Tristan_win
Not dead.
So as time goes on I find myself basing more and more of my style of play around using quick attacks before my opponents can hit me. Sadly whenever I try to use someone else and apply this it fails...you know why?
Because sheiks attacks come out faster then anyone else including Meta Knight!
That's right Sheik hit boxes total number is less then even Meta Knights!
Don't believe me? The compare the frames of all of their melee attacks.
~note I didn't count the glide attack
Sheik frame data
Jab
HIT: 2
END: 20 <17>
Forward Tilt
HIT: 4
END: 24 <21>
Up Tilt
HIT: 5, 25
END: 40 <35>
Down Tilt
HIT: 5
END: 29
Dash Attack
HIT: 5
END: 40
Forward Smash
HIT: 12, 31
END: 54 <50>
Up Smash
HIT: 11, 13
END: 54 <51>
Down Smash
HIT: 4, 16, 23
END: 56 <48>
Neutral Air
HIT: 2
END: 44 {31}
LAND: 15
Forward Air
HIT: 5
END: 28 {14}
LAND: 15
Back Air
HIT: 3
END: 41 {32}
LAND: 12
Up Air
HIT: 4
END: 42 {29}
LAND: 30
Down Air
HIT: 14
END: 54
LAND: 38
Total amount of the first hit box of attack frames 76
Meta knight frame data
NEUTRAL A
coming soon (PRO TIP: this move sucks) - I listed it as 2 frames but I highly doubt it comes out that fast
DTILT
frame breakdown:
1-2 startup
3-4 hitbox out
5-15 cooldown
frame summary:
duration: 15
hits on frame: 3
cooldown: 11
shield stun: 1
advantage: -11
OOS advantage: -4
FTILT
frame breakdown:
1-2 startup
3-4 1st hit hitbox out
5-11
12-13 2nd hit hitbox out
13-20
21-22 3rd hit hitbox out
23-52 cooldown
UTILT
frame breakdown:
1-7 startup
8-18 hitbox out
19-35 cooldown
frame summary:
hits on frame 8
35 duration
shield stun and advantage to come
FSMASH
frame breakdown:
1-23 startup
24-25 hitbox out
26-41 cooldown
frame summary:
duration 41
hits on frame 24
cooldown: 17
shield stun: 5
advantage: -12
OOS advantage: -5
DSMASH
frame breakdown:
1-4 startup
5-6 hitbox out
7-9
10-11 hitbox out
12-34 cooldown
USMASH
frame breakdown:
1-7 startup
8-9 hitbox out
10-11
12-13 hitbox out
14-16
17-18 hitbox out
19-49 cooldown
frame summary:
duration: 49
1st hit on: 8
2nd hit on: 12
3rd hit on: 17
All hits shield stun: 1
cooldown: 31
advantage: -31
OOS advantage: -24
NAIR
frame breakdown:
1-2 startup
3-4 strong hitbox out
5-25 weak hitbox out
26-31 aerial cooldown
frame summary:
duration: 31
hits on frame: 3
aerial cooldown: 6
landing lag: 15
autocancels on: 25
FAIR
frame breakdown:
1-5 startup
6-7 hitbox out
8-9
10-11 hitbox out
12
13-14 hitbox out
15-39 aerial cooldown
frame summary:
duration: 39
1st hit on: 6
2nd hit on: 10
3rd hit on: 13
aerial cooldown: 25
landing lag: 15
autocancels on: 21
BAIR
frame breakdown:
1-6 startup
7-8 hitbox out
9-12
13-14 hitbox out
15-19
20-21 hitbox out
22-45 aerial cooldown
frame summary:
duration: 45
1st hit on: 7
2nd hit on: 13
3rd hit on: 20
aerial cooldown: 24
landing lag: 12
autocancel on: 23
DAIR
frame breakdown:
1-3 startup
4-5 hitbox out
6-25 aerial cooldown
frame summary:
duration: 25
hits on frame: 4
aerial cooldown: 20
landing lag: 15
autocancels on: frame 23 or 24 (I couldn't get it to land on frame 23 ;_____; clarification coming soon)
UAIR
frame breakdown:
1 startup
2-3 hitbox out
4-13 aerial cooldown
frame summary:
duration: 13
hits on: 2
aerial cooldown: 10
landing lag: 12
autocancels on: 21
DASH ATTACK
frame breakdown:
1-4 startup
5-11 hitbox out
12-31 cooldown
frame summary:
duration: 31
hits on frame: 5
cooldown: 20
Total amount of Meta knight first hit boxes frames 80.
And yes I did count the lower number.
So there you have it Sheiks we are now officially the fastest attack in the game! ....Cool down though is well..... Meta knights.
Because sheiks attacks come out faster then anyone else including Meta Knight!
That's right Sheik hit boxes total number is less then even Meta Knights!
Don't believe me? The compare the frames of all of their melee attacks.
~note I didn't count the glide attack
Sheik frame data
Jab
HIT: 2
END: 20 <17>
Forward Tilt
HIT: 4
END: 24 <21>
Up Tilt
HIT: 5, 25
END: 40 <35>
Down Tilt
HIT: 5
END: 29
Dash Attack
HIT: 5
END: 40
Forward Smash
HIT: 12, 31
END: 54 <50>
Up Smash
HIT: 11, 13
END: 54 <51>
Down Smash
HIT: 4, 16, 23
END: 56 <48>
Neutral Air
HIT: 2
END: 44 {31}
LAND: 15
Forward Air
HIT: 5
END: 28 {14}
LAND: 15
Back Air
HIT: 3
END: 41 {32}
LAND: 12
Up Air
HIT: 4
END: 42 {29}
LAND: 30
Down Air
HIT: 14
END: 54
LAND: 38
Total amount of the first hit box of attack frames 76
Meta knight frame data
NEUTRAL A
coming soon (PRO TIP: this move sucks) - I listed it as 2 frames but I highly doubt it comes out that fast
DTILT
frame breakdown:
1-2 startup
3-4 hitbox out
5-15 cooldown
frame summary:
duration: 15
hits on frame: 3
cooldown: 11
shield stun: 1
advantage: -11
OOS advantage: -4
FTILT
frame breakdown:
1-2 startup
3-4 1st hit hitbox out
5-11
12-13 2nd hit hitbox out
13-20
21-22 3rd hit hitbox out
23-52 cooldown
UTILT
frame breakdown:
1-7 startup
8-18 hitbox out
19-35 cooldown
frame summary:
hits on frame 8
35 duration
shield stun and advantage to come
FSMASH
frame breakdown:
1-23 startup
24-25 hitbox out
26-41 cooldown
frame summary:
duration 41
hits on frame 24
cooldown: 17
shield stun: 5
advantage: -12
OOS advantage: -5
DSMASH
frame breakdown:
1-4 startup
5-6 hitbox out
7-9
10-11 hitbox out
12-34 cooldown
USMASH
frame breakdown:
1-7 startup
8-9 hitbox out
10-11
12-13 hitbox out
14-16
17-18 hitbox out
19-49 cooldown
frame summary:
duration: 49
1st hit on: 8
2nd hit on: 12
3rd hit on: 17
All hits shield stun: 1
cooldown: 31
advantage: -31
OOS advantage: -24
NAIR
frame breakdown:
1-2 startup
3-4 strong hitbox out
5-25 weak hitbox out
26-31 aerial cooldown
frame summary:
duration: 31
hits on frame: 3
aerial cooldown: 6
landing lag: 15
autocancels on: 25
FAIR
frame breakdown:
1-5 startup
6-7 hitbox out
8-9
10-11 hitbox out
12
13-14 hitbox out
15-39 aerial cooldown
frame summary:
duration: 39
1st hit on: 6
2nd hit on: 10
3rd hit on: 13
aerial cooldown: 25
landing lag: 15
autocancels on: 21
BAIR
frame breakdown:
1-6 startup
7-8 hitbox out
9-12
13-14 hitbox out
15-19
20-21 hitbox out
22-45 aerial cooldown
frame summary:
duration: 45
1st hit on: 7
2nd hit on: 13
3rd hit on: 20
aerial cooldown: 24
landing lag: 12
autocancel on: 23
DAIR
frame breakdown:
1-3 startup
4-5 hitbox out
6-25 aerial cooldown
frame summary:
duration: 25
hits on frame: 4
aerial cooldown: 20
landing lag: 15
autocancels on: frame 23 or 24 (I couldn't get it to land on frame 23 ;_____; clarification coming soon)
UAIR
frame breakdown:
1 startup
2-3 hitbox out
4-13 aerial cooldown
frame summary:
duration: 13
hits on: 2
aerial cooldown: 10
landing lag: 12
autocancels on: 21
DASH ATTACK
frame breakdown:
1-4 startup
5-11 hitbox out
12-31 cooldown
frame summary:
duration: 31
hits on frame: 5
cooldown: 20
Total amount of Meta knight first hit boxes frames 80.
And yes I did count the lower number.
So there you have it Sheiks we are now officially the fastest attack in the game! ....Cool down though is well..... Meta knights.