key point in fighting olimar, olimar has negative priority, ALL ATTACKS WITH PIKMIN WILL PING REGARDLESS VS ANY ATTACK YOU PUT OUT.
-falling b-air snake vs u-smash (save purple i guess?), b-air wins.
-purple u-smash kills at 100% while red and others (except white) kill 120%+
here's a small and basic guide to knowing olimar himself written by me (I mained olimar in the past and I know how he works)
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Basic olimar information
Now... some of you may or may not have a clue on how olimar works and get extremely whooped hard the first time around.
Pikmin overview
Blue (Standard): grabs, immune to water, standard throwing path
Red (Fire): hurts hard in the air, standard throwing path
White (Poison): Weak, best when thrown (6% per latch), fast straight throwing path
yellow (electric): Arc throw, somehow has a slightly longer stun
Purple (That Fat one): short throwing distance, knockback, sends people vertically when side smash. extreme knockback
Pikmin rearrangement order: red -> yellow -> blue -> white -> purple
Smash attacks
-a note on All smash attacks when charged: pikmin are vulnerable to be killed
-alot of times, the smashes just mostly get pinged with every other attack (glide attack vs u-smash gets neglected)
Side smash: hurts, has a late hit at the end of attack. can be tossed off stage for the late hit. if you get hit late, it can easily follow up into the grab
down smash: uses 2 pikmin, can do double damage in the center, giving separate painful effects (burned and shocked)
up-smash: The most painful one to face. white sucks with it, purple has the power of fox u-smash in melee (you will die at 90% if not careful, applies to light characters)
ground attacks
-all attacks with the antenna touching you will do 1% but won't knock u back until u get hit from his dome helmet
jab: knockback is good, may follow up to grab if they fail to dodge in time
u-tilt: prioitizes very well and shield pokes well until they run away. it is possible to tap and smash DI fast to escape
d-tilt: pops people in the air
f-tilt: Imma kick you! decent knockback
air attacks
n-air: multi hit, can easily follow up to u-smash for kills when connecting before the last hit connects
f-air and b-air: same startup time and varies with pikmin, red and purple are best
d-air: spikes or sends horizontally, white sucks, purple hurts like hell
u-air: multihit, hard to escape
side-b
There are about 4-5 latch locations. depending on pikmin latched onto, specific attacks can remove the specific spots or all latch locations.
ex. snake dash attack, olimar jab, mk n-air
throws
d-throw: the essential starter combo for an instant 30-40% (d-throw -> u-smash -> u-air or up-b depending on DI)
u-throw: best only with purple pikmin
f-throw: blue is best
back-throw: blue is uber
pivot grabbing
olimar players will abuse it alot
white: long range
blue: long range
red, yellow: average range
purple: way better than regular grab
key points
-kill all pikmin and u win, just don't let them pluck and run. or if they're retreating, kill them fast and avoid his approach
-monitor their pikmin order to know when to anticipate the kill attacks
-don't get grabbed and DI away as possible to avoid the instant 30% combo.
-gimp fast!
refer to this guide for deeper details on the pikmin themselves:
http://www.smashboards.com/showthread.php?t=185696