bodyslamurai
Smash Rookie
- Joined
- Oct 1, 2014
- Messages
- 1
After a bit of experimentation, I've settled on 2331. The Hyper Bomb is not only great for discouraging approaches from the air against characters like JigglyPuff and Peach, but once you get used to the spacing, it's a fantastic edge guarding tool. It can hit right at the ledge or way down deep all in the same arc. Read someone rolling into your face for a tilt or smash? Throw the Hyper Bomb straight up and take a step back. It's just really versatile and fun to dish out. Danger Wrap is also great when recovering against a spike-happy opponent especially when paired up with the Beat recovery since you can follow right behind that lethal floating projectile. If an opponent is recovering from up high, the Danger Wrap can also be added to a fearsome juggling arsenal of U-Airs/Tilts/Smashes and Hyper Bombs. Lemons and powerful tilts are great against anyone who is able to squeeze past your bullet hell of explosive and deadly projectiles. It's just an all around fun moveset that I can't get enough of.