst by about half the former three's.
Hey, thanks for the tips, I appreciate it. I just have to be more disciplined with Olimar when it comes to going for the grab. There's definitely a pretty steep learning curve due to the micro-management of Pikmin and the different applications of each but each game I play I really feel like I'm improving! I can't wait to master this character, I feel like the skill ceiling is higher than most!It's all about distance from your shield. Say your opponent has done a dash attack that has left them point blank in front of you but they haven't crossed you up, instead of going for a grab which is going to whiff go for a jab, DTilt or USmash out of shield (jab and DTilt since they're your fastest options after dropping your shield, USmash because it can kill and you can do it directly OoS without having to drop it). If they're not point blank that's when you go for the grab.
Then of course there's grabbing in neutral. Olimar has a fantastic foxtrot and, whilst it's not as good as it is in Brawl, an amazing pivot grab. Bait your opponent's approach then go for a grab then. Remember to take into account that each Pikmin has a different grab range too, with Whites and Blues having the best and Purples having the worst.
I actually have no idea why either? Maybe it's because of his steep learning curve or just people think he is low tiered. Ehh it's debatable.How much potential does Olimar have? He doesn't seem to be very popular from what I've seen on FG, but I'm not sure why.
It has super armor frames in Smash 4, but they are shorter than the ones in Brawl.Hi! I'm a Ness main in every game, but I've also had fun playing Olimar in Project M. I don't own Smash 4 myself, but I'd like to know; does the whistle still have the crazy invincibility it did in Brawl? It doesn't have it in P:M so I never used it, and I'm wondering if maybe I should try and incorporate it into my Olimar game once I get Smash 4 or not
How are you grabbing? I almost never accidentally pivot tilt.Alright. Pivot tilts are the bane of my existence. It feels like it's a 50/50 chance of me pivot grabbing or tilting. If I tilt I almost always get punished 40ish% or killed. How do I stop doing them?
The only thing that's coming to mind is you messing up the timing for inputs.I'm using Z. I literally pivot tilt at least 40% of the time. It literally makes me lose games
This seriously happens to me as well. I can't figure it out.Alright. Pivot tilts are the bane of my existence. It feels like it's a 50/50 chance of me pivot grabbing or tilting. If I tilt I almost always get punished 40ish% or killed. How do I stop doing them?
I just sat down for like 30 minutes just doing pivot grabs and I am so freaking frustrated. I can't figure out a difference in the timing whatsoever.This seriously happens to me as well. I can't figure it out.
Not sure what to tell ya. :/I just sat down for like 30 minutes just doing pivot grabs and I am so freaking frustrated. I can't figure out a difference in the timing whatsoever.
So the way I'm reading this is that I'm inputting the grab too early?The grab input of a pivot grab now works only after the pivot, not up to 2-frames before. (As in Brawl)
I think.Alright I found some info on this
So the way I'm reading this is that I'm inputting the grab too early?
Just practice consistency I suppose. When I played 3ds I had problems consistently fsmashing as well.Alright this is becoming the bane of my existence so....................How do you consistently do Smash Attacks without a C-Stick specifically F-Smash. I use my 3DS/Gamepad as a controller in the Wii U version and doing Smash Attacks is the biggest chore as 90% of the time I execute a tilt which puts me in really bad situations. Before you ask; no, I'm not going to use GC Controller for this game as I find myself getting muscle memory issues when switching over to Melee/PM.
Any ideas on how I can make it better.
They do nothing it's strictly cosmetic, though in PM they do effect thier stats.I don't use Oliar and don't plan to (I really don't like his play style) but I need some information about his Pikmin for a project I'm going to work on. What does the development from leaf to flower on a Pikmin's head do to their damage/knockback? I assume it's not just a visual change but I'm unsure on what all it affects.
Huh. I could have sworn that did something in Brawl. Well, this makes things easier. Thanks!They do nothing it's strictly cosmetic, though in PM they do effect thier stats.
Nair to Usmash is a lot less guaranteed in this game. Utilt is a better follow up. As for off stage edge guarding it's definitely possible, all aerials can be great tools especially fair and bair.Nair Aauto cancels right? Spinny thing Upsmash should be a thing.
Oh What's the standard for going off stage and edge guarding as Mar?
Nair is a great tool agains Diddy's Up B!! It kicks him out of it and it lasts awhile so definitely chase that monkey.Nair to Usmash is a lot less guaranteed in this game. Utilt is a better follow up. As for off stage edge guarding it's definitely possible, all aerials can be great tools especially fair and bair.
I'm not gonna lie. I got a little lazy, and didn't list all the aerials. Each one has their use.Nair is a great tool agains Diddy's Up B!! It kicks him out of it and it lasts awhile so definitely chase that monkey.
I'm having Trouble dealing with Sonic, Anyone know if any of Olimar's moves can cancel out his spin dash/Spins?
only thing that comes to mind is his D-tilt and Purple Pik.
other than that, I get wrecked by Sonic and some help would be greatly appreciated.
Roll away.Ok so this might seem obvious to some, but I'd love an answer. When getting shut down by heavy pressure under shield. What are Olimar's options? With/Without pikmin if possible. I have a really hard time doing anything when my opponent is constantly on me or forcing me into shield over and over- obviously grabbing is great- but is there anything else?
Shield drop to Jab, roll away, up smash or up tilt out of shield. What characters, if any, are you talking about?Ok so this might seem obvious to some, but I'd love an answer. When getting shut down by heavy pressure under shield. What are Olimar's options? With/Without pikmin if possible. I have a really hard time doing anything when my opponent is constantly on me or forcing me into shield over and over- obviously grabbing is great- but is there anything else?
Heavens no, I mean he did get a couple of nerfs, but who didn't? He also got some well needed buffs. The 3 Pikmin is not really a nerf, but people like to act like it's the end of the world for him. The same for buggy AI. It can get a little annoying on 3ds, but on Wii U it is negligible as long as you pay attention to your lineup.Since I don't really play Olimar anymore (I did a lot in Brawl as a kid, when I was a filthy casual), I just have to ask: Would you guys say Olimar was nerfed that horribly? I've been hearing quite a bit of negative things about him now, like being only able to have 3 pikmin now and the little buggers having some AI issues and since I played him in the past, it just kinda made me curious.
Oh really? I didn't know that, well I mainly used bots as a way to learn Olimar and his moves as well as the other character's moveset like I didn't what Palutena attacks were but after practicing against her I have a pretty good idea. I suppose I'll start playing For Glory though, I enjoy 1v1s and i'm confident in my Olimar ability (kind of) and even if I lose, I can see it as a learning experience.First off; training with a bot set up bad habits that you will use often so I don't suggest training that way. I would suggest going to For Glory and doing some 1v1's, you may get destroyed but that's apart of the learning prosses.
Anyway to anwser you question Smashes are a key to Olimar's spacing game as they are fast, disjointed, and have a good amount of range to them. F-Smash is good when someone tries to approch you carelessly while D-Smash is fantastic for punishing someone who hits your shield. I would refrain from using U-Smash to much as it can be punished easily and has a smaller hitbox then the other two, only use it as an OoS option.