or have the platforms stay where they are, and have the stage fly to the next location where new platforms await.
so inbetween layouts it's flat.
warning lets you know that the stage is about to move, and if youre on a platform you simple end up in the air.
So like Delfino Plaza and the billion SSB4 stages? Or like Prism Tower and Town & City? Either way, eh, not a big fan of that style. It wouldn't be the worst thing, but I'd prefer if it transformed in place without moving.
best idea:
stages stay one formation, then change when someone dies. so there's no fighting in transformation.
That's pretty clever, but is it even possible to script it that way? And how would it work in 3-4 player matches?
Honestly, a transforming stage that consists of legal stages is a bad idea, mostly because you won't make casuals nor competitive players happy.
For the first bunch of people there are already stages like Port Town Aero Dive and Castle Siege (and once it's completed and incorporated into PM, which will most probably happen, Melee's Mute City), and having a stage that goes from Final Destination into Battlefield doesn't really add anything new nor crazy that would make it a better stage to play on and have fun than those, and in regards to the competitive players, they are already having issues accepting simple stages like Metal Cavern as legal. How do you think they are going to accept a transforming one, no matter how and what the transformations are made?
I think you underestimate how many casual players enjoy simple stages and how many hardcore players do want to see some dynamic elements. Casual-hardcore isn't a boolean, it's a spectrum. There's plenty of players in the middle, so why shouldn't there be stages in the middle?
I have a bunch of casual friends I regularly play with who just like to sit down for some friendly FFAs with each other, no interest at all in going out to tournaments, trying to master techskill, playing doubles instead of FFAs when we have four people, etc. But they still keep the items off and stick to FD, BF, PS2, etc, as well as the ones that are simple but not used in tournaments like Dracula's Castle, Rumble Falls, etc. But still not the crazy gimmicky hazard ones, no way, even they don't like them.
Keep in mind that most people who come to PM are generally looking for something a bit more hardcore than Sakurai's games, even if they aren't all tournament players. Even our "casuals" tend to have a little more of a hardcore leaning than those who are perfectly content with Brawl or SSB4.
And on the flip side of that coin there are plenty of us competitive players who don't mind unwinding with a relaxed FFA from time to time on stages that are a bit more unique. I have a lot of fun hanging out with those friends.
Really?
In the Venn diagram of 'legal' and 'totally casual' the overlap would be 'legal-ish but not used in tourney' and those are some of my most favorite stages.
I dont want to have my choices as 'battlefield legal' or 'Pirate ship casual'.
i want more middle ground stages like hyrule, norfair and PM Rumble Falls
Amen. Dracula's Castle is my next favorite stage after Smashville (though IDK if it counts anymore since Delfino's Secret is supposed to become legal). I also enjoy Rumble Falls, Norfair, Metal Cavern, and all the other "almost-competitive" stages. It's funny, I'm normally picky as hell in the other games, hate PS1 in Melee and the crazy stagelist in SSB4 is a large part of what turned me off of that game. But PM managed to hit that Goldilocks zone and get all these stages just right IMO. And I'd love to have more fun stages like these, whether they get used in tournaments or not.