Didn't expect this in-depth an analysis, so leading off - thank you man, I really appreciate it.
Been fumbling through tier lists and builds and only now beginning to understand the point of half of it. Any info is good info.
Responses line by line where I got em:
Just used your Grima in the voting gauntlet. It's pretty disgusting.
Best **** I've heard all day.
Honored to be of service.
I'd give him armour boots as a sacred seal though, that way he can keep up with the rest of the team.
After Pivot that's mostly been a non issue.
Marching formation tends to be a Dragon Ball due to the support slots (and is likely to be more so as time continues), and especially with F!Grima around he can usually get wherever he needs to be rather fast.
Probably sucks trying to fiddle with him in voting gauntlet though. Sorry bout that.
I've been using female Grima and it's pretty underwhelming to be honest. The one I'm using has the same IV's as yours.
Yeah these IVs ain't great. Tried to pull a better one, to no avail. But she's put in some solid work nonetheless.
Hoping to make her one part flying support zone - hence Spur Res, and I suppose she could run a Ploy effectively - and one part pinch hitter/finisher, since she can't take much of a punch but she can still dish plenty.
Quick Riposte sounds like a viable option versus Cancel Affinity. Vantage...I'm honestly hoping she wouldn't get hit hard enough to trigger it, because she's pretty easy to ORKO.
Edit: You can give her guidance as sacred seal, it would give so much movilty to your whole team.
Mobility hasn't been a point of contention, really, outside of Pivot and Reposition.
Most of the time I let them get the first swing in, so the AI closes distance for me. More of them don't make it to Player Phase than do.
That Nowi build definitely work for countering red units, and seeing the rest of the team, it's obvious you need a counter for them, so as a budget build it works. Of course you can improve it with Warding/Steady Breath, but those skills are pretty rare, so I wouldn't change much.
Nowi's the anti-Falchion in training. Hopefully can make Tiki into something like that as well.
Could use with swapping out the A skill - one of the Breaths would be optimal, but like you say they're a bit hard to come by.
A!Tiki has defiant attack... I'd change that, not a very good skill. If you can't go with the Breath skills, triangle adept works pretty well with her (that's what I have on her and it does wonders). Also, spur Res isn't that good, I think other support skills are much more consistent. I'd say speed buffs, but seeing all your units are pretty slow, that wouldn't work very well. Maybe Spur Attack/Hone attack goes better.
Yeah, Defiant ain't great. Been thinking what to sub in. Will consider Triangle Adept.
The Res, on her and F!Grima both, is mostly to patch up the one thing this team truly fears - Julia's dragon cookbook, which has a habit of disassembling my team.
Divine Naga nullifies field buffs - Fortifies, Rallies, and the like...but, funnily enough, as I understand it Spur and Drive are considered
combat buffs, and Naga doesn't touch em. As long as my crew can tank one hit, Julia won't get a second, so the current plan is to buff them enough that they survive round one.
It may still cycle out as better things become available - Drives, or Spur Def/Res - but it has its place for now.
The problem with Dragons teams is that they are always enemy phase oriented, so they don't work that well as defensive teams. But if you are using them then they are pretty effective.
Yeah, these guys are probably pretty simple to dismantle on defense.
Building a defensive team is my next job. Current thought is to run Horse Emblem and base it around Sigurd, B!Lyn, and whoever I can get to fill the other slots, but I could run my old mixed team in the interim and pair those two with Nowi and M!Grima.
That's my take on your team. Wish I had male Grima...
He is best evil dragon dad.
Hope you get one someday man.
Warding Breath and Vengeful Fighter on your Grima?
Seems strange to me since I don't think those skills stack.
The cooldown parts don't stack - they overlap, apparently, so two attacks only gets me two charges - but they don't overrule or cancel each other out.
Cooldown charges was never on my mind when I taught Warding to him anyway - it was about tanking as much as possible.
You ever seen Reinhardt **** his pants?
I have.
I'm now on Team Alfonse so I guess we fight now D:
Team Alfonse?
That ain't a fight, Shoe.
That's suicide by ninjabbit.