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From my experiment, it actually seemed based on where I stood. My very first trial (I only did 3), I did the Name Entry Glitch so I only had one character, and I rolled to the left edge immediately then stood still. I don't remember the exact pattern, but I remember it was a very obvious pattern that did not seem random at all. I remember the left platform moving up and down while the right platform didn't move AT ALL for like 2+ minutes. The trippy thing is a different trial I did the exact same thing, and there was a subtle pattern, but not at all like the first. Both platforms were changing heights.I've been meaning to get some information on FoD, but the mood never strikes me. The platforms appear to move to set heights perfectly, though there are ~6 of them. As I said, I haven't done any testing; I would expect to find 2 patterns, though either or both could be wrong. I would expect to see that the platforms alternate moving, and I would expect a semi-random timer for when they will change (semi-random meaning that it happens approximately every t seconds, give or take). There doesn't appear to be a way to predict the next height that will be coming nor when precisely it will happen.
You do realize that if it's completely random, it'd be ridiculously coincidental for me to perform a 2-minute trial where the left plat moves 20+ times and the right never moves...If you do the same thing but receive different results, that means that there is no pattern. As contrast, take brinstar for example. If you watch the acid, it always goes up down up down, etc. It also goes high down low down high down low down etc. That is a pattern. The specific height and exact time it moves varies slightly, but it always follows that order. The platforms on FoD have no determinant for whether they will move up or down, which platform will move, and possibly not when they will move either.
I find it weird that the platforms don't alternate moving, but I am not really surprised. I wouldn't be surprised if the entire thing is completely random, really. FoD is the worst stage in melee
You are vastly underestimating how unlikely it is for one plat to stay still the entire time. If there were ~20 plat movements, that's like flipping a coin and getting heads 20 times in a row... The fact that I couldn't repeat it doesn't prove there is no pattern. It just suggests there is a random element to the pattern that we aren't aware of. If I had done a hundred-some trials, perhaps your argument that I just got lucky would be more convincing.Probability states that it is possible that happened completely randomly, and that fact that you cannot repeat the scenario further proves there is no pattern. I do not understand what you are trying to assert; I am only judging your data logically.
You claimed there was no pattern...Which is all i've ever claimed anyways
If you do the same thing but receive different results, that means that there is no pattern.
Probability states that it is possible that happened completely randomly, and that fact that you cannot repeat the scenario further proves there is no pattern.
i poked around the frame data for peach/fox but neither seemed to have jump/jumpsquat frame data. is that available anywhere?
is there more information somewhere about melee's buffering, if there is any?
a) the engine isn't the problem with the third ssb game. The problems for some people (including me), are the design choices regarding gameplay.What if Sakurai didn't slave over Melee's development and instead made it ****ty like Brawl, he would possibly put more effort into making a better engine for Brawl, (but still be a little lazy so he doesn't fix tech exploits)
That way Snake and Sonic players would be happy and melee players wouldn't have to play Floaty Tripping Brothers: Party Play
i poked around the frame data for peach/fox but neither seemed to have jump/jumpsquat frame data. is that available anywhere?
is there more information somewhere about melee's buffering, if there is any?
i'm 90% sure spotdodging happens on frame 2
peach can grab you out of buffered roll (frame 4) but not out of buffered spotdodge
that's what i said...spotdodges are invincible on frame 2. rolls are invincible on frame 4.
what did i say that was incorrect?If you dont know what youre talking about, don't act like you do. Its hard enough to get information out to newbs without some guy with 7,5k posts and 06 join date spitting wrong facts.
what did i say that was incorrect?
if you're trying to troll then you're doing it wrong...
what would be the best way to approach the top platform then?