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Official Standard Custom Moveset Project: Mii Swordfighter

AEMehr

Mii Fighter
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I think that "Swordfighter" sounds better than "swordsman"

"Swordsman" has this weird mouth thing where you have to go from a 'rds' sound to a 'men' sound. bleh.

Also, an Abreviation, SF is faster to type then SM... (note, the S & F are only 2 keys away ((and on your 'home-row'))).

^ that's my opinion.
Um, but the name is too long to be used as the Mii's name.
 

AEMehr

Mii Fighter
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I use Brawler, Swordsman, and Gunner. But I can swap to S. Fighter.
 

Speed Boost

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I like the the the X232 set. I say X because I like all of the neutral B specials and I haven't decided which I like best yet. Although, it's probably more of a MU based decision since they all have pros and cons.

Neutral B:

1. Gale Strike - Eliminates many projectiles, good hitstun, minimal damage unless very close range, slow moving but can't be used to approach, substantial startup and cooldown time.

Probably the best option against average to slow, zone heavy characters.

2. Shuriken of Light - quick startup and cooldown, average range, great damage(8%) and hitstun at max range, good damage(3-4%) and hitstun less than max range.

Probably best option against fast charcters.

3. Blurring Blade - great damage and knockback even with minimal charge, substantial startup and cooldown time, leaves you without any projectile to aid zoning or force approaches.

A decent option against average to slow characters with limited zoning options.

For the rest of the specials I only ever use one option, so I will only address those moves.

Side B:

2. Slash Launcher - Good for movement, recovery and landing mixups, decent offensive mixup for punishing obvious rolls and mid range crossups, noticeable startup and cooldown time, below average damage without charge.

When compared to the other options Slash Launcher has the most overall utility without being as much of a liability as Airborne Assault. I don't feel Chakram is good enough to warrant consideration.

Up B:

3. Hero's Spin - solid vertical and horizontal recovery, great damage and knockback on the ground, quick grounded startup, substantial grounded cooldown.

Overall the best option for recovery and adds a very solid kill move on the ground. Oh, and it can combo out of DThrow at low %.

Down B:

2. Reversal Slash - reflects projectiles, turns foes around, gimps some recovery options, slows decent in the air.

I'll admit I haven't really tried Blade Counter and Power Thrust seems redundant with Slash Launcher and a great DAir. Reversal Slash has such great utility, it's basically Mario's Cape.

After saying all that, if I had to pick one set forever I think it would be 2232. I think it provides the best overall kill power, movement, utility and zoning.
I've been playing a lot of Swordfightet since this post and I'm now convinced there a more than one or two good sets for this character. I use 2232, 2231, 1231, 1131, 2131, 2132, 2133 and 1133. The only moves I don't see as being very good are Neutral 3, Side 3 and Up 1 & 2.

With the rest of the moves I think it's more important which ones you pair together. For example, if you are using Slash Launcher then Power Thrust is somewhat redundant. I think Power Thrust pairs well with Aerial Assault.

When using Gale Strike I use either Counter or Power Thrust because Reversal Slash is redundant. However, I prefer Reversal Slash with Shuriken of Light.

Unlike Mii Brawler I don't think there is one or even two sets that are standard for this character.
 

Unknownkid

Smash Lord
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Yeah... that sounds about right. Sadly, Neutral 3, Side 3 and Up 2 got buff. I think it is preference now.
 

Pegasus Knight

Smash Ace
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Behold! Thread resurrection!

I've been doing some tests, and I feel that 50-0 size Swordfighter has some value. The reach benefits he gains are meaningful. He can still do most of the Swordfighter combos I'm aware of (such as fair to fair), but his U-smash is significantly better; all 3 hits will connect with the platforms on Battlefield. Going even slightly lower causes the second hit to miss, so you do 2 hits for 9 instead of 3 hits for 12-13 damage.

You might prefer the added speed of a 25-0 build, but I think 50-0 IS a legitimate choice.
 

Unknownkid

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I personally use 50-0 anyways. The range is good! They need to buff Bair range though.
 

DigitalAtom6

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So I went over this thread just now and I'd like to summarize what has been established so far and to add some of my own opinions to this.

16 different movesets have been proposed to be the best of all the 81 possible sets: 2231 2211 2232 2212 1231 1211 1232 1212 2331 2311 2332 2312 1331 1311 1332 1312. The moves (PAL names) Blade Flurry, Airborne Assault, Power Thrust and Super Slash Dash do not appear in any of these sets. What should be noted is that this proposal came on march 8, 2015.

Since then there have been several patches that have made a significant impact on most of the special moves.
Most notably is that Blade Flurry is a lot more consistent now, the angle of Airborne Assault has changed somewhat, the range on Super Slash Dash has been buffed significantly, Hero's Spin is slightly more powerful, Shuriken of Light is more powerful and the endlag on Chakram has been decreased by a whopping 10 frames which resulted in Mii swordfighter gaining an unguaranteed but hard to deal with 0-death combo once it starts, as well as a guaranteed 20-40% combo.

Experience and more experimentation has also led to the idea that in the height to weight ratio the most optimal ones for Mii swordfighter are 0:0, 25:0, 50:0 and heights in between.

This has caused a lot more sets to be proposed, but what remains the same is that some moves are still considered to be better than others. I think the best approach to determining the best movesets is with a Sherlock Holmes-esque approach: eliminate everything that doesn't work (well) and you will end up with what does.

By eliminating certain specials you can significantly decrease the possible good sets, especially if you knock one off of each of the directional inputs. I'll explain with some math. The total amount of possible sets is 3*3*3*3=81. If we were to eliminate one special of each directional input, we would remain with 2*2*2*2=16 sets. That's a huge decrease. Actually, knocking just one off gives 3*3*3*2=54. This difference gets smaller once more and more moves get eliminated, but I think you can clearly see this is an effective method. I hope we will use this until we remain 6 sets max.

Therefore, I'd like to list some moves of which I personally think aren't very good specials and I'd like it if everyone would cast a vote upon them as follows: bad (-2 points), situational (-1 point), meh (0 points), okay, I guess (+1 point) and no, it's good! (+2 points). I will update the list with some more suggestions if need be and then I hope everyone will vote and discuss upon all listed moves three weeks long, considering March is the deadline. At the end of that three week period, the points will be counted and the one with the least points is officially eliminated from all considered movesets. People who aren't very familiar with Mii swordfighter aren't allowed to vote, as they don't know what they're talking about, unless they are smash pros like Zero or Esam, because players that good can understand a character well enough regardless. And by not allowed to vote, I mean please don't, because this is serious.
An slightly alternative system is to vote on one move at a time and if the total points are 0 or below, it will be eliminated.
If someone knows how to make those official vote things on the site forums, please consider it for this vote. If we work in a system like this, results are bound to come.

The list:

Airborne Assault remains an unpopular choice because of it's an unforgiving, high risk, high reward move. A big risk most players like to avoid. Thus, it it is considered to be not that great of a move, especially compared to the alternatives of Chakram and Surging Slash. The one thing this move can do like no other is covering a lot of horizontal distance. It therefore as recovery utilities, though the still evident great amount of landing lag tends to make people question the viability of such a use, especially since snapping onto the ledge is no easy task with this move even when taking the opponent out of perspective.

Power Thrust is also a move that faces some controversy, as it is extremely punishable on shield and perhaps not the strongest punishes Swordfighter possesses, even at a distance. In the air, this move will make Swordfighter go diagonally down-right at an approximately 30 degree angle in relation to the stage. The distance covered using it this way is quite a lot and if swordfighter hits the stage during the move, his sword will be stuck in the stage and he will pull it out in an unskippable animation, resulting in lag of about a second. Hitting the ground with it does have a second hitbox much like Dair has, but more powerful. If an opponent is unfamiliar with the move and shields it only once, they will get hit anyway. They can, however, just keep shielding and punish accordingly.
One would therefore reason that this move is best used off-stage, although even here complications arise, such as compromising swordfighters own recovery.
Lastly, another use for this is to escape pressure from below in case an opponent is juggling you.
The alternatives are counter and Reversal Slash, which each are good dependant on the matchup.

Blade Flurry isn't necessarily a bad move, but it can be considered redundant. This is because the damage, knockback and endlag are quite similar to that of F-smash. The damage is slightly higher while F-smash actually has more range. There are four things this move has that F-smash doesn't. These are better shield damage, more pushback on shield, shorter startup lag and a longer duration. The latter is a double edged sword, in the sense that it's easier to punish with, but also easier to be punished for.
It's mostly that shorter startup lag in comparison to F-smash which makes this move chosen, as well as the fact that you can charge it in the air.
The alternatives are SoL and Tornado Strike, two excellent projectiles which can be key in Swordfighter's game.

Back in the stone is flat out a bad recovery move, especially compared to the alternatives. Then why use it? It's because it is the only move in swordfighters arsenal that has a hard spike and it deals quite good damage, making it a decent OoS option, though there are better OoS options.
the alternatives are Super Slash Dash and Hero's Spin. SSD has excellent recovery utilities but little to no offensive uses. Hero's Spin is a strong OoS option and can KO at high percents, but has bad horizontal recovery when there is no horizontal momentum the moment it is used.

Surging Slash is found to be useful as it is similar to Ike's side B, but with the benefit of passing shields. It offers decent horizontal recovery and can be used as punish, though in the latter use it can be questioned if Swordfighter possesses stronger punish options than that in most situations. Unlike Power Thrust, this move goes horizontal no matter what, though it does not ignore previous vertical momentum. The lag on it isn't the best and is more compared to dash attack, but isn't as bad as on Airborne Assault.


That completes the list for now, I think. More detailed descriptions can be found in the Mii Swordfighter Guide. Did you find an error in a fact? Please do let me know.
Let's get to voting!
 
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Unknownkid

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Voting on the moves... I guess this shall be interesting. I hope this is not a way to discover what is the best set.
 

DigitalAtom6

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Since nobody has replied in a while, let me give the headstart by bringing out my votes and verdicts on Swordfighter's moves, though you might already know them.

Neutral:
Tornado Strike: No, it's good! (+2)
SoL: No, It's good! (+2)
Blade Flurry: Situational (-1)

Side:
Airborne Assault: Bad (-2)
Chakram: No, it's good! (+2)
Surging Slash: Meh (0)

Down:
Power Thrust: Bad (-2)
Counter: okay, I guess (+1)
Reversal Slash: okay, I guess (+1)

Up:
Back in the Stone: Situational (-1)
SSD: Okay, I guess (+1)
Hero's Spin: No, it's good! (+2)

This tally would make the amount of possible sets 2x1x2x2 = 8. The most dominant sets being 1331 and 2332. That's just me, though. If you disagree, show it by casting your vote!
If you disagree with a voting system, then I'd love to hear how you would decide this matter instead. It's still a proposal, but if we ever want to get to the bottom of this, we need a system to do it by.
 

Unknownkid

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How about we do a Special Move Spotlight? In the Mario Thread, they talk about each move individually. Maybe a 2-3 days per move and get ideas how the moves work, some applications and what over moves function effective with it.
 

DigitalAtom6

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How about we do a Special Move Spotlight? In the Mario Thread, they talk about each move individually. Maybe a 2-3 days per move and get ideas how the moves work, some applications and what over moves function effective with it.
That sounds like a great idea! Let's do it.
 

Unknownkid

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Hmm okay. Let's see if we can gather as many swordfighters as possible to increase our understanding on the moves. Now the question, shall we perform the discussion here, in the competitive thread or make a whole new thread?
 
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Routa

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Hmm okay. Let's see if we can gather has many swordfighters as possible to increase our understanding on the moves. Now the question, shall we perform the discussion here, in the competitive thread or make a whole new thread?
I would say make a new thread, but that is my opinion. Oh and count me in!
 

DigitalAtom6

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Hmm okay. Let's see if we can gather as many swordfighters as possible to increase our understanding on the moves. Now the question, shall we perform the discussion here, in the competitive thread or make a whole new thread?
I'm not sure if we should move that discussion over to a new thread, since the discussion is a part of the subject of this thread. Then again, it would be a bit more organised that way. So I'll say I'm fine either way.
 

DigitalAtom6

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A special move showcase would be great to have on the swordfighter forum. Since we will only use this showcase as a solid point of reference and not as the only factor in deciding the best sets, it would make sense for the showcase to be on a different thread within the swordfighter forum. It's a lot like two scientific reports about closely related topics; they refer to each other a lot, but do not directly show its information.
Because it would be on a different thread, it might grab some more attention than this one and gather more facts and opinions from more people, making the reference point more reliable.

So please make a separate special move showcase thread for Mii Swordfighter.
 

Unknownkid

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Huh? Oops. Sorry I was busy with other things and fighting for Miis in other places. Yeah, Let's do this.
 

Xygonn

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Yo Mii Swordfighters, I'm bring a setup to a local with miis legal (guest mii body only, any move loadout). What setups should I have preloaded just encase anyone uses Mii Swordfighter? Should I even bother or just let people make their own? Thanks in advance!
 
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Antonykun

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Yo Mii Swordfighters, I'm bring a setup to a local with miis legal (guest mii body only, any move loadout). What setups should I have preloaded just encase anyone uses Mii Swordfighter? Should I even bother or just let people make their own? Thanks in advance!
So chakram is a must for most people so that's x3xx
Blurring Blade is a pathetic move so 1/2,3xx
Most people choose hero's spin but all the up b's are liked (i personally prefer SSD) so 1/2,3,1/2/3x
down b is letterally personal preference 1/2,3,1/2/3x
 

Routa

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Yo Mii Swordfighters, I'm bring a setup to a local with miis legal (guest mii body only, any move loadout). What setups should I have preloaded just encase anyone uses Mii Swordfighter? Should I even bother or just let people make their own? Thanks in advance!
Well allowing them to choose themselves is always the best option, but I do agree with Antonykun Antonykun with 1/2,3,1/2/3,X set(s). But if you want to make your job easier just let the players create the sets themselves. Why? Well there is always possibility that your region has a Swordfighter main who happens to use SL and then the real TO fun begins.
 
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