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Walk off? BANNED!!!!!!!!!!!!!!!!!The second part is actually my favorite. It's not very competitive, but I enjoy it. I guess that most people don't like the walkoff
As someone else has said, breaking the statues is one of the best parts about the stage. So that's the one thing that really don't want changed.I'm just going to copy my thoughts on Castle Siege that I made from a previous thread.
In previous versions of Project M, the second transformation of Castle Siege was removed. My guess would have been because of the walk off combined with the breakable statues that can eat projectiles.
My mock up here would remove the walk offs, and make the statues just background elements holding up the platforms. I would also remove or adjust the canopies on the sides for a clearer view of air fights.
Another quick note, on the 3rd transformation, would it be possible to prevent the rock from tilting back and forth and just keep it as a solid structure?
I'm ok with th
My mock up here would remove the walk offs,
Nope.and make the statues just background elements holding up the platforms.
Actually we really want the 2nd phase to be as neutral as possible so **** that ****.As someone else has said, breaking the statues is one of the best parts about the stage. So that's the one thing that really don't want changed.
I can't tell if this is sarcasm or not...Actually we really want the 2nd phase to be as neutral as possible so **** that ****.
I like I said, every stage needs to be a battlefield clone.I can't tell if this is sarcasm or not...
Frozen 1st phase.So does anyone have any ideas for an alt for this stage. Does FE really have any iconic locations to go off?
They could always just design their own.If only we knew anything about Melee's scrapped Akaneia, it'd be cool if we could recreate what could've been.
Castle Siege pretty much became whatever was left of the original idea of the stage (the first transformation anyway), according to sakurai at least.If only we knew anything about Melee's scrapped Akaneia, it'd be cool if we could recreate what could've been.
Minus the dragons and mages.According to Masahiro Sakurai, responding on Smabura-Ken to a fan's confusion about the Fire Emblem series' lack of a stage, a Fire Emblemstage called アカネイア王国 ("Kingdom of Archanea") was in fact planned to appear in Melee. It was intended to feature onagers slinging boulders at a castle, while dragons and mages would make appearances in an unspecified role.
Ooh! Fancy.Castle Siege pretty much became whatever was left of the original idea of the stage (the first transformation anyway), according to sakurai at least.
Minus the dragons and mages.
I'm imagining giving each section of the stage a large Final Destination-esque platform:Castle Siege's transformations are fine on their own, I just hate how the transition can save people after they've just been gimped. Not sure how this can be avoided, however.
I don't mind the walk-off either. As I said before, it's something different. I don't see the problem with having it as the stage wasn't accepted competitively even with the entire second part removed.At least - that's what I think could fix the problems with the stage, I'm not personally against walk-offs, but I'm the only person in the world who is.
I pretty much agree with this notion. I feel that one of the aspects of being a good Smash player is being able to adjust to changes with the stage. It seems that there are a lot of people that want to sterilize stages as much as possible, but that just gets old. It's nice to have basic stages that don't interfere in any way, but there are only so many ways to do those stages before it gets boring.Break the statues. Wait for the transition. Adjust your playstyle to account for the different stage.
That's the whole point of having a different stage.