Unknownkid
Smash Lord
- Joined
- Oct 4, 2014
- Messages
- 1,073
Yep. I am good. How about you, @
CrimsonSmasher
?
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The only hassle is that I'll have to master SoL instead of Gale Strike for my set, but on the premise that SoL is the best projectile, I'll take the shot. So yeah, I'm good.Yep. I am good. How about you, @ CrimsonSmasher ?
Ehhh Trela had to use default iirc so who knows how well he would do with a thin MiiI am, incidentally, curious if the extra damage from standard weight would be beneficial or not in spite of the speed difference. On paper it may not be, but the papers are on fire in the trash bin after that tourney win.
Hmm... the "extra damage" is not noticeable nor make a big difference. If you saw the Mii Analysis Thread, the difference is 1 -2% while the speed and jump height is a more noticeable change. If you want a comparison between Short vs Default - it will be Mobility vs Range not Speed vs Damage.I am, incidentally, curious if the extra damage from standard weight would be beneficial or not in spite of the speed difference. On paper it may not be, but the papers are on fire in the trash bin after that tourney win.
I'm not sure if you caught this part, but when we update the moveset project for EVO sets, we're also going to release QR Codes for Miis of optimized height and weight settings(one for each individual Mii Fighter), so they can have a "standard" that isn't default height/weight to work with in customs legal tournaments. It's quite an effective fix for the situation, I'd say.-snip-
I just assumed you were trying your hardest to win WHILE ALSO trolling everyone.I honestly do not believe any other type of Mii Fighter should be legal but the default height and weight, just as the guest Miis in the Mii Maker are given to you when you go to set up each Mii Fighter. The logistics behind creating your own Mii Fighter that's not the default height and/or weight or even just transferring your custom Mii to a set-up is something that shouldn't be allowed, in my opinion. This is something my city has always done with their rulesets, and to my knowledge, Dallas as well. Funny that I mention this, though. I actually got away with transferring my young pirate Trela onto each set-up I played at during my last tournament, and while it's not the most time-consuming process in the world, it's so much simpler to just pick a default Mii Swordfighter from the CSS that was set up before the tournament itself. It helped that I was the only Mii Fighter player there, of course, and that's why I think I got away with it. I'll discuss this subject with my fellow TOs in the near future.
I'm not sure how EVO's going to go about these Miis, but if you tell them that certain custom moveslots actually have different Miis with specific heights and/or weights besides the normal, they would have to go into Mii Maker on a 3DS and set it all up from there, then transfer said Miis onto each WiiU. I know, SO DIFFICULT, right? Just depends on how they want to handle this situation. I haven't been keeping up with this whole Custom Moveset Project any, as I will not be attending EVO, so I don't even know what kind of Mii Swordfighter you guys think is best anyway. I have never tested my Mii Swordfighter with different attributes to his appearance, only the default settings.
As for which MOVES should be set up for him/her, other than 1111, the only combination I've played around with before is 2122. Shuriken of Light is a great disruption tool with its speed compared to Gale Strike, and I can tell it can come in handy in certain match-ups where your Gale Strike is just too slow to work with. Airborne Assault has always come off to me as better than Slash Launcher, with is INSANE momentum push that it can give you, making it a great recovery option. I don't know why you would use Chakram over this when his recovery isn't the best in the first place. Skyward Slash Dash is another effort to make his recovery better, as it can be controlled and is actually a bit reminiscent of Mii Brawler's Piston Punch in that it can get you some KOs, albeit no where near as early as Piston Punch can. Reversal Slash is most certainly a great asset to use in certain match-ups as well, whether it be just to reflect projectiles or to help get those surprise early KOs when you flip their recovery around into the opposite direction. Blade Counter is the safer option otherwise, and can also get early KOs when timed correctly on a strong move that's coming your way. Power Thrust doesn't offer what these two moves do, which is why I never used it.
Whew, that was a pretty long post! Hope I helped my fellow Swordfighters any. Some players believe that I only used him last weekend as a means to troll others, but I mean it when I say I tried my hardest to win with him. I will eventually bring him out in a tournament again, but for now it's back to Robin for me.
The name is too long.Swordfighter sounds better and it is ambiguous (not that I care but for those people who do)
Not like he's actually going to stop going solo MarthThat's cool. It is in EVO set. You are cover, brother.
Litterally minutes after I posted that he said he was going to go to a tour with solo Swordfighter :/You never know. He might bring out Swordfighter and bodied someone for their lack of knowledge - just like Trela did.
Hmm interesting i while i do feel that Default Swordfighter is kinda clunky i probably will test your set out simply because it's unorthodoxI think my preferred Swordfighter set is default height, minimum weight. I feel that I get outranged too much when I use shorter miis unless I want to go all in aggressive.
I like 1233 surprisingly enough.
Gale Strike: It's really grown on me. I don't think the ninja star projectile is good enough to rely on that much, so as a situational projectile, I think this one has more use since it can be used to disrupt at long range. It can also disrupt how an opponent approaches the ledge offstage. It forces them to go high, low, or eat the hit that may possibly follow up. It's not too useful other than to occasionally manipulate your opponent and cancel out some projectiles.
Slash Launcher: Because it's a stab by nature, it has some good range and clanking properties. I like to use it out of a pivot situation or as an alternative to dash attack/power thrust. It's pretty safe once partially charged and you have an opportunity to switch directions. It's mediocre at recovery, decent as a last ditch or reactive option. The only negatives are the poor damage and how you can't grab the edge if you hit something right before.
Hero's Spin: This move received a very nice buff of +2% damage when it was already a high % kill move. It's a legitimate mid-high kill move now past 90% on the majority of the cast from center stage. It comes out around frame 8, barely outside of trading with Link's 7-frame jab and beating his 9-frame downsmash. It's also a pretty good recovery as long as you continue your forward momentum. If they dodge it, however, that's a free punishment. IMO it's worth the risk since it's better than most of the good upsmashes in the game and beats out spot dodges and rolls (near the edge). Jab2 (and sometimes jab1) also sets up into it nicely.
Power Thrust: I discounted this move as just Falcon Kick, but imo it's very useful it seems after giving it some serious use. Because it's a thrust compared to a kick, it has a lot of natural disjoint. Its knockback angle is horizontal, it can kill around the 115 area with the sweetspot and it scales well with rage to kill much earlier. It can be used if an opponent ever forgets to air dodge as he becomes level with the stage as well. One surprising property is its ability to aid recoveries. It has surprisingly good horizontal momentum when used in the air. Since Hero's Spin relies on horizontal momentum, this could be good to use without wasting a double jump. This move is quite bad against shield, however. Once it hits something, the speed noticeably decreases, so sometimes you don't even go past a shield. You may be lucky to avoid punishment if it's blocked at point blank.
Having 3 bust approach attacks with Power Thrust, dash attack, and Slash Launcher may be overkill, but each has a small niche that helps cover quite a few situations along with dash grab. Dtilt is extremely safe now, so swordfighter is better at fighting closer up than he was before and could live without the tricker specials like Reversal Slash.
MU Specific Like I really want SoL + Reversal Slash against Lucario cuz he sucks at neutral and i want to make him feel unsafe to throw projectilesShould I keep reversal slash? I like using it as a reflector/glide to offstage gimps, but aside from that, I don't have much uses for it.
I'm currently attempting to pick up Tall Thin 1231 and/or 2331. I'm loving the character so far, it's such a great departure from my other mains (Villager, Ness/Lucas, Luigi). I want to get good enough to bring him to a tournament, but I must get around his not-so-decent grab game.short-wide mii with 1321 is one of the stronger Swordfighters I myself prefer1331 or 2332.
I'm seriously contemplatingso chakram got some significant buffs today. Thoughts?
all of swordfighters specials may be usable now imma come back later and expand on thisBlade Flurry fully connects now, yes? Does this change anyone's opinion about picking it as their Neutral B? One could use 333X since Chakram got buffed as well, we still have a great projectile. I'd maybe keep Down B as Power Thrust for approach options.
I think that "Swordfighter" sounds better than "swordsman"The name is too long.