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Very sorry to hear this, don't get down over it I'm sure things will get betterAlso I'm terribly sorry for not having this thread updated still. I've been suffering from depression and lost my job, so ive been trying to get over it + get my new life sorted. So tonight I should have time to get this thread up and running.
ty so much :D!I've never played this MU on this stage, but I'll give some general ideas about it.
The stage is pretty big, so I wouldn't particularly take ROB there since we kind of need to approach. The smaller the area, the easier it is to create strings and there's less room for you to run. However, the fact that we can rise through the stage from the ledge is a bonus, because it provides some good ledge options and potential pressure. It lets us use the ledge more effectively if you try to trap us there.
Other than that, some of the stage terrain is pretty meh for fighting ROB although some of it is good. Relative to the already bad MU, I'd say it's around 6. But I'm bad with numbers like that, don't quote me on it.
Take your time, don't hurry.I'm still need to look through the old thread and update the stages. I've been a bit busy lately, needing to get a new job and such, so i'll try to keep this updated when i can.
And there ya have it.1. He fairs decently on Delfino imo. Some of the stage designs tend to alter his gameplay a tad though. I'd honestly think he'd do worse on Delfino since there's much more space for ROB to camp Yoshi. We'd probably prefer to have a smaller stage so that when we get inside, we intend to keep the pressure going.
2. Yoshi can use the Water to his advantage - locking characters in the water using egg throw. This would let us tack on huge damage without having to be at risk at all. However, that's probably the only good thing I see coming from this stage in this particular matchup.
To finish it, I'd probably say that it'll be a 5 or worse.
(Don't take all of it too serious. I only played Ninjalink's ROB back in March.)
I'd say roughly a 7 or 8. Delfino is one of Kirby's good stages. I'll elaborate more later, when I'm not running on like a half hour of sleep.
EDIT:
So yeah, Kirby can shark the main platform, as well as the apply pressure to people on the platforms scattered throughout the stage thanks to Uair and Usmash.
On the main part, Uthrow kills earlier thanks to the platforms close to the top. As the stage is changing, when the main part disappears, moves for everyone get canceled, and while it's an equal advantage to most/all chars, it allows Kirby to cancel smashes.
The water cancels stone, although I wouldn't attempt it/get in the water against ROB.
We can lock against all the walls. If we get ROBs power we can go under and shoot through the main stage.
All in all it's a good Kirby stage.
ROB would probably be better off taking us to Norfair (I believe you do well there, and we're not great on that stage.) or Halberd (Not a bad stage per se, but low ceilings are never a good thing for us.).