I thought up some stages today. Here's a small description of what they are, and what happens. Pictures will come after I scan them and have them hosted.
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Desktop
Universe: The one we live in!
Description: The stage is made out of a large platform, 2 smaller platforms, and 2 bigger ones near the top.
Special Stuff: On the rightmost small platform, there is a small basket with some items; there are pencils, erasers and scissors. They are pretty much the same thing, except that the scissors cause more damage than pencils, which in turn are more dangerous than erasers.
Also, standing on the main platform is a computer! It's part of the scenery, but it plays replays that are registered on your system!
The basket items and the computer's functions can be de-activated in the stage options, if you want to keep your replays from other's view, or play the stage with normal items.
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Kitchen Table
Universe: Still ours!
Description: Most of the time, the stage is flat, with two chairs in the background, as well as one of these things that hold fruits*. To knock away other players, you must do side KOs or air KOs.
Special Stuff: You remember that fruit holder* I mentionned? Well, at times, someone will push that holder in the fighters' way. Afterwards, there will be people in the background eating a meal. The fruits also act as a wall, as well as the holder. After they're done, the fruit holder will be moved away, and the stage will be once again the flat landscape it is, and the cycle restarts.
*When I upload the image, you will be able to correct me, I'm not actually the best with tough english words...
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My Room Desk
Universe: Ours. And it will be for the next stage too.
Description: The platform is made of a desk, with two inactive lamps (a lava lamp, and a normal lamp) , some floating platforms to be able to get past the lamps, and a pretty suspicious switch down the rightmost pit.
Special Stuff: That very switch can easily turn the tables. Not only you can stand on it, but hitting it will activate the lamps, heating them and rendering them dangerous to everyone: touching the lamp will deal about 40% damage and knock you back a little far. If someone is daring enough to go hit the switch, the lights will shut, and will be safe to touch again.
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The Windows
Universe: See previous stage.
Description: Similar to the kitchen stage, the platform covers the whole stage. However, the stage is made of two windows, from which you can see a nice winter landscape. Attached to the windows are 2 switches...
Special Stuff: Once again, the switches can cause some trouble! Hitting them will open the windows, letting in a cold breeze and freezing anyone that goes there. The harder you hit the switch, the longer the window will stay open. It also gives a lesser chance to anyone that is next to the window to get away. After being hit, the switch will turn black, meaning you can't hit it, and will slowly make its way down. When there, it will remain black for a rather large while. Then, it will return to its normal colour and it will be possible to hit again.
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GUILT Research Hideout
Universe: Trauma Center: Second Opinion
Description: The stage is made of a platform, four scenery capsules with a solid top, as well as a platform in the middle of the stage that moves vertically.
Special Stuff: The capsules aren't quite just to make pretty: they will crack as the player attacks them. When attacked enough, the capsule will shatter, freeing a random type of GUILT. It will act just like assist trophies do. However, most types also harm the one who frees them. Here are the GUILT types:
-Kyriaki: It will try to scorch the fighters. If it hits, the fighter will receive 40% and will be sent back a bit. After a short while, it will leave.
-Deftera: Always comes in a pair. Both will try to infect the fighters. If it infects a player, it will slowly be damaged, about 5% each few seconds, then comes out after a while, or if the player is knocked out. However, if someone manages to make them meet, they will group, and then, you can kick it out of the stage.
-Tertari: It will release a poisonous gas that will deal 4% damage per second to anyone who walks near it. It can be sent out of the stage with an attack.
-Pempti: It will follow the one who frees it, occasionally laying some micro-organisms to scorch the other fighters. It will never try to harm whoever it follows, unless it's harmed. It will go away after a while, or if the one that it follows is knocked out.
-Paraskevi: Its attack is similar to Deftera, except that when hit, it splits in two smaller bodies. When it reaches its smallest size, another attack will knock it out.
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That's all I have for now. Pictures will come later. Until then, comment!