Mama
Smash Ace
True, however learning what moves slide or how not to slide (I'm assuming thats what you mean by floundering about) after an aerial is bound to be an integral part of the fighting we'll see in Brawl. As of now certain combos may seem like they'd be less effective with lag differences, but I'm sure it wont be too hard to adapt a new strategy using the other game mechanics in Brawl. For example, say Sonic's bair's momentum causes him to slide a little after landing. You can combo the bair by bascially using your trajectory to tech chase. Just a thought.Not quite Limey. You say that playing with Adv. Techs takes less skill but playing using Advanced Techs is skill. That's why they're advanced - they require skill. You have to draw a line in what counts as advanced as well.
And Mama, yes I know that lag isn't the only thing that seperates characters, but it affects everything else, in a way. Certain combos might not be possible with or without lag and you can't "mindgame" effeciently if you're floundering about on the floor after a move.
So imho, lag is an important character aspect.
Also mind gaming can consist of anything you do that will cause your opponent discomfort/confusion/sense of familiarity. If I (using Sonic) start double jumping and then jump off the stage I just did a (very stupid) mind game. The other guy will be like wth. If I start jumping again and then jump off the stage only to up-b recover and then down B fake out the down B and then down b again and hit my opponent he just got mind gamed. Thats a silly example but you get what I'm saying xD.
ts 4:30 am wow. I need to hit the sack. I'll be back a postin' tomorrow but I think I have a tournament to go to.