GFooChombey
Smash Ace
- Joined
- Jun 20, 2013
- Messages
- 595
- NNID
- GFooChombey
That man never ceases to amaze me.That was actually Mewtwo2000.
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That man never ceases to amaze me.That was actually Mewtwo2000.
Then lets keep it as is please?That was actually Mewtwo2000, I just toyed with it a bit
Uh, I don't think it's possible to have lava that doesn't deal damage or get in the way of gameplay. It wouldn't be lava then.
Unless they gave it a wave-avalanche affect akin to Infinite Glacier... As fun as them animations would be, the rest would not. I don't think that could work.Uh, I don't think it's possible to have lava that doesn't deal damage
You have unleashed the casual within me. Prepare yourselves!I've noticed the original Brawl stages get brought up frequently here, so I decided to made this discussion a little different. This time we'll talk about stages that didn't quite make the cut for Project M. Is there a favorite Brawl stage you'd like to see return in the future? Would you like to see the stage return with its original design, or would you like to see a revamped version?
Let us know!
I love being surrounded by people who know more than I do, haha! Didn't know that it caused hitlag!@ Nefnoj If my memory is correct, the breakable platforms on Brawl's Skyworld added a ton of hitlag to attacks and made it difficult for the larger character models to go between the main and side platforms.
While PM's character models fix the size problems the excessive hitlag causd by attacking a platform in unacceptable. Taking away ground attacks because the stage is weird is enough reason to ban it forever imo.
Do you have a list ? I don't remember them by the top of my head.I've noticed the original Brawl stages get brought up frequently here, so I decided to made this discussion a little different. This time we'll talk about stages that didn't quite make the cut for Project M. Is there a favorite Brawl stage you'd like to see return in the future? Would you like to see the stage return with its original design, or would you like to see a revamped version?
Let us know!
Metal Cavern - since that stage takes up 2slots we could have mushroom kingdom's overworld designs cover one of them (same stage of course)I've noticed the original Brawl stages get brought up frequently here, so I decided to made this discussion a little different. This time we'll talk about stages that didn't quite make the cut for Project M. Is there a favorite Brawl stage you'd like to see return in the future? Would you like to see the stage return with its original design, or would you like to see a revamped version?
Let us know!
This guy,Metal Cavern - since that stage takes up 2slots we could have mushroom kingdom's overworld designs cover one of them (same stage of course)
Not all of us...Castle Seige - I think I speak for everyone that a frozen 1 phase would be great
But I love that infamously large and overrated stage!Temple - can we just get rid of this stage all together? maybe replace it with a revamp'd new pork city thats casually competitive? Or a casually competitive bridge of edin works too
Thanks for the list !Lets go through the changed stages/or replaced stages. For easy reference.
Changed Stages: (different stage size/layouts from Brawl counterparts)
Hanenbow
Distant Planet
Final Destination
Green Hill Zone
Norfair
Rumble Falls
Replaced Stages:
Dreamland (replaces Green-Greens)
Fountain of Dreams (replaces Mario Bros)
Fourside (replaces New Pork City)
Hyrule Castle (replaces Bridge of Eldin)
Congo Jungle (replaces 75m)
Metal Cavern (replaces mushroomy kingdom)
Princess Peach's Castle (replaces Mario Kart)
Saffron City (replaces Spear Pillar)
Skyloft (replaces Jungle Japes)
Infinite Glacier (replaces Summit)
Yoshi's Story (replaces Yoshi's Island Melee)
Dracula's Castle (replaces Luigi's Mansion)
Hazards Edited:
Pictochat (some transformations removed)
Lylat Cruise (tilting removed)
Halberd (claw removed)
Skyworld (destructible platforms removed)
Pokemon Stadium 2 (transformations removed)
Warioware (microgames removed)
Unedited From Brawl (mostly)
Battlefield
Big Blue
Brinstar
Castle Siege
Corneria
Delphino Plaza
Flatzone 2
Frigate Orpheon
Onett
Pirate Ship
Pokemon Stadium 1
Port Town Aero Dive
Rainbow Cruise
Shadow Moses Island
Smashville
Temple
Yoshi's Island Brawl
It always takes me a while, and sometimes a Google, to figure out what stages you're talkin' about.Id really like to see a Port Town where it cycles through mimics of other stages.
ie races along, lands and is like BF. picks up moves to a place like PS2. etc.
Could have the fzeros timed to not hit players, but still race in the background.
and have nothing that changes the blastzone size / have walls to bounce off.
Would be neat.
I did mention having an casually competitive npc, maybe we can get rid of onett and move fourside over itLet's see, if we're only talking about stages that have different names:
I hate Fourside; it's just a bad, campy version of Saffron City (which is already pretty abusable). I really want this to be changed to NPC, which could actually be useful for practicing general movement, or when you need a place to get high to test something.
I'm not a fan of peaches castle (melee) ether, they just import n64 version with working ledgesI also don't like Peach's Castle. Having a tall, thin wall in the middle of the stage makes play really degenerate. I didn't really like Mario Circuit either, though, because walk-offs. It could maybe be something cool if those were removed and it was made into Rainbow Road or something. Or make it into the good (64) Peach's Castle.
A revamped Kongo Jungle (melee) made to be a solid cp?I think Jungle Japes could have been something neat. I'll do another mock-up later.
I was actually just thinking about this yesterday. I don't think the stage should be made competitive, but wasn't the rocket transformation for all intents and purposes removed? Could that transformation be turned into something such as a Battlefield setup or preferably a nod to one of the "Lost Stages" (i.e. design platforms that resemble a mini Luigi's Mansion for example) or even a stage that you have no plans on porting from a previous title?Now that I think about it, Picochat with spawned platforms like FoD would be cool. Just I imagine people would be butthurt about that stage becoming so tame.
Here's a preview of the stage in Brawlbox:I was actually just thinking about this yesterday. I don't think the stage should be made competitive, but wasn't the rocket transformation for all intents and purposes removed? Could that transformation be turned into something such as a Battlefield setup or preferably a nod to one of the "Lost Stages" (i.e. design platforms that resemble a mini Luigi's Mansion for example) or even a stage that you have no plans on porting from a previous title?
Move fourside over onett and then revamp npc to be casually competitive.I personally don't want Fourside nor Onett to be changed, those are favourite stages of mine!
I second the first phase of Castle Siege being frozen.Metal Cavern - since that stage takes up 2slots we could have mushroom kingdom's overworld designs cover one of them (same stage of course)
Dracula's Castle - I just want it to be moved by to pg1 no needs for bowser's castle/luigi's mansion revamp we have enough mario stages tyvm
Halberd - I always like the idea of the match always starting as soon as the ship takes off but really though I just it moved back to pg1 as well
Battlefield - I thought this would be done by now but what would really set pm apart from all other smash games is an original bg design, just saying
Castle Seige - I think I speak for everyone that a frozen 1 phase would be great
Temple - can we just get rid of this stage all together? maybe replace it with a revamp'd new pork city thats casually competitive? Or a casually competitive bridge of edin works too
Hyrule Castle 64 - moved to pg2
Big blue - http://youtu.be/84QKbZRngjI?t=29s
Smashvile - could use some astehics to make itself look more pretty
I have a feeling my deman- I mean suggestions will be ignored.
Oh wait "lost stages" nvm.
Looks good, but basically Metal Cevern with an extra small platform.As promised:
It's a little off-center. Oops.
Melee's river. Klaptraps pass by every 30 seconds to do their thing, heralded by Cranky's lamps blinking or something.
Very peculiar, very unique, hopefully some variation isn't broken.
Just for reference, the exact numbers used for this variation were:
145 unit stage width, the horizontal distance from one ledge to the other
Second story is 18u high, with both landings being 30u wide
Stairs are 12u wide
Lowest part of roof is 37u, highest is 47u
Roof is 60u wide
But this is better https://www.youtube.com/watch?v=stwdEloEQ1QI second the first phase of Castle Siege being frozen.
That being said I agree with literally nothing else. Big Blue is the best casual stage.
Will the stage be sharkable and will the right platform raise up a bit?As promised:
It's a little off-center. Oops.
Melee's river. Klaptraps pass by every 30 seconds to do their thing, heralded by Cranky's lamps blinking or something.
Very peculiar, very unique, hopefully some variation isn't broken.
Just for reference, the exact numbers used for this variation were:
145 unit stage width, the horizontal distance from one ledge to the other
Second story is 18u high, with both landings being 30u wide
Stairs are 12u wide
Lowest part of roof is 37u, highest is 47u
Roof is 60u wide
I misread that as "Shrekable"...Will the stage be sharkable?
I do wish that Project M would put the Brawl Flyer in the Big Blue stage without competitivizing it.But this is better https://www.youtube.com/watch?v=stwdEloEQ1Q
Not sharkable, since the underside has ceilings, but something similar might be feasible on the left.Will the stage be sharkable and will the right platform raise up a bit?