Tofu Beast
Smash Ace
I main Diddy, but I believe that Donkey is higher. He's VERY powerful for his speed and isn't that hard to use. Diddy is a lot harder to use and win with than DK.
He also has good matchups against the top characters, such as snake.
As stated by Ripple in the DK matchup Guide -
He also has good matchups against the top characters, such as snake.
As stated by Ripple in the DK matchup Guide -
Ripple said:Snake is another one of those campy characters that really annoy DK. Fortunatly for us Snake players can not really spam moves to keep DK from approaching except for maybe the grenade toss but with enough practice you should be able to catch them and return them. In this match you need to pull off more grabs than usual because if you attack and they power shield then BOOM! 20% with AAA or F-tilt. Grabbing is effective because of two different reasons in this match-up. The first one being that Snake's aerials have a tremendous amount of lag upon landing if you get them to use aerials. It isn't very hard to punish a snake that has missed you using an aerial but if you do get hit expect at least 15%. The second reason is that snake is heavy and falls at a decent speed making him able to be juggled easily. CARGO U-TOSS TO UAIR IS STILL WORKS! if they don't dodge it it does some nice damage. I'm guessing that snake player's would rather dodge dodge through the uair rather than trade hits if your low-mid% because it would send them back into the air which is DK territory and you not to far away. As for spacing in this match it's probably best for the down-b or bair. since they will not be jumping too much it makes the down-b good and since you can short hop bair and jump away before they can do anything it also makes the bair very good for spacing. Against the mines(down smash) and the C4(down-b) the best way to avoid being hit by them is just focusing on where it is planted or dropped and keep that place in your head. repeat it out loud if you have to. (your down-b will trigger a mine to go off and C4 will explode after a minute or so also)When they are recovering, if you can, grab them and throw them off as they will not be able to recover again. If they recover from beyond your grab then a well place dair or fair can stop the cypher early(around 40% but you must hit only the cypher). DK needs space when he is above 100% because a non diminished AAA or F-tilt kills DK super early.