Mingo
Smash Cadet
Alright, could i request a white/silver/purple marth? I suck at Photoshop but i was able to make this really rough design...http://goput.it/v/rpbv.png
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Image hosting site. I recommend Goput.it, but most people use either imgur or equivalent.wait umm... sorry for the double post i'll delete this post and edit the first one once someone answers, but how do you upload and image (PNG)?
Check the changing effects thread (stickied).Hey guys I was just looking for some cool colors for falco and Fox's lasers. I'm particularly wanting blue for falco like brawl but I'm not being picky, if you got a bunch of different ones I'll take any I just wanna try some out. Thanks in advance :-D
Edit: also if they've already been posted you can just direct me to the page, I tried looking but it's kind of a pain
The thread for changing effects is stickied. If people are too lazy or stupid to check out that thread then so be it. All it does is bump mine.
Thanks, I thought those effects were related to which character model you choose, sorta like pm with Mario and Dr.MarioCheck the changing effects thread (stickied).
If the image you are trying to put is symmetrical, you can just put half of it on the edge and the mirror will complete it.Hey guys. I'm trying to make a Espada Nel themed Sheik. I'm trying to put a "3" on the back, but I'm having trouble because there's only one file for half of the back and it's just mirrored to the other side. So if I put a 3, I'll end up with 2 3's.. So I just put them on the legs for now lol. For a similar reason, I can't put a skull mask on her head. Are there any known workarounds for this?
Here's a WIP:
Well the image is that of the number 3 so its not too symmetrical, but this is about the best we have so far.If the image you are trying to put is symmetrical, you can just put half of it on the edge and the mirror will complete it.
The only idea I have is to change the texture flag. Ive only really done this with stages but one of the flags mirrors images. If you set that to 0 it should just stretch the image over the entire back. Youll probably have to change the image size as well. Its probably more complicated than youre willing to try but if you post the offset for the back along with a file with the 3 being mirrored ill look into it at some point. No promises though. Ive suddenly become incredibly busy.Hey guys. I'm trying to make a Espada Nel themed Sheik. I'm trying to put a "3" on the back, but I'm having trouble because there's only one file for half of the back and it's just mirrored to the other side. So if I put a 3, I'll end up with 2 3's.. So I just put them on the legs for now lol. For a similar reason, I can't put a skull mask on her head. Are there any known workarounds for this?
Here's a WIP:
Awesome discovery! I'm not sure if anyone knew about how shading works or if could be turned off.It's labeled "Texture 4 (00021920)" It's for green sheik (PISkGr.dat)
Here's what I put... I didn't put a 3 in it.
I tried doubling the width and replacing it in the toolkit but it complained about the difference in size. Here's the image stretched with the 3 added (the top of the 3 is supposed to be cut off btw):
The next thing I tried was changing the file width. I was scrolling through the "Nodes" tab in the melee toolkit and noticed found an ImageHeader for the file being mirrored (texture 4). I noticed that the width was 0100 and height 0080 (hex for 256 x 128). So I wondered if I could directly change these dimensions with a text editor. I opened the .dat file in sublime and did a ctrl + f for "0002 1920" and found the bits corresponding to that ImageHeader. I found the string "0002 1920 0100 0080" and changed it to "0002 1920 0200 0080" and saved the .dat file. When I reopened it in the toolkit, I saw the ImageHeader changed to reflect the new width. This allowed me to add the stretched texture with the new size, HOWEVER when I saved everything and loaded it up in dolphin it was still mirrored and the textures connected to it became distorted (only the image but not the shape). After trying to change some more hex values, I am still unsuccessful, and still don't know which hex values are responsible for mirroring texture 4.
I did, however, find out that Offset 0x04 for MaterialNodes (the melee toolkit says its an unknown flag) is for shading. Check it out: the default value for shading seems to be 0000 001c:
but when I tried changing it to 0000 0000 the shading is gone:
Just going based off these 2 pictures, it seems that the higher the hex value, the more shading there is. Maybe you guys already knew this, but I thought I would share it just in case. Anyways, I'm giving up for now.
Can you put any of these textures (CSS, Costumes, Stages) into a 20XX game file? I just dont want to sacrifice such a great tool for practice for style points.Reserved For Things and Stuff!
Yes.Can you put any of these textures (CSS, Costumes, Stages) into a 20XX game file? I just dont want to sacrifice such a great tool for practice for style points.
heh, maybe it can be used for future super-saiyan costumesAwesome discovery! I'm not sure if anyone knew about how shading works or if could be turned off.
Change your download link so it doesn't include spaces please.
Name: DPKR Marth
Made by: TimpZ
DL: https://www.dropbox.com/s/c5k2rv8vu5blv3w/DPKR Marth.zip?dl=0
Replaces red Marth
Made this when messing around with Marth's textures. It includes the source tga's in case someone wants to build on it since I edited very few parts of his textures and while I'd like to lower the symbol position and perhaps lower the alpha on the symbol I don't feel like finding the correct addresses of them at least right now. Black hair because blue hair colours are not DPKR approved!
Also as a bonus here's an image I made to be able to edit the textures more knowingly:
EDIT: I accidentally uploaded an old version with a wider logo. I updated the link so it now has the one that you can see on my image. Sorry about that .
By physical I assume you mean on a mini-disc, and I would assume yes. You should be able to access the files through some way of decompiling and recompiling although I have no idea about what the structure is like. Also good luck trying to find the one disk drive that actually reads those things.Is it possible to put the textures on a physical copy of Melee?
It should be the standard .gcn/.iso disc image. (.gcn is the same thing as an iso, it's just renamed to help distinguish that the image is intended to be read by a GameCube or Wii system.) So you can hack an original copy of the game with GCRebuilder or other tools-of-the-trade and then burn the new copy to a mini-disc. AFAIK, the only difference between a standard full-size disc and a mini-disc is their storage capacity. So any standard DVD±RW drive should be able to read/write to them just fine. I'm pretty sure this is how early pioneers hacked the game anyway, before people had powerful enough comps for Dolphin.Is it possible to put the textures on a physical copy of Melee?
I can't be completely sure, but I think Nammy might be referring to something kind of like loading a Gecko code; where you'd just use your standard Melee disc and load something that'd just be applied to the game, rather than cracking open your disc and burning the new version of Melee onto a new mini-disk. Just my interpretation.It should be the standard .gcn/.iso disc image. (.gcn is the same thing as an iso, it's just renamed to help distinguish that the image is intended to be read by a GameCube or Wii system.) So you can hack an original copy of the game with GCRebuilder or other tools-of-the-trade and then burn the new copy to a mini-disc. AFAIK, the only difference between a standard full-size disc and a mini-disc is their storage capacity. So any standard DVD±RW drive should be able to read/write to them just fine. I'm pretty sure this is how early pioneers hacked the game anyway, before people had powerful enough comps for Dolphin.
Nopeveggies you "liked" my request for a dry bones yoshi skin. does this mean you are working on it or?
Yeah Ive been thinking the same ever since I heard about it. When everyone gets their hands on a memory card hacking so many does would open. Not sure of the limitations though.^ Maybe. Also, I should mention that I think this is really the way to go for hacking Melee, which works on non-modified consoles (since one would guess that's why the disc question was asked). I mean, seriously, that's going to be the future.
I gotta limit ever editing this post so I get a timestamp of saying this [somewhat] early, lol.
I'm trying to but the site won't let me. Whenever I replace it with the link containing %20 the space comes up and when I try to unlink the text it becomes linked when saved anyway..Change your download link so it doesn't include spaces please.
Yes so reupload your file without spacesI'm trying to but the site won't let me. Whenever I replace it with the link containing %20 the space comes up and when I try to unlink the text it becomes linked when saved anyway..
I can't do that without it being a mess for me at the moment and I think I will continue to work on it so when I do then I will do that. For now though you can right click the link and copy the address if you want. Otherwise here's a shortener: http://bombch.us/zxjYes so reupload your file without spaces
Am I missing something? I see literally no difference.Fixed ya up.
Always remember to never use the rich text editor.
Look again.Am I missing something? I see literally no difference.
Do we know where all of the stock icons and their palettes are located now? I thought they were too hard to find and that's why people didn't make too many custom ones.