momochuu
Smash Legend
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- Momochuu
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ROB vs Ice Climbers is pretty much a 70:30 matchup in his favor. DSmash seperates very easily. His moves have enormous hitboxes. Projectiles that hit very hard, and gyro can even seperate them. Amazing gimping ability if Nana gets caught alone. Can outcamp them. We need to figure out how to beat him, or discuss weakspots we've noticed.
This matchup might even be harder than the Ice Climbers vs. Metaknight matchup. Sooooo yeah, let's share. :]
Tips from Bnzaaa:
This matchup might even be harder than the Ice Climbers vs. Metaknight matchup. Sooooo yeah, let's share. :]
Tips from Bnzaaa:
Bnzaaa said:Rob has always personally been my hardest matchup.
I find Rob very hard to grab. His Jab and Tilts have good range and are quick. His Down Tilt is very annoying. It's his fastest move along with his Jab, is spammable and can cause tripping, which can easily link into another move.
Sidestep to Down Smash is obvious, but I find it hard to counter. It comes out on frame 4, which is as quick as the Climber's Jab. It's also spammable and pokes shields. It also easily splits the Climbers.
Rob has an easy time edgeguarding the Ice Climbers due to his ability to fly and his projectiles. He has his spike which is pretty situational, and N-Air has a wide hitbox. F-Air and B-Air have good range and can hit the Climbers out of Squall Hammer when properly spaced. Lazers and Gyro to a lesser extent can hit you while you are near the blast zone.
If they dare to grab the Ice Climbers, Forward and Back throw are very fast.
His camping is his best asset against them i think. Lazers go through enemies and bounce off terrain. If it's a fully charged lazer, it can eat up your shield quit a bit. If you powershiled, it will definetly hit the other Climber. They like to follow up lazers with a Gyro most of the time. You want to shield the Gyro, prefreably powershiled it. Blizzard can stop the Gyro from hitting you, but if it's on the field, Rob can just use it to Glidetoss and move around quicker, making it even more difficult to contain him.
His ledge options are also really good. He can N-Air and F-Air to knock you away from the ledge. He can also use his projectiles in one ledge hop and get back to the edge easily. Up-Air from the ledge is ****, as it can do up to 22 damage. It's a multi-hit too, so it can split the Climbers up.
Rob has all the tools to do very well against the Ice Climbers, but he does have his share of weaknesses that can be exploited:
1. His size leaves him vulnerable to juggling. He is a pretty big target, and he can't deal with Blizzard and Squall Hammer all that well. They rack a bit of damage on him and can send him into another disadvantaged position.
2. He is weak from below. N-Air and D-Air have noticeable start-up lag. And he's a big target. If he is above you, Up-Air works well. He's floaty so he'll probably have trouble avoiding it. It also juggles at low percents.
3. Everyone knows how good his recovery is. But everyone also knows that he can't air dodge out of his Up-B. Try to space an aerial if he's close enough or try to bait an attack from him. Rob's like to use an attack out of Up-B and then fly again, using the momentum of their attack to bounce in the air. If he gets above you, he'll most likely use N-air. From below, it's most likely Up-Air, and from the side it's F-Air/N-Air. Remember that he can't dodge out of his Up-B so react accordingly.
If you do manage to grab him with both Climbers intact, go for the Zero Death if you can. I would recommend not spiking him off the edge. Spiking him will almost never work. He can easily Meteor Cancel the attack and come right back. Killing him from a chaingrab will lower his survivability rate too, because he survives for a very long time otherwise.
That's what I know about the matchup. Hopefully this will help.
ChiboSempai said:Bnzaaa alerted me of this discussion, and being a ROB main, I figure that I should throw my info down lol.
From my knowledge, ROB has got to be one of ICs worst matchups. While it's not absolutely devastating as ICs still have crazy chain grabs to rack up damage, it's still heavily in ROBs favor.
What ICs have against ROB:
Projectiles: While ICs can't necessarily outcamp ROB, with desyncing and using ice blocks and blizzard smart, you can keep ROB at bay and force him to approach from above you, which he does not want to do lol. You can fire ice blocks much faster than he can fire lasers.
Good Juggling: ROB kinda sucks when he has enemies below him, he has few options he can do. ICs on the other hand can juggle nice with uair, then even semi-combo that into an upB that can kill at a decent percent.
Chain Grabs: Of course ICs has this against ROB, they have it against everyone! I don't personally now how to do all the IC chain grabs, but from what I hear ROB is one of the harder characters to do it to, but practice makes perfect. I'm sure it's not too hard if you're used to it already.
What ROB has in the matchup:
Downsmash: Downsmash comes out fast, it's amazing, and somewhat splits up ICs (not completely all the time like Peach in Melee, but if it doesn't split them up enough, it will set them up for an aerial attack on Nana to finish splitting them up)
Laser: Laser goes through all of ICs projectiles, and can even be used to hit only one of the ICs to cause an unwanted desync confusing your opponent buying yourself time to get in and approach with the projectiles on hold.
Fast Grabs: ROBs grabs are really fast. Many characters can't grab ICs because you'll simply get attacked from the other one, however a ROB can dash grab to fthrow in just a handful of frames. It's quite impressive how fast it is.
Edgeguarding: Especially against a single IC, their recovery is terrible and ROB can capitalize on it beautifully. I like to abuse my power in the situation with a well placed slam dunk
Hard to Meteor: ICs love that chain grab to Nana meteor. I see it used on almost everyone. However, yea... it's not that great on ROB lol. It's still good of course, but it can kill many characters at low percents, except ROB. To give you an idea, I was playing Brawl this past weekend online and an ICs chained me across Battlefield to a Nana meteor. I ended up at around 78% I think after the fair, and still survived EASILY (and if it was offline I would have reacted even faster). It's very easy for ROB to meteor cancel with his upB. In this situation I've even lived Nana meteors at around 100% with proper DI and good meteor cancel timing.
Tilts: ROB can outrange almost all of ICs physical attacks with moves like his ftilt. Additionally, ROB can dtilt which has a very high chance of making one of the ICs trip which just screams OPPORTUNITY!