I'm posting this in multiple forums because I really want people to consider it and make sure I'm arguing my points coherently. This was originally posted in "What are your opinions on customs post-evo?"
So now we've got Omni's video to consider. I want to try to write a reasonable response answering all of his concerns, but I think the most important thing to keep in mind is what he said at the end - he is not "the enemy". We all want Smash 4 to succeed so we need to keep it civil and stay respectful as a community to attract outsiders.
I'm still looking for how to word my response for his first two arguments about the opinions of pro players (which he admits is not perfect) and "one meta is better than two" (I start talking about it later). The last one though is the appeal to logistics, which is partially dependent on the area and who has the customs unlocked via 3ds. That being said, with many communities this isn't an issue because at least one person has them all unlocked in some way and can transfer the AA sets. Even if all 10 slots are NOT filled in future editions, the 6-8 sets are all that is really needed for understanding about, according to AA, 90% of matchups. In addition, when a person with a different setup transfers their character in, it stays so it can be practiced against. This is especially true if said person is a regular at that particular venue and not just a "one-shot". As long as we have a standard group of movesets to make all this easier and one person to transfer them all to everyone who wants them, there really isn't much of an excuse here.
I want to start talking about the "one meta > two" argument, because in a way it makes sense and in a way it's arguable. I definitely don't want to split the community in half, and neither does Omni, but it does make me wonder if forcing one of two "denominations" on people is even necessary. As noted above, EVO showed that a Customs On major is possible, so as I mentioned earlier, what's wrong with having some events be custom on and some be custom off?
I have to bring up the reality show argument again because it seems the most one to one - every season has different twists and different players that each contestant has to navigate around. Fans could argue the "what ifs" like "what if the teams weren't split up and so and so wasn't separated from his alliance and immediately voted out for being an outsider?", but at the end of the day, it can't change what actually happened.
But I know Smash Bros. isn't a reality show. We're attempting to show that it can be a legitimate eSport, so sports references probably make more sense. The first one to come to me is the Denver Broncos. Because of the altitude, teams have to be prepared specifically how to handle conditions when playing against that particular team on their home field. I did look it up to make sure I wasn't spouting utter nonsense and ESPN says the same thing:
http://insider.espn.go.com/nfl/insi...why-denver-broncos-home-field-advantage-great
Every tournament has variables because no two tournaments are the same. Whether customs are on or off may be a more noticeable variable than others, but it looks to be simply a variable nonetheless. And it's a variable that reaches a compromise between both communities, but both sets of players equally need to be prepared to work through if they want to compete in said tournament.
Lastly, I have been reading David Sirlin's Playing to Win, as recommended by @
T0MMY. I've found it has much to say about bans in other kinds of tournaments, particularly Street Fighter, that could easily be applicable in this situation. Here's the link for anyone interested:
http://www.sirlin.net/ptw-book/what-should-be-banned
The basic gist of it though is that before bans are made, elements of the game must be seen as "innocent until proven guilty". That's ultimately what we're trying to decide on here, and when answering that question I still have to give a hearty "I don't know". But customs did seem to be given a guilty verdict almost immediately for multiple reasons (mainly inconvenience which is in the process of fixing itself) and I'm not really convinced they were warranted.
I alone can't 100% confirm that this is "the competitive player's bible" because any moron can post anything on the internet and say it's true. I'm gonna need other people in the field to back me up on this one.
But if this is a trusted source, what does the fighting game community see when they see us arguing back and forth over rulesets rather than simply "playing the game"? I know a lot of fgc people already look down on all the smash bros. games, and their opinion is not the most important, otherwise we wouldn't still be playing smash. But EVO set both melee and smash for wii U alongside other fighting games as one of their own, so we really do need to take the fact that we just might be part of the fgc into consideration.