I agree with Mama completely, and not even in a way that's insulting to the people who are complaining about the AT removals from Melee to Brawl.
I just think that so many people are judging this game by using Melee, and like Mama said, comparing a sequel to the previous game in the series is something everyone does, but when you start judging it before it's even out, that's when it starts to get crazy.
Don't get me wrong, i know the Melee competitive scene is very strong, but it seems to me that the majority of tourney players aren't anticipating Brawl for the awesome new single player, or the new characters, or the new stages and assist trophies, they're just looking for the competitive side. Brawl will still be a competitive game, like someone said, any game with a multiplayer can be played competitively, but the focus in the brawl rooms is on it's competitiveness, and not the fun you can have playing it on your own, which i assume people would care about just a little bit?
People will find new AT's, and if they don't, then everyone just has to get that much better at playing without them. People have been saying that Sakurai is 'dumbing down' the game to seperate the gap between the noobs and pro players. I don't know exactly what they mean by that, or rather, i don't know the outcome of that. Does it mean that a noob player of Brawl will be able to enter a tourney and win against a pro player, because the pro player has no AT's to fall back on? I really doubt that, but if that's what people mean by it, then like i said, you're all just going to have to get good at playing without AT's.
Plus, i know i'm not a competitive player, but in my head it seems like it'd take way more skill to win without AT's than it would by using AT's effectively. If you were a pro player who used AT's to the best of their ability and Melee, and entered a pro competition, and won without using any AT's at all, wouldn't it make you so much more skilled? If so, then that's what people are going to have to do for Brawl.
And about people who say that WDing is an intergral part of thei play. I know people have said this over and over, but it's true. Brawl isn't Melee, and won't be Melee. People who use WDing extensively in Melee are just going to have to get used to not using it. It's a different game. Someone in another thread used the example that if Link was removed from Brawl, nobody could whine about it because it's the same as WDing being removed. Unfortunately for them, it's not. Link is a character, with a full moveset, backstory, item's from his franchise, etc. WDing is a technique which isn't even needed to play Melee. By that, i mean that jumping is a technique in Melee, but you really need to use it to play the game, because if you don't, you'll die all the time. You don't need to use WDing to play, not at all. I'm talking about the game in general, not just competitive scene.
So yeah.
I mean, ultimately, i could care less because i have no intention of playing competitively. One reason being that i'm too busy with university and other things to do so, and also because there are no tourneys in Wales. But yeah, i keep getting a slight downer at all the people who are saying negative things based on the demo, but then i realise it doesn't effect me whatsoever, so i smile.
I think people need to take a big step back, put Melee to the side for a while, look at what we know about Brawl, and think, "What could i do in this game to play to the best of my ability?", without taking anything from Melee into consideration at all. Think of all the unnecessary stress you're casing yourselves. It's not worth it, because in the end, you guys complaining won't change anything. Try taking a fresh page, and look at the same from there. Clean slate.