Angel.M <3 C:
Smash Champion
I have no problem with IC chaingrabs.
I just hate fighting the character.
I just hate fighting the character.
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STOP TALKING ABOUT ICSI have no problem with IC chaingrabs.
I just hate fighting the character.
Ok since Shadow Dragons was a remake of Book 1(FE1), that's a remake of Book 2(FE3), right? ;oSTOP TALKING ABOUT ICS
AND TALK ABOUT THIS
http://s11.zetaboards.com/Fire_Emblem_Fusion/topic/7300666/1/?x=40
http://www.nintendo.co.jp/fe/
Blizzard camping beats Marth.ICs grabs are totally legit. If you cant avoid them with a big sword and big turtle, well then maybe you should reexamine your playstyle.
Blizzard camping allows marth to trade hits with you if he DIs it intelligently. Also, its the only thing they have that outranges him. So maybe they can get the kill at what 400% if they freeze you and shoot you off the top. To kill you they have to hit you with very slow, not large ranged, somewhat weak smashes or a grab. If they land those on marth he wasnt spacing well at all. There kill moves are slow (minus grabs) and not long ranged. You play Game and Watch, its like landing one of his smashes, except they have less range and kill like 20% later (minus the grab).Blizzard camping beats Marth.
Turtle can be pivot grabbed iirc... and if it hits their shield, they can grab it unless it's fade-away. Bair is actually pretty bad in the matchup.
If they dash in on you why would you continue to go in at them with your turtle? Wouln't it be smart against any character to fade away? Game and watches air movement allows him to shift directions rather quickly, almost instantly, without having to slow down and shift momentum like other characters (its supposed to add to his 2D feel). ICs grab range is tied with game and watches, third worst in game. The only other characters who have it worse are ganon and cf. Are you telling me when you bair your opponent, regardles of who they are they can always grab you? Is back air that lil range that every single character can grab you after it, if you space it well. B/c if the third worst grab range in the game can, I assume everyone can except maybe tethers and falcon and ganon?ICs aren't going to sit there and shield. If they dash in and have momentum and you turtle, they can shield drop dash grab, no matter the spacing. Cheese and I both talked about it, it's unsafe on block unless it's fade-away. I guess both of us should further test this, since I've played him in tourney about 7 times now...
also blizzard beats turtle, and if the blizzard isn't DI'd, it leads to a grab.
That's theorycrafting. If he was predicting a turtle (if I have my BACK FACING HIM), then he could run in. Hell, they can even shieldgrab ROB's dsmash with momentum.If the dash in on you why would you continue to go in at them with your turtle?
...which is why I said, fade away bair is the only useful way it could be used in this matchup.Wouln't it be smart against any character to fade away?
http://www.youtube.com/watch?v=fYfunwOt9FU the spacing of the bair in this vid is bad, but a lot of the things done in this vid are all possible with even perfect spacing (minus fade away)ICs grab range is tied with game and watches, third worst in game. The only other characters who have it worse are ganon and cf. Are you telling me when you bair your opponent, regardles of who they are they can always grab you? Is back air that lil range that every single character can grab you after it, if you space it well. B/c if the third worst grab range in the game can, I assume everyone can except maybe tethers and falcon and ganon?
I was talking about in tourney, and since I don't go to many locals, 7 is a lot to me lol. Probably the person I've played the most ever.You played him 7 times in tourny? Is that supposed to be alot. This kid was my roomate I probably played him 700 times.
It was just an example. There are other setups anyway.Are you telling me that blizzrd to grab is so fast that you dont have enough time to DI and spam UP-b to get away? Its not like trying to DI MKs downsmash, its like trying to DI away from a very long move (frame wise)
No, they can grab me while my turtle is hitting lol. Even if I buffer a fast-fall, they can drop their shield and get a dash grab in, before I land.Its not like they can grab you while your turtle is hitting, they have to wait till the last hit finishes. If you started your turtle early this is enough time for you to pull out if necessary.
I know, which is why I said the spacing was bad. However, the ICs CAN get a grab in after a turtle, unless it's fade-away. That's where the debate stands, we can get an ICs player to come in here and confirm it / deconfirm it I guess, since we're both pretty confident in our beliefs.I watched the video- everytime he got grabbed the spacing was god awful. You should rewatch it. The jabs hit him when he spaced well, but the grabs did not
Are you talking about DIing through the hit?Ice Climbers can always, 100% of the time, grab any turtle that touches them, or their shield (yes, you can grab on HIT, except maybe tipped retreating, even then they probably can). I'm REALLY HORRENDOUSLY bad at it, but ISSDI makes the turtle entirely useless. GW has options, bair isn't one of them.
Shield drop single climber forces hitlag for GW on the other climber's shield. So neener.You can not grab between hits if it is spaced rite. The sheild drop one may be possible(in terms of always getting the grab). But the grabbing between hits thing is impossible only because of range mixed with actual frame timings. Like that one I dont have to prove, its mathematically proven on its own to be true (can't grab during the hits) with good spacing. But the sheild drop one is harder to prove to be impossible thats why I asked your opinion.
IC mains practice all different types of ways they can get grabs... if you run around and mash grab, you're not getting anywhere lol. You must be prepared for every situation in game.People actually practice in-shield-SDI in Brawl?
Ok so you sheild drop with Popo, that takes 6 frames. You go for a dash grab that takes 8 frames. Nanas sheild has dropped before the grab was even landed (since she is 6 frames behind). Meaning her sheild has been down for atleast 2 frames. Thats a total of 14 frames to land the grab in between two hitboxes. Nana sheild does add hitstun, but it does not turn 3 frames of stun into 14 especially when its not even up for the last two frames of the attack. That is if you tried to grab inbetween the hitboxes. Your saying that Nanas sheild is some magical sheild that multiplies hitstun by 14. SInce her sheild is down for 2 frames out of the original 3. Thats ridiculous and its wrong. SO neenerShield drop single climber forces hitlag for GW on the other climber's shield. So neener.
Just to let you know. If her sheild was as good as them one I mentioned mathematically having to exist in your scenario (14x multiplier). If MK downsmashed you and you sheilded with just her, it would be more then one complete second before the back swing even appeared. Just too put it in presective. If it added 13 frames instead of multiplying my 14, which could be your argument, then if both nana and popo sheilded mks downsmash, it would be more then a complete half second before mks back swing appeared. Both of which sound visibly weird and are not the case.I'm not even going to bother.
Anytime I play well, it gets hidden away in a vault because people hate the climbers. We haven't had much NY-specific activity in a bit, there's a NY tourney this weekend I'll be saving replays from.Anybody have recent vids I can watch of you all? Within the last month preferably
also good stuff everyone!
o_O link!!!there's a NY tourney this weekend I'll be saving replays from.
SOS gamers on Sunday... it's stuck.o_O link!!!