Cha Cha San
Smash Cadet
- Joined
- Nov 15, 2014
- Messages
- 54
So what you're saying is using shot put as a zoning threat to get the enemy to combo kill percent is useless and if the enemy passes combo kill percent (unless you want to chase them with d-throw forever hoping you land it when they know you want to do it) shotput is still useless for racking up damage to kill with something else? Shotput is safe to use against many characters unless you use it recklessly. Against characters it isn't safe against, then switch it out for uppercut. Simple as that. About the 15% that "could've easily been achieved from another attack", There is a thing called mixing up your attacks and shot put being hard to punish by many characters when used correctly so it's safe to throw it out and maybe get 15% risk-free.
Saying shot put deals damage which makes it bad is like saying every single move in his arsenal is bad because it deals damage. That's just silly.
Saying shot put deals damage which makes it bad is like saying every single move in his arsenal is bad because it deals damage. That's just silly.