Dark.Pch
Smash Legend
- Joined
- May 13, 2006
- Messages
- 16,918
- Location
- Manhattan, New York
- NNID
- Dark.Pch
- 3DS FC
- 5413-0118-3799
Vs Pit
Vs PT
Vs Sonic
Vs bowser 1
Bowser 2
Vs Bowser 3
Vs Meta Knight
Vs Peach
Also Before I touch Peach in brawl if you guys have anything youwanna know about Peach then ask here, and when I get a chance to play I'll let you guys know what it is that you asked.
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Update of Peach in Brawl day 1:
Peach really feels different to use and much harder this time around. There is no FC, she cant no longer cut the lag of attacks. so its out if it seems that way to you us cause you did it after the ainamtion of the lad was done or nearly done.. Mid % and above you cant down air to Nair anymore. and if so you have to be frame pefrect. its hard to pull off. But at Low% I was able to FC>Dair>Nair Her last kick of the Dair sends your enemy in the air. Its ho longer a weak hit that you can follow with fast.
Her Fthrow cant kill. Thats out. I throw my enemy at around 130 and he did not die nor fly very far. So my advice is to try and follow up with a combo if you plan to Fthrow them. like into a wall and maybe an air attack. or as usual, just get them off the stage with it, but dont expect to kill with it.
Her back air hits twice. Yes, its a 2 hit combo just like Peaches Dash attack. And is mostly one of Peaches killing moves. That moves Kills better than any of her air attacks. And I belive thats her strongest air move.
Her Nair also hits twice. If inside Peach and you get hit, you will get hit twice before getting launched.
Her Up-B hits about three times I think. and has power. You can kill with the move this time around. and is good for a combo breaker. I was still able to do my Up-B tricks. sadly it was not caught on tape I belive. But next time I'll do them for all to see.
Turnip to FC>Fair is ok. But its easy to land in melee than brawl. Its a bit slow in brawl. not that much. But its not simple as in melee. You will need good spacing and timing to hit with it and not get punished for it.
Her jabs ack a punch and has more range. I thing you can 4 hit combo with them. I got for jabs in. Jabbed 2 times then I was able to follow up with another 2 jabs. and I think it does more damage then in melee.
Her toad had changed. it lances the enemy this time. It does not keep then in range when the spores come out. I think I sused in on video.
And her F-B is much faster and does not really lag. Really good upgrade to the move in my opinion.
The Characters that give Peach the most trouble from what I seen are Meta, Pit and Marth. Its Hard to get inside them. But Marth seems to be the worst out of them all. Turnips and back airs are a must when fighting them. And Marth seems to be her counter again. I could not beat my friends Marth with Peach, but the other sword people I could. Marth still has a good edguard on her. So its Hard to return. and he can still combo her. Not as well as melle though so us Peach players get a break there. You have to figure out a way to get inside these characters to do gamage. So once you get them off stage keep them out.
She does well against Link and Zelda thus far from what I see. But Zelda is more faster now and her hit boxes are bigger. So spacing is key when fighting Zelda. Same with Link. Bit your back air can go through most of his stuff. And she is also good against Ike cause of how slow he is. But when in range he can combo peach well, so watch out for that.
So a day with playing Peach it seems she is in reverse. the attacks that were fast or backed more power in melee are slower in brawl and vice versa. But she can still combo well. its just hard to pull off. And it took me a while to get use to her new frames and timing. but once I got it down, i was able to play fast with Peach and still do damage.
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Update on Peach in Brawl day 2:
combos I found a few but for finishing your enemy, wont really do the job. if you can combo into the Up-B that be the only way to kill cause the Up-B kills now. But here are some of what I came up with:
Dthrow> Jump>Back air (Dont Float to Back air, just jump and do it)
Dthrow> reverse up-B
Dtilt> Up air
Dtilt> Up air>Up-B
Dtilt> Nair
Dtilt> Fair
Dair (drop, dont float) and follow up with anything else you can faster. Point of dropping is so the fourth hit does not connect and they wont get sent flying. so they stay in your rang and you can do something after.
Dair>Nair (low-mid %)
Up air> Up-B
Jab to Grab
Jab to down smash
Dask attack to an air attack or up-B
Jab> Nair
Jab>Dtilt
if they sheild:
Dair>Dsmash
Dair>grab
Dair>jab
Dair> Ftilt
now after the Dair to Jab you can add on to anything else you please. a Grab, air attack, etc.
You can keep doing the down air on the sheild since the last hitt has the most power. But if you do it and wann keep your enemy in range to follow up with something, you have to fall before the 4th kick lands when you hit with the move.
The combo list you need to know the timing of the moves so you can attack after fast. so spacing is key. Most of the combos requires spacing if you wanna hit with them. Thats all I know for now. And also notice that it depends on % and how the Person DI's as well
Peach is Harder to use then in melle to me. The Fell of Peach is not smooth like melee Peach. it seems now its more important that ever to space your attacks if you want to follow up with something else or not get punished for a mistake. and you have to know the right time that your air attacks wont lag. The time when you touch the floor so you can attack after. You do it too soon and you will lag and be left open. Thats why spacing and knowing the timing of your attacks need to be combined or else you will find it really hard to use Peach. I'm not on point with that yet. I'm good at it but still have trouble. Just th feel of her alone isdifferent. so playing Fast with her was a problem now. cause if my timing was off, I get punished.
The first then I found out that Peach has somewhat of a wavedash. kinda. Her Second jump does not really send here anywhere. She kinda stays in place. So I While Jumping I air dodge ether down left or down right. She slighty moves in that direction and faces in that direction too. and she shield sightly comes up. So you run and then soon as you sump, Hit L-or R and aim for the stage. she stops nearly dead in her tracks.
another thing I found out I is that you can use her second jump for a quick stop and move in a direction you want. I think she slides a lil too. All you do is Jump, then tap the button again really quick and aim in the spot you wanna move. I guess it can be somewhat Double jump cancel but not really cause her Second jump has no height.. So when you use her second Jump you stay in place so tap it fast and then aim the stick in the direction you wanna move.
Last thing I found out is that Peach can somewhat pillar. You Instant float, Nair and land and repeat. Her N-air does not have much lag. and you can pillar like fight on the floor like if you was standing since her second jump really does nothing. So not to be close to the floor you have to time your first then instand float to a Nair, land and repeat. But if you Instant float right while you are on the floor and Pillar its alot more faster.
I'll have vids or doing these things to show how its done. I think its quite useful in my opinion for mindgames and making peach faster.
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Update on Peach in brawl day 3:
Well third day of me using Peach and I think I got use to her. But I noticed one thing she lacks........a killing move. As in sheHas a hard time Killing her enemy. The only Moves i was able to kill well with was her Upsmash and Back air. Second place was her Fair and N-air. Also in this game now when you use a move over and over, it loses its power and knockback. So It makes it hard for Peach to kill. Cause the moves to get your enemy out of the stage in the first place are moves you need to K.O them. So by the time you work to get them off the stay, your moves may be weak to do a decent kill.
So the strategy I suggest with Peach now is work on those combos, dont try to kill early, get as much damage as you can. then go for the final blow (which wont be easy as I just explained.) My combo would help in this case. I was mostly about combos knowing I cant kill well. So I decided to just combo and just, get enough % depending on who I am fighting then end it. My Finisher was mostly Upsmash. Killed everytime. And since I'm good with the upsmash and known for it, it was not THAT hard to get K.O's of it. But its harder in this game than melee. so I say Peach NOW in Brawl is all aboutCombos. No early deaths, no gimping, thats all gone. Now you have to work hard for your kills, and with the speed and the way the game feels now, your gonna have work ahead of you. She will be indeed one of the tuffest characters to master or yet alone be really good with.
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Update on Peach in brawl day 4:
A character Peach has lots of trouble with is meta knight. Peach falls kinda slow now, and he can really take advantage of that. And its hard to get a good hit off cause the swing of his sword covers his whole body. I dont like fighting him on small stages like Onnett. I fought my friend there and it was really hard to land on the ground and get space. Big stages where you can get some landing room is your best bet. Space all your moves to get inside him and land a clean hit off him. Her jab does well against him to get inside.
Peach can still wall bomb I did it today but sadly that match was not recorded. But you can wall bomb. Someone will do it on video soon if not me and you will see.
Her second jump you can use it as a good edge hop. Since in melee you could not do it cause her jump had reach, you can do it this time cause her second jump goes no where. Look at "Vs Bowser 3" Video. I did it like twice. So you can use that as a fake out and grab the edge over and over. or attack of the edge coming back in.