Rubyiris
Smash Hero
I like to do cool/obscure things with Marth. I don't main, or secondary Marth, but I am confident in my ability to beat people my level, and contend with more experienced players with Marth. I don't do nearly any of the things that most Marth players do. I do SOME staple moves, such as double F-Air, and standard edgeguards, but I don't chain grab. (Only because I actually wasn't taught how, and I didn't find any info on how to do it, either. :x)
anyways, introductions on my Marth aside, the point of this thread is to gather information on cool/obscure/situational things to do with Marth. These things are usually not the best options in his arsenal, but I still prefer to do them, only because they are entertaining. I'll list some things I enjoy doing with Marth that are obscure/not as good as normal things.
1. D-Throw to turn around Jab reset. I know D-Throw to turn around D-Tilt, or even D-throw to turn around F-Smash are much better options, but jab resetting can lead into some interesting combos.
2. B-Throw to turn around U-Tilt. VERY situational, and also pretty hard to do. 1. They must be at 40% to any sort of follow up, regrab being the best follow up. And two, they must either not DI, or DI into you. Third, they must miss the tech. Finally, the timing is very quick, and it's easy to accidentally U-Smash when turning that quickly. It's bad, and impractical, but it's entertaining, and it's cool.
3. Walk-off aerial edgeguards. Something I see very little of. The only thing remotely like this that's used is WDing off the edge into a b-air. Walk-off aerials is a big part of Shiek's edgeguard game, and Marth has a good one, too. Walk-off N-Air, B-Air, F-air, Shield Breaker, and Counter are all viable options for different situations.
4. Playing Marth like Roy. It's pretty lol to play Marth like his lower tier counterpart, and something I enjoy doing.
Finally; something unrelated to playing against other people:
The final obscure thing I enjoy doing with Marth is going to either Slow-Mo Melee against a computer, or Training Mode and setting it to a very low speed, doing obscure combos with Marth.
Anyways: Everyone, please share your obscure tactics. I wish to include more random/bad/obscure tactics into my Marth's game!
anyways, introductions on my Marth aside, the point of this thread is to gather information on cool/obscure/situational things to do with Marth. These things are usually not the best options in his arsenal, but I still prefer to do them, only because they are entertaining. I'll list some things I enjoy doing with Marth that are obscure/not as good as normal things.
1. D-Throw to turn around Jab reset. I know D-Throw to turn around D-Tilt, or even D-throw to turn around F-Smash are much better options, but jab resetting can lead into some interesting combos.
2. B-Throw to turn around U-Tilt. VERY situational, and also pretty hard to do. 1. They must be at 40% to any sort of follow up, regrab being the best follow up. And two, they must either not DI, or DI into you. Third, they must miss the tech. Finally, the timing is very quick, and it's easy to accidentally U-Smash when turning that quickly. It's bad, and impractical, but it's entertaining, and it's cool.
3. Walk-off aerial edgeguards. Something I see very little of. The only thing remotely like this that's used is WDing off the edge into a b-air. Walk-off aerials is a big part of Shiek's edgeguard game, and Marth has a good one, too. Walk-off N-Air, B-Air, F-air, Shield Breaker, and Counter are all viable options for different situations.
4. Playing Marth like Roy. It's pretty lol to play Marth like his lower tier counterpart, and something I enjoy doing.
Finally; something unrelated to playing against other people:
The final obscure thing I enjoy doing with Marth is going to either Slow-Mo Melee against a computer, or Training Mode and setting it to a very low speed, doing obscure combos with Marth.
Anyways: Everyone, please share your obscure tactics. I wish to include more random/bad/obscure tactics into my Marth's game!