Bravo_10
Smash Apprentice
Some of the tech you've been grinding to improve upon isn't actually guaranteed. You won't really see bair to reverse grab working on fastfallers at all, maybe only at medium-high percents. I get off most consistently against Marth, and even then it seems that proper DI gets him right out of there.
Jab-jab-grab is also not really a thing for Melee Link. Opponents can DI the jabs downward and get off a buffered spot dodge. If you catch a floaty like Peach out of the air with your jabs, it has a higher chance of working, but I'm pretty sure she can air dodge out anyway because her air dodge is nuts. It really works best as a mixup in case someone keeps shielding after your double jabs, expecting a down smash or some move thrown out.
And about your match, I think your neutral would be greatly improved by incorporating full hop nair into your game. Link's full hop nair is one of his best options. It carves out this arc of space on front of you that most characters simply can't challenge, and you can even double jump and do something else if your opponent flinches. I think your recoveries could also use some work. You never really want to land onstage against Fox if you can help it because he's so quick. Go for the ledge, then ledge dash on immediately if you want to be off the ledge fast. You also totally could have lived with a bomb jump on the second stock of game 1. It's almost necessary to know how to do that on Battlefield, where your longest recovery option (hookshot) is considerably weaker.
/edit: Also pull more bombs. Always more bombs. Bombs forever.
Jab-jab-grab is also not really a thing for Melee Link. Opponents can DI the jabs downward and get off a buffered spot dodge. If you catch a floaty like Peach out of the air with your jabs, it has a higher chance of working, but I'm pretty sure she can air dodge out anyway because her air dodge is nuts. It really works best as a mixup in case someone keeps shielding after your double jabs, expecting a down smash or some move thrown out.
And about your match, I think your neutral would be greatly improved by incorporating full hop nair into your game. Link's full hop nair is one of his best options. It carves out this arc of space on front of you that most characters simply can't challenge, and you can even double jump and do something else if your opponent flinches. I think your recoveries could also use some work. You never really want to land onstage against Fox if you can help it because he's so quick. Go for the ledge, then ledge dash on immediately if you want to be off the ledge fast. You also totally could have lived with a bomb jump on the second stock of game 1. It's almost necessary to know how to do that on Battlefield, where your longest recovery option (hookshot) is considerably weaker.
/edit: Also pull more bombs. Always more bombs. Bombs forever.
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