PolishSmash
Smash Journeyman
I main Marth but should I still use Fox to get my tech skill down?
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No.I main Marth but should I still use Fox to get my tech skill down?
Ok thanks bro
Dashdance or run into shield when you expect a roll. If they don't, you can grab a split second later. If they do, you just have to react fast enough and get them before their lag ends. Watch vids of M2K and see how he positions himself when anticipating dodges.Just wondering does anyone have any tips for punishing/dealing with roll-happy friends? Specifically Sheik vs Fox/Marth/Ganon.
Their playstyles are weird, they aren't very technical. I guess you could say good/pretty good casual playstyle with a bit of advanced techniques depending on the person. They either can't WD consistently or don't even bother trying to so that's why they dodge roll a ton. I have noticed that this causes me to miss some grabs b/c of some of the times they roll (which im tired of.)
I assume the answers are gonna be stuff along the lines of reading when they roll and baiting out a roll.
I can beat them without too much trouble already (especially the more patient I become.) But I want to do a better job capitalizing on their dodge-rolling.
If you go back to Melee Discussion, there is a stickied thread with a list of FaceBook threads. You can also go to the homepage and navigate to the Regional section where your region will have a subforum.Could anybody give me a tip on how do i find someone to play with? Is there a section on the website or any other known site where i could find ppl to play with? I live in Brazil and im trying to play Melee online in my computer, so i'd need players from South America in order to have a good connection i guess. Thx
There are 2 different effects from a true crouch cancel. When your character is actually crouching, it reduces stun and knockback. The other part of CCing is ASDI which moves your character downward and can keep them grounded when they would normally be knocked into the air. If you are attacking, shielding, in hitstun, or doing anything besides ONLY crouching, only the second effect comes into play. In order to reduce stun and KB, you have to actually be crouching.I have two questions about crouch cancelling:
1) If you're doing something (attacking, shielding, etc) and you get hit, can you crouch cancel?
2) If you're in hitstun, and you get hit again, can you crouch cancel?
Watch the Melee It On Me episodes about teams. I forget the video names, but they are on YouTube.I'm pretty lost when it comes to what I should be doing during doubles matches. Do the players typically just pair up and play two 1v1 matches, or does it become more of a "zone" thing were you take a spot at attack anything that comes near you?
Glad to have you here instead of the Brawl boards, lol.1. When does a person usually sheild/roll/spotdodge? (I know it depends on the opponents habits, and blah blah blah... but are there generic circumstances where a person will most likely do these things? For example: On platforms? When at higher %s? When they mess up? etc.)
2. How do I sheild pressure with my characters? Or can I even sheild pressure? (I remember reading about on a previous page that Fox could do a late n-air and then shine. None of my characters have shine . So do I use my fastest move, like Jab/Dtilt/etc.? Or do I just evade with a wavedash back and go to punish a grab/roll/ or wd oos/etc.?)
3. Is it fine to use Fox and Falco's lasers against them, despite Shine? (For Kirby specifically, Is it a good idea to copy their lasers?)
1. At the ledge and when you aerial their shieldHey guys! Im a scrub that is starting to play Melee/PM that came from Brawl (I know... its lame as fuq, but Ive learned to change). My basic tech skill, movement, and aggressiveness is basically all there, despite coming from Brawl since I was pretty technical and aggro in that game as well (which is probably why I sucked at it). I use Falcon, Marth, and Kirby(in PM) as of right now, and I know the first 2 are pretty grab/cg based (Falcon and Marth), and Kirby has Inhale. So here's my main questions.
1. When does a person usually sheild/roll/spotdodge? (I know it depends on the opponents habits, and blah blah blah... but are there generic circumstances where a person will most likely do these things? For example: On platforms? When at higher %s? When they mess up? etc.)
2. How do I sheild pressure with my characters? Or can I even sheild pressure? (I remember reading about on a previous page that Fox could do a late n-air and then shine. None of my characters have shine . So do I use my fastest move, like Jab/Dtilt/etc.? Or do I just evade with a wavedash back and go to punish a grab/roll/ or wd oos/etc.?)
3. Is it fine to use Fox and Falco's lasers against them, despite Shine? (For Kirby specifically, Is it a good idea to copy their lasers?)
I disagree with Fox having better pressure than Marth. Marth's shield pressure is AMAZING because he has so much range. He can tip a fair on someone's shield and be perfectly safe to all of their OoS options, but also be capable of punishing any roll or jump. Even if Fox hits someone during shield pressure, the most he will get is a knockdown, and often not even that. He's also at WAY more risk for trades than Marth or Falcon.2. You definitely can shield pressure, although Marth and Falcon aren't really known for their excellent pressure like Fox and Falco are. Falcon players like to space nairs on shield and do things like knee -> gentleman to lock down people in shield or try to get them to shield grab and get hit. Marth can use SH double fair when spaced out appropriately but he's almost always better off just grabbing rather than trying to repeatedly pressure shields. Unlike Falco and sometimes Fox he gets much more out of a grab than a shield poke like a Falco might if he shield pokes with a shine.
I suppose I should clarify: I was basically saying don't try to be like Fox or Falco and essentially try to pressure repeatedly all the time. Marth can't doubleshine->nair pressure, but his moves do have some good shieldstun and obviously lots of range keeping you safer from shield grabs and other OoS punishes.I disagree with Fox having better pressure than Marth. Marth's shield pressure is AMAZING because he has so much range. He can tip a fair on someone's shield and be perfectly safe to all of their OoS options, but also be capable of punishing any roll or jump. Even if Fox hits someone during shield pressure, the most he will get is a knockdown, and often not even that. He's also at WAY more risk for trades than Marth or Falcon.
Are you actually talking about pivots, or are you talking about turnarounds out of runs with the super slow animation?While messing around, I realized that Sheik seems to run slower after a pivot during a full run that's executed away from a ledge. That's to say that, if you pivot right on an edge (opposed to pivoting in the center of the stage) she seems to run at "full speed". I haven't really tested with anyone but Sheik, Roy, and Fox, but Sheik and Fox seem to share this, though more notable with Sheik. Is this because her initial dash speed is greater (or noticeably greater) than her full run speed?
Assuming that's true, this applies to other characters with faster initial dashes than full runs?
I think your character's momentum actually changes quicker when you reach the edge like that, but I doubt the run speed afterwards ends up being different.Turnarounds with the super slow animation. As in, dash, hold forward for half the stage, smash other direction and begin a run in the opposite direction. Her run animation after the turnaround is realllly slow, and the actual speed of the run feels slower too, at least it does to me.
Edit: For clarity, I'm not really concerned about it in-match, as much as I'm curious.
No, the thing he does on the left plat of Yoshi's Story (right when the song says "This is the beginning").Are you referring to that moonwalk-like thing he does across FD in the beginning?
http://www.mediafire.com/?c7cm8189336ulexIs there somewhere I can find the knockback values for moves? I can't seem to find this information.
mindnumbingly boringWhat is the Samus vs Peach MU like?
Who wins?mindnumbingly boring
Doc, Pikachu, Samus, Luigi, and Ganon are all fine. When people talk about your character preventing you from learning the game, they're mostly talking about super low tiers that lose to the most basic tactics (i.e. CCing vs. Roy, DD camping vs. Kirby, etc).During the (very) early process of learning this game, would it be detrimental to my progress to use Doc, instead of any of the higher tiers?
It seems like it would be much better to learn the game as a whole (the neutral game and concepts etc.) with someone that doesn't have an uphill battle to begin with. I'm not exactly sure where to draw the line though.