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No wonder why I can't use anyone else really

Tristan_win

Not dead.
Joined
Aug 7, 2006
Messages
3,845
Location
Currently Japan
So as time goes on I find myself basing more and more of my style of play around using quick attacks before my opponents can hit me. Sadly whenever I try to use someone else and apply this it fails...you know why?

Because sheiks attacks come out faster then anyone else including Meta Knight!

That's right Sheik hit boxes total number is less then even Meta Knights!

Don't believe me? The compare the frames of all of their melee attacks.

~note I didn't count the glide attack

Sheik frame data

Jab
HIT: 2
END: 20 <17>

Forward Tilt
HIT: 4
END: 24 <21>

Up Tilt
HIT: 5, 25
END: 40 <35>

Down Tilt
HIT: 5
END: 29

Dash Attack
HIT: 5
END: 40

Forward Smash
HIT: 12, 31
END: 54 <50>

Up Smash
HIT: 11, 13
END: 54 <51>

Down Smash
HIT: 4, 16, 23
END: 56 <48>

Neutral Air
HIT: 2
END: 44 {31}
LAND: 15

Forward Air
HIT: 5
END: 28 {14}
LAND: 15

Back Air
HIT: 3
END: 41 {32}
LAND: 12

Up Air
HIT: 4
END: 42 {29}
LAND: 30

Down Air
HIT: 14
END: 54
LAND: 38

Total amount of the first hit box of attack frames 76

Meta knight frame data

NEUTRAL A
coming soon (PRO TIP: this move sucks) - I listed it as 2 frames but I highly doubt it comes out that fast



DTILT

frame breakdown:
1-2 startup
3-4 hitbox out
5-15 cooldown

frame summary:
duration: 15
hits on frame: 3
cooldown: 11
shield stun: 1
advantage: -11
OOS advantage: -4



FTILT

frame breakdown:
1-2 startup
3-4 1st hit hitbox out
5-11
12-13 2nd hit hitbox out
13-20
21-22 3rd hit hitbox out
23-52 cooldown

UTILT

frame breakdown:
1-7 startup
8-18 hitbox out
19-35 cooldown

frame summary:
hits on frame 8
35 duration
shield stun and advantage to come



FSMASH

frame breakdown:
1-23 startup
24-25 hitbox out
26-41 cooldown

frame summary:
duration 41
hits on frame 24
cooldown: 17
shield stun: 5
advantage: -12
OOS advantage: -5


DSMASH

frame breakdown:
1-4 startup
5-6 hitbox out
7-9
10-11 hitbox out
12-34 cooldown

USMASH

frame breakdown:
1-7 startup
8-9 hitbox out
10-11
12-13 hitbox out
14-16
17-18 hitbox out
19-49 cooldown

frame summary:
duration: 49
1st hit on: 8
2nd hit on: 12
3rd hit on: 17
All hits shield stun: 1
cooldown: 31
advantage: -31
OOS advantage: -24



NAIR

frame breakdown:
1-2 startup
3-4 strong hitbox out
5-25 weak hitbox out
26-31 aerial cooldown

frame summary:
duration: 31
hits on frame: 3
aerial cooldown: 6
landing lag: 15
autocancels on: 25



FAIR

frame breakdown:
1-5 startup
6-7 hitbox out
8-9
10-11 hitbox out
12
13-14 hitbox out
15-39 aerial cooldown

frame summary:
duration: 39
1st hit on: 6
2nd hit on: 10
3rd hit on: 13
aerial cooldown: 25
landing lag: 15
autocancels on: 21


BAIR

frame breakdown:
1-6 startup
7-8 hitbox out
9-12
13-14 hitbox out
15-19
20-21 hitbox out
22-45 aerial cooldown

frame summary:
duration: 45
1st hit on: 7
2nd hit on: 13
3rd hit on: 20
aerial cooldown: 24
landing lag: 12
autocancel on: 23



DAIR

frame breakdown:
1-3 startup
4-5 hitbox out
6-25 aerial cooldown

frame summary:
duration: 25
hits on frame: 4
aerial cooldown: 20
landing lag: 15
autocancels on: frame 23 or 24 (I couldn't get it to land on frame 23 ;_____; clarification coming soon)




UAIR

frame breakdown:
1 startup
2-3 hitbox out
4-13 aerial cooldown

frame summary:
duration: 13
hits on: 2
aerial cooldown: 10
landing lag: 12
autocancels on: 21



DASH ATTACK

frame breakdown:
1-4 startup
5-11 hitbox out
12-31 cooldown

frame summary:
duration: 31
hits on frame: 5
cooldown: 20

Total amount of Meta knight first hit boxes frames 80.


And yes I did count the lower number.

So there you have it Sheiks we are now officially the fastest attack in the game! ....Cool down though is well..... Meta knights.
 

demodemo

Smash Ace
Joined
Jun 3, 2008
Messages
711
Location
Mrs.sauga, Canada
too bad cooldown for moves like bair nair uair are all crazy high compared to metaknights...err everything-air

and who cares if our ftilt or whatever comes out fast. dsmash (metaknightS) comes out way too fast for how strong it is and how much range it has.

hwaaaaaaaaaaaaaaaaaa

but i must agree, sheik is the most spammy character in the sense that you will be doing the most moves in each match.
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
Tbh, he still has priority, cooldown, range, KO power, godly recovery, and disjointed hitboxes over us............but yes Sheik is a fast Mo f*****.
 

SinkingHigher

Smash Lord
Joined
May 4, 2008
Messages
1,886
Location
Canada
He's still too quick for this to allow for megarape.

Sheik is crazy good and crazy bad all jumbled up into one mid-tier ball.
 

Light_13

Smash Journeyman
Joined
Jun 13, 2008
Messages
261
Location
E-town KY
yeah MK still may be close to shieks speed but the fact that his attacks are way powerful and last langer(some exceptions) still make him broken. But dayumm shiek needs to hop off them steroids
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
Light, if you held up and toward on the control stick maybe you won't die to MK's dsmashes at under 100% so much.
 

Snakeee

Smash Master
Joined
Jul 5, 2007
Messages
3,904
Location
Staten Island, NY
"Sheiks we are now officially the fastest attack in the game!"

ZSS jab = 1 frame

but yeah Sheik's attacks are really quick. I use the speed of my attacks to my advantage with both Sheik and ZSS. Good info Tristan.

Btw what frame does Snake's f-tilt come out? I can't tell if his or Sheik's is faster, but I know that shielding his and f-tilting out of shield with Sheik works wonders a lot of the time.
 

Blistering Speed

Smash Champion
Joined
Mar 18, 2008
Messages
2,709
Location
Dot Dot Dash Dot
Snake's F Tilt startup is frame 4 but his Jab comes out frame 3 and he can always Jab to F Tilt. I've always wondered if Im missing something when I see Snakes F Tilting without the Jab for extra speed and damage. Does the Knee first hit have a significant amount more range?
 

Rawr_

Smash Apprentice
Joined
Sep 24, 2008
Messages
94
Location
Los Alamitos, CA
Snake's F Tilt startup is frame 4 but his Jab comes out frame 3 and he can always Jab to F Tilt. I've always wondered if Im missing something when I see Snakes F Tilting without the Jab for extra speed and damage. Does the Knee first hit have a significant amount more range?
Of course the knee has significant range, snake can knee people from six f***ing feet away. snake's kneecap should be considered a projectile lol
 
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