ipitydatfu
Smash Master
if you say almost, then who has a moderately decent time against MK?
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No, it's because Game and Watch has faaar less options to do anything to you when you're below him than MetaKnight does. If you're below Game and Watch, what can he do but try to get away and regroup or key you? If you're below MetaKnight, he's actually in a pretty okay position. Plus, Game and Watch's attacks have more holes in general where you can get in an attack whereas MetaKnight has extremely little lag on eeeeverything.You're basically saying G&W isn't a worse matchup because you can exploit some players' eagerness to Key the crap out of you and punish it. That's not a scenario in ROB's favor, it's you being better than your opponent and baiting them into a stupid, exploitable pattern. Regardless, G&W and MK are ROB's two worst matchups. What difference does order make? MK is merely more relevant to discuss because you'll be fighting him in tournaments about as often as you fight every other character combined. :/ And aside TL, the same CP characters work for both of them anyway.
MK still has a decent amount of "neutral" matchups. Any such characters with them would obviously have a tougher matchup against someone else, as JJuliusBond alluded to.
G&W can fall into a quick vertical attack with ******** priority or DI off to the side and try to drop on your head with any of his other aerials except UAir. What can MK do above ROB? He doesn't have a quickfall dair, his lateral mobility is one of the worst in the game, and his side aerials end too quickly to fastfall them into opponents. DAir has noticeable lag and short range. MK isn't doing anything up there but trying to reposition.No, it's because Game and Watch has faaar less options to do anything to you when you're below him than MetaKnight does. If you're below Game and Watch, what can he do but try to get away and regroup or key you?
MK has a pretty fast running speed but one of the slowest aerial movement speeds in the game. I find the bigger problem with MK is more than you can't re-establish spacing once it's lost, as ROB loses range in the air and gets eaten alive from his blind spot beneath him.And projectiles don't work as well against MK because he can close the gap way too quickly.
What I meant was that it's very predictable what Game and Watch will do from that position, thus it's very easy to handle whatever he throws at you. MetaKnight, not so much. He can drop down with a tornado (which, unless he does riiight on top of you you can't contest very easily), invisicape his way down, keep you at bay with his d-air, approach sideways, etc.G&W can fall into a quick vertical attack with ******** priority or DI off to the side and try to drop on your head with any of his other aerials except UAir. What can MK do above ROB? He doesn't have a quickfall dair, his lateral mobility is one of the worst in the game, and his side aerials end too quickly to fastfall them into opponents. DAir has noticeable lag and short range. MK isn't doing anything up there but trying to reposition.
Run, powershield, run. All of R.O.B.'s projectiles are telegraphed way ahead of time (unless you psych out your opponent with your gyro), so MetaKnight has an easy time just running towards you from the floor.MK has a pretty fast running speed but one of the slowest aerial movement speeds in the game. I find the bigger problem with MK is more than you can't re-establish spacing once it's lost, as ROB loses range in the air and gets eaten alive from his blind spot beneath him.
Yeah. ROB doesn't have to win either. Spamming lasers is key to his defensive game. Without it, you have to rely on ROB's weaker offensive game.R.O.B. doesn't have to spam lasers all the time.
Like when you're playing someone that sucks?And there are many many many points where R.O.B. can shoot a laser at Game and Watch where Oil Panic is unable to come out in time.
They work well enough, as long as you give yourself enough room for MK's dash.And projectiles don't work as well against MK because he can close the gap way too quickly.
Last I checked that was banned at every tournament.about mk's cape, its scary good if you know how to infinite cape, for a reappear right behind the back attack or just fake ROB out and just reappear grabbing the dege
Good to know. I hate this game even more.ROB can Usmash Wario out of a grab release. How often do you get to do that?
Sudai wins. No one should have to explain how important timing is, nor should anyone have to explain how proper timing is possible, even for moves that could be punished. See: Usmashing or Nairing a DDD out of his up B.The backroom -had- discussion on banning MK. They put it to a vote and it was 16-45 in favor of keeping MK in the game. Or so I'm informed.
Also, using lasers against GW is too easy. During and slightly after his up-b, after he puts the bucket away (lawl, sounds stupid but there's actually enough end lag and enough start-up lag so he can't get it back out in time), sniping his feet out of his shield, while he's recovering if he's low (trust me, worth it if he gets part of the bucket filled but loses a stock), during hit stun, and there's a ton more, but I don't want to sit here listing times to laser someone..haha. I went through a phase when every time I thought my friend should have gotten his bucket out, I'd ask him why he didn't and the answer was usually "I tried, it just didn't come out in time," so know your timings *****es.
Last I checked that was banned at every tournament.
Yah! just look at Maxxpower. He is one the most offensive ROBs i have seen.Someone7, if you think R.O.B. has a weak offensive game, you clearly haven't played enough R.O.B.
Hey now. He seems like a pretty decent guy to me.Yah! just look at Maxxpower. He is one the most offensive ROBs i have seen.
Lol.Hey now. He seems like a pretty decent guy to me.
Seriously though, it's perfectly possible to play ROB aggressively. It's not as easy as it is with MK, Marth, or G&W, but it's still perfectly possible.
Qft .r.o.b. Is The Jack Of All Trades!
Unfortunately, He Is The Master Of None.
Recovery? There's no character better than ROB at surviving spikes or coming back when it seems all but impossible.R.O.B. is the jack of all trades!
Unfortunately, he is the master of none.
Surviving a spike at 100%, that's some bs right there.Recovery? There's no character better than ROB at surviving spikes or coming back when it seems all but impossible.
Touche. I hate having to type ten characters.Recovery? There's no character better than ROB at surviving spikes or coming back when it seems all but impossible.
Me 3Me 2 .