I ran across a random discrepancy that spawned some questions. I was looking through some old posts the other day and came across one regarding Bowser's forward smash:
I thought it would be pretty strange for someone so familiar with HRC and working on perfect runs to be wrong about something like that. Though I still tested it myself today. Got 24% uncharged, and 32% fully charged. Hitting a second time (with dying to refresh the move) results in 65%, which follows with the hidden decimals. And on my first try I thought I saw 66% from two hits. The ****?? Ignoring that last bit for now, my questions are:
1) Can 1.4x really be correct? (I've seen 1.4x around the boards, plus it's on the ssb wiki.) If it's just an estimate, do we actually have a more accurate or exact value?
2) Where are the damage values in the SSBM Hitboxes doc from and how accurate are they? I notice there are no decimal values. Are they actually all [programmed as] whole numbers (decimals being introduced into the gameplay from other formulas such as charging), or are they rounded? And if rounded, how so: regular/up/down?
In the SSBM Hitboxes (NTSC 1.0).xlsx document, it says Bowser's forward smash deals 24% (has two hitboxes. both deal this amount). Charged smash attacks do 1.4x damage, right? But 24 * 1.4 = 33.6[Bowser] uses his fully charged fsmash in HRC, which does about 32.5% damage, so it quite frequently does both 32% and 33% of damage depending on the invisible decimals before the hit.
I thought it would be pretty strange for someone so familiar with HRC and working on perfect runs to be wrong about something like that. Though I still tested it myself today. Got 24% uncharged, and 32% fully charged. Hitting a second time (with dying to refresh the move) results in 65%, which follows with the hidden decimals. And on my first try I thought I saw 66% from two hits. The ****?? Ignoring that last bit for now, my questions are:
1) Can 1.4x really be correct? (I've seen 1.4x around the boards, plus it's on the ssb wiki.) If it's just an estimate, do we actually have a more accurate or exact value?
2) Where are the damage values in the SSBM Hitboxes doc from and how accurate are they? I notice there are no decimal values. Are they actually all [programmed as] whole numbers (decimals being introduced into the gameplay from other formulas such as charging), or are they rounded? And if rounded, how so: regular/up/down?