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i just said all of that.... >_>This stage is really good for G&W, even though I don't like it very much. The downward sloped edges are good for d-tilt and crouching. The platform is good for several attacks, like u-air, up-b, n-air, and others.
I'm not sure how well you can edgeguard on this stage, just because of my lack of knowledge of it. If I were to guess I would say it would be pretty good for f-air.
*realizes A.A. is right... (face palm)*Lucas doesn't bounce off the wall. He actually aims directly at the ledge and grabs it. He only bounces off the wall if his aim is incorrect. Likewise, lips don't hinder Mr. Game & Watch's recovery because you just don't aim into them. You instead aim to grab the ledge.
Totally agree. This stage takes away all of G&W's usual advantages (nair through platform, techchase on platform, tight blastzones, etc.)i would have to agree with the camping part. olimars, falcos, pits, links, snakes, etc etc can really spam hard on this stage, and its really annoying. you can't full hop turtle approach anyone in the middle cuz of the platform.
also, when on top of the platform, tech chasing doesn't really get a boost just because the platform is too large.
I go about spamming short hop bairs when I can, and go for kills with either down smash or forward smash. But I mostly try to kill with fair off the stage.How do you guys go about fighting on this stage?
This stage is somewhat annoying to G&W since everything is just too high, just too big, just etc.
How do you guys go about fighting on this stage?
This stage is somewhat annoying to G&W since everything is just too high, just too big, just etc.
lol i wasn't, it was just a perk to do after a kill instead of standing around.Shy Guy is the root of all evil!
Anyway, he probably does refresh stale moves when you beat up on him. I wouldn't get too excited about it though; it's just a handy extra like the balloon on smashville.
Yeah...Stage Discussions for neutrals tend to be very boring, since the stage layout is generally the same (one main platform + 1-3 dropthrough platforms). In all honesty, there really isn't much to discuss about neutrals, except size and possibly platform exploitage.this stage discussion fell flat, its needs some more input or a summary already.
also what about my shy guy theory? (points to last comment on pg. 1)
approach, its how i play anyways.Yeah...Stage Discussions for neutrals tend to be very boring, since the stage layout is generally the same (one main platform + 1-3 dropthrough platforms). In all honesty, there really isn't much to discuss about neutrals, except size and possibly platform exploitage.
Would you guys recommend ledgecamping and fair'ing anyone that comes over, or you would suggest to approach the opponent ... ?
on the ledge, tap down and jump at the same time, then nair. theres this glitchy slow falling nair animation. you can do it while you have invincibility on the ledgeIt was Mr. Esc or Neb that mentioned how good a ledgecamping GaW is here, either of you (who was it =[) care to explain?
when you're on the right edge, if you press jump and hold towards the stage, you stand up instantly and can do whatever move you want
known for a long time -_-Okay, sorry for the late announcement.
Inui made a discovery on this stage.
Sesshomaru010101 (11:58:31 PM): on the right side if u hit jump while on the ledge u just fall down
Sesshomaru010101 (11:58:42 PM): but if u hit jump and hold left ull walk up with no animation
Another thing pointed out is that you can do anything out of this quick getup.
Basically it's like a hax ledgehop waveland.