Sandfall
Stage Designer
- Joined
- Mar 10, 2014
- Messages
- 515
Nope, Peach's Castle: Melee was replaced by Bowser's Castle.I thought Peach's Castle Melee was cut for the 64 version?
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Nope, Peach's Castle: Melee was replaced by Bowser's Castle.I thought Peach's Castle Melee was cut for the 64 version?
In terms of music, wouldn't it make more sense if those were flip-flopped? Mario Kart music would match a little bit better on Peach's Castle than Bowser's.Nope, Peach's Castle: Melee was replaced by Bowser's Castle.
Yeah. I talked about the potential of having two alts before, and I completely agree with you. Someone mentioned that R changes pages so they didn't want to do R+A. However, I don't think that R really is needed for page changing. It only saves a couple of seconds compared to just hitting the next page button, and I didn't even know it was a thing until someone pointed it out.Feels more like Bowser's Castle would fit best with Luigi's Mansion, and Rainbow Cruise with Mario Kart.
This type of thing is why I feel limiting alt stages to two per slot is a strange decision; not sure if this is official but I heard someone say Luigi's Mansion doesn't have an alt so they have more room for more stages, but you're already cutting stages due to the two slot rule (and nothing else in Rainbow Cruise's case) even though there are more spaces within those two slots and you have the means to do more than two per stage.
I share the sentiment of a person who asked earlier in the thread, is three slots per stage really that cluttered? I mean, I see it like this (not drawn to proportion):
It doesn't seem like it'd be that cluttered, the only thing that isn't completely tight is where the stage's series logo would be, but maybe you could just put that inside the "main" stage image.
Right, I also agree with that. Is Z used for anything on the stage menu? If it isn't, you could either make it L+A and Z+A, or change the page turner to Z and then use R+A.Yeah. I talked about the potential of having two alts before, and I completely agree with you. Someone mentioned that R changes pages so they didn't want to do R+A. However, I don't think that R really is needed for page changing. It only saves a couple of seconds compared to just hitting the next page button, and I didn't even know it was a thing until someone pointed it out.
Mario kart music is fine on that slot. It may not be ideal, but there are some songs that fit quite well (better than they would with peach's castle, at least). Also, rainbow cruise's music fits quite well with the new Peach's Castle.In terms of music, wouldn't it make more sense if those were flip-flopped? Mario Kart music would match a little bit better on Peach's Castle than Bowser's.
Z clears stage strikes. We're not assigning multiple functions to one button, sorry.Right, I also agree with that. Is Z used for anything on the stage menu? If it isn't, you could either make it L+A and Z+A, or change the page turner to Z and then use R+A.
Would you rather have more stages or something that save you a couple of seconds when changing the page? I'm not sure why they're so stubborn about not changing such an inconsequential input.I love R to change pages. It's one of my favorite "little things" that the PMDT has added.
TWO SECONDS CAN SAVE A LIFE.Would you rather have more stages or something that save you a couple of seconds when changing the page? I'm not sure why they're so stubborn about not changing such an inconsequential input.
There's just something nice about having it be official. Playing PM the way it was intended. I guess that seems odd when talking about a modded game, but still. Also, what about those who don't want to get rid of other stages just to get a new one?To continue on @ Sandfall 's point...
Everyone wants something different in the stages. There is no perfect stagelist for us to give the fans. The best we can do is provide a ton of quality content and give you guys the tools to be able to tweak the stages in the way that you want to. If you want Rainbow Cruise back, then remove one of the Peach's Castle stages and toss is back in that slot.
That's one of the best things about Project M in my opinion. Our community openly appreciates people modifying the tournament legal game, as long as they leave the tournament stuff alone. People at the weekly I go to always get interested when someone brings a setup with a bunch of weird stuff on it, as long as it's still a tourney legal build.
You can just add your own ASL Slots or replace the original 64 stagesThere's just something nice about having it be official. Playing PM the way it was intended. I guess that seems odd when talking about a modded game, but still. Also, what about those who don't want to get rid of other stages just to get a new one?
Quality over quantity. I'd rather have a clean looking SSS, the ability to change pages with R, and stage striking than a stage that I played in Melee, Brawl, and early builds of PM. It's not that I don't like that stage, but it's still in 2 other games and easily added. Just have faith that the stage expansion will be optimized and the team will bring back plenty of stages.Would you rather have more stages or something that save you a couple of seconds when changing the page? I'm not sure why they're so stubborn about not changing such an inconsequential input.
The only thing you'd really lose is switching pages with R. Whatever though. Opinions.Quality over quantity. I'd rather have a clean looking SSS, the ability to change pages with R, and stage striking than a stage that I played in Melee, Brawl, and early builds of PM. It's not that I don't like that stage, but it's still in 2 other games and easily added. Just have faith that the stage expansion will be optimized and the team will bring back plenty of stages.
But then we'd run the risk of a janky looking SSS and lower quality stage previews. Remember that Project M is still in development and for all intents and purposes is a very serious demo. For every update I've been around for, stuff has been removed whether it was a stage or attack. Hell, I'm still sad we don't have the greyish white pokemon colors from vBrawl, but you gotta think about the end man.The only thing you'd really lose is switching pages with R. Whatever though. Opinions.
I'm just thinking about the future when they may want to add stages from new series, particularly for a new character. They want alts to have a similar theme, so they'd end up having to get rid of another stage to make room for it. PM wants to seem legit, and removing content takes away from that. Also, the argument that I can use the stages in other games isn't that great since I'd like to use those stages with the mechanics and characters of PM.
Z would actually be perfect since there shouldn't be any concern of these two functions getting in each other's way. With R, you might accidentally change the page first and select the wrong stage. With X/Y you might accidentally strike the stage first and now you have to clear them before you can pick it. But Z won't disrupt you having your cursor already over the stage you want, doesn't matter if you press it a frame early and wipe strikes.Z clears stage strikes. We're not assigning multiple functions to one button, sorry.
I'd personally want a Flat Zone 1, or maybe make Flat Zone 2 and alt for Flat Zone 1, but that's just me.Z would actually be perfect since there shouldn't be any concern of these two functions getting in each other's way. With R, you might accidentally change the page first and select the wrong stage. With X/Y you might accidentally strike the stage first and now you have to clear them before you can pick it. But Z won't disrupt you having your cursor already over the stage you want, doesn't matter if you press it a frame early and wipe strikes.
Alternatively, would it be possible to condense Y's strike-all-stages-not-on-Random-Select function to just be X while Random is highlighted or while no stage is highlighted? Dunno if that's doable, but if it is then there's a button freed up for you.
Anyway, if I may change the subject a bit, do we know if Flat Zone 2 already has a planned alt? If not, I'd like to propose a version that takes out all transformations/hazards/platforms leaving just a flat walkoff stage. FZ2's tiny size (I think it's the smallest in the game, correct me if I'm wrong) and nothing you can tech off of makes it so great for type 3 stamina shenanigans, but of course I'd rather play a no-frills version. Basically think of it as a tiny walkoff-FD.
Or have this https://www.youtube.com/watch?v=jaUk6FTQYH8I'd personally want a Flat Zone 1, or maybe make Flat Zone 2 and alt for Flat Zone 1, but that's just me.
Neat, pretty, but bland.
I think a stage layout like this would be interesting for the game. It looks like it favours edgeguards based on the platform layout being such that it blocks projectiles from the outside of the stage and characters can intercept a character's recovery going high on the stage if they positioned themselves properly. However, not a knock against it but it's a little open (a lot of proposed stage lists had a lot of open stages like PS2, SV, WW, and GHZ), and a little big(?). I don't think the openness would ever be a problem but the blastzones could be tweeked (maybe?) to give the game more small stages (we have more mid-large and large stages than we do mid-small and small stages; seems to be the consensus). I'm personally not a fan of the scenery because I don't really like GnW, but it's definitely not bad. At least I can recognize that much. And I can definitely recognize that this a good neutral stage that I'm sure a lot of other people would either have wished for in the past or welcome as a stage after seeing this.
I'm definitely in favor of this. It needs to be touched up though, it isn't as clean looking as Flat Zone 2.
Heck yeah exactly what i was gonna say.
In 20XX, every stage is legal and the starter is decided with a 1-2-3-4-3-2-1 strike system. Winner gets 30 bans.You can never have too many competitive-styled stages.