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To have a original platform layout clearly, if that one platform wasn't bent then it would just be a bigger version of battlefield.Damn. Wish I was in here earlier. Oh well.
Rumble Falls is a legit doubles stage imo. The downsizing has given the stage it's own flavor. Aesthetically, maybe seeing Diddy or DK Barrel his way up to the top? Something to add to the slow rise during the match.
Also, what's up with the lone platform being straight on the left side? Never understood that.
But it means the stage allows varied tactics and encourages ingenuity, which is apparently bad and not the point of stage variety.Covering options, how to do. They must suck if the opponent can go far enough below the edgeguarder to not get hit but stay high enough to recover. Then punishing isn't always but is still most of the time easy if you position correctly.
Because it's miles better than vRumble Falls. I've yet to meet someone in person who liked that stage.Frankly, if it's banned despite being one of the controversial "legalizing" edits, I don't see the point of it being there at all.
Nobody actually plays doubles, after all.
Me too, and I've yet to meet someone in person who likes Rumble Falls M, either. It's not legal, so competitive players hate it, and it's basically an inverted Battlefield, so casual players hate it.Because it's miles better than vRumble Falls. I've yet to meet someone in person who liked that stage.
"Nobody plays doubles, why is that mode even in the game."Me too, and I've yet to meet someone in person who likes Rumble Falls M, either. It's not legal, so competitive players hate it, and it's basically an inverted Battlefield, so casual players hate it.
I think we're better off either balancing it to legality or replacing it with an entirely new Donkey Kong stage of some kind altogether to appeal to one crowd or the other. Because right now, it appeals to neither. It's just... there.
I don't hate it, is that close enough?Because it's miles better than vRumble Falls. I've yet to meet someone in person who liked that stage.
I like it.Me too, and I've yet to meet someone in person who likes Rumble Falls M, either.
This is the greatest brilliant idea ever (I love your mock ups, especially since I can't read lol)Okay, bear with me because this is a lot of stuff. Try to take every element on its own even though there's some reasoning for putting them together, as each could still be interesting by itself. I just couldn't stop jamming things into it.
First and most importantly: Side blastzones farther from the ledge. There's just no reason for them to be so jank.
The stage width is alright for a "doubles stage," but that's rarely a thing where I am so I'd personally prefer if it were more appropriate for singles.
But anyway,
A Rumble Falls mock-up
The Falls
Far off to the left is the eponymous waterfall, the centerpiece of the stage (not literally, ofc). The rushing water acts as a windbox, pushing players downward without damage. I specifically depict it where the current stupid-close blastzone is, to mock anyone who'd be upset that they're falling rather than dead or that their opponent is falling rather than not-falling.
The bridge
Because symmetry is dumb and suppresses variety. The uneven sides cause a dilemma: The left side is straighter and lower, making it simpler to navigate and safer for most characters; but the right has the curve and is away from the waterfall, so you can tech off the floor longer and have more distance to survive. The favorable position is ambiguous, situational, and dependent on players' skills, which I think is vital for a well-designed stage.
The Zinger
The third most recognizable family of the DK series, after the Kongs and Kremlins. The waterfall and the jump-through floor gives disproportionate value to vertical recoveries, so this guy is here to take some away. Flies back and forth under the rock, so it can be avoided with timing, but that still makes one predictable. Of course, one could try to ledge-tech it for an extended recovery.
The winky eye
Changed a bit to so it's less like the center platform. The lowered sides somewhat compensate for it being so high and out-of-the-way, and just generally make it less safe, so it's less useful for camping.
The open eye
It's log. A solid platform for camping and teching. Located on the side that makes it higher so that it's less likely to get in the way.
The Cling Cobra
Slithers around the log to hit campers and techers. Its presence means one can't just stand on/wall cling to the log and force punishable approaches. Its movement makes DI'ing to tech the log or hitting the opponent into the snake require some extra skill, with a possible penalty for failure.
The switch
You hit it and a thing happens. Placed so to maximize ease of hitting-on-purpose and not-hitting-on-accident, but there might be somewhere better. In general, I think hittable stage elements should usually be affected by the hit's damage when possible, to compensate for the hitlag and to make up for the fact that higher-damage characters are usually slower and thus can have a harder time taking full advantage of a stage. In this case I guess that would mean the how long the switch stays pressed, or maybe how long it takes to fully activate.
The thing that happens
Hitting the switch mixes the platforms up, because I'm super-paranoid about camping. Anyone standing on the right platform gets pulled down to single-jump height (the side flaps flip upwards to something else new since hanging down no longer serves a purpose), anyone floating above the right platform gets an unpleasant surprise below them, and anyone floating above the left platform gets the rug pulled out from under them.
Looking back at it, Brawl's Rumble Falls has a lot of neat stuff. I couldn't even find a place here for the disappearing platforms or breakable terrain, but I kinda think this is too much already. It also has an interesting variety of platform models, giving it the look of an untamed wild with traces of exploration from several civilizations across history.
Maybe a bunch of different platform layouts could scroll vertically into the play area, with the main stage staying static. But then there's the question of what happens to the platforms when they pass below; it'd probably need to have a solid main platform to obscure that detail and keep people from hanging out down there. Plus DC (DS now) already has a similar idea.
If RF is intentionally designed as a doubles stage, it shouldn't have many moving parts. Regardless, I think the Falls and the bridge would be pretty sweet and uncontentious. Still not distinctly Donkey Kong, though.
As much as I like the concept of the Alternate Stage Loader (I hated hated HATED Metal Cavern HD), I'm kind of nervous that it's going to cost me my Custom Stage Slots.I like it.
Anyway, should we discuss everything shown in the new 3.6 trailer? Bowser's Castle, HD Saffron, HD Peach's Castle, and Dracula's reskinned as Delfino's Secret. And a new alternate stage loader, they showed Brawl Summit, Brawl Green Hill Zone, and 64 Dream Land. I'm guessing all the old Brawl and 64 stages will be in there, so I guess you're getting your wish if you wanted Brawl Rumble Falls.
Sandfall posted on reddit saying you can swap the alternate stages out just like any other stage, and they'll post a tutorial on editing your codeset to add more alternates to any of the stages that don't already have their own.As much as I like the concept of the Alternate Stage Loader (I hated hated HATED Metal Cavern HD), I'm kind of nervous that it's going to cost me my Custom Stage Slots.
I'd put up with MCHD if it meant I could still have my SSF2: Sky Sanctuary Zone and Wii U: Big Battlefield.
Yeah, I hope there's enough slots to squeeze in what I need. I can't take anything out, because my build is used publicly in my little college smash group.Sandfall posted on reddit saying you can swap the alternate stages out just like any other stage, and they'll post a tutorial on editing your codeset to add more alternates to any of the stages that don't already have their own.
Dunno if there'll be any conflicts with previous existing methods of adding slots, but this does confirm there will be some room to add slots on any stage that doesn't have an alt. And if there are any alts you want to get rid of, like MCHD, you can swap that out too while keeping MC64.
I NEVER LOVED RAINBOW CRUISE ANYWAY.@ Cubelarooso Have you considered getting into making stages? You have a lot of well thought ideas.
New stages though, do you think Delfino Secret will be loaded with Delfino Plaza giving us back Luigi's Mansion or something now? I'm probably the minority, but I don't like that we're getting Melee BF. I just don't like the art style personally.
The alternate stage loader is a huge advancement though and I'm super excited. Nobody can complain about their favorite stages being removed anymore unless it was replaced by a 64 stage because the alt for those seems to be original textures and not the stage it replaced.
EDIT: The following stages appear to be removed from 3.6
Rainbow Cruise
Drac's (obviously)
Peach's Castle (Melee)Which is a shame cause I had an idea I wanted to share about Peach's Castle when it was our topic.
~ The following stages are confirmed ASL ~
Pokemon Stadium 1 (on 2)
Skyloft (Edit - SOJ confirms this will be the ASL on Temple)
Confirmed. Bowser's Castle and Peach's Castle 64 took those two slots. That should be all the cuts for 3.6. We tried to keep them minimal (and we brought back a bunch of stages too :D ).Rainbow Cruise
Drac's (obviously)
Peach's Castle (Melee)Which is a shame cause I had an idea I wanted to share about Peach's Castle when it was our topic.
So, which stage does Bowser's Castle replace? I have personally replaced SMI with a Bowser's castle stage, so I was wondering how many song slots we'll have.Confirmed. Bowser's Castle and Peach's Castle 64 took those two slots. That should be all the cuts for 3.6. We tried to keep them minimal (and we brought back a bunch of stages too :D ).
Also, I changed the current topic, so feel free to speculate/give feedback on what you've seen.
Absolutely not. The fish is a key elemnt of the stageSince we have Summit back will the fish be removed from Glacier?
RIP thenAbsolutely not. The fish is a key elemnt of the stage
I was considering releasing a stationary version of the stage on the side. Is that something you guys would like?RIP then
the casuals win this round
watI don't understand the reasoning behind removing a classic like Rainbow Cruise but keeping Mario Kart of all stages as an alternative.
Kart is a stage a very few people might like, but it isn't loved the way Cruise is.