Figured out how to remove/edit Falcon's eyes. They're listed as Object 20 in DTW's Structural Analysis tab. It's probably the same for all of Falcon's models, because his have very little variation, but I haven't looked at them all.
That's all you need to do if you want to remove them. If you want to change their color (
info on Color Structs here):
Lol, Ok, just kidding about the flaming eyes.
Anyway, in case you need to change them back, the original values of the Unknown Flags and Unknown 1 values above are "0000" and "0002", respectively.
Edit: His helmet visor is Object 23. So you could remove that too.
Before you ask, these are not a texture; so changing the shape would have to be done by editing model vertices, if you know some of the little bit that's out there on that. Could a texture be added? Probably. Space would need to be added or you'd have to find some by overwriting some other texture though.
I am building a program that will allow users to update costumes via a gui rather than replacing the files themselves. I wanted to use this data as a seed for the program. I was wondering if this data came from a database or some kind of formatted/structered file. I would love to have this data structured rather than having to parse it out of the html. Thanks for your time, Tyler.
I've had thoughts about this too. There are a good number of problems and inconveniences with what we're doing now. If your program could browse through (and download/install from) another website for it's database, that would be awesome. I'm wondering if there's one out there that has a good API for this already. It would take some time to move everything here to another site, but that could be a community effort, and would be a much better system in the long run.