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I miss when it was just his cat.i would like to watch alax videos but man the ganon/monika stuff gives me cringe face
Pra Pra said she doesn't do online matches though sadly.Still miss trophies a lot. I did feel accomplished collecting what I could get. Guess I'll have to try out the spirits to see what I can really do now.
praline Dr. Jojo Phantasma Have you two ever settled it in Smash?
Pls, you are the one who bugs me!With how much you bug me
Is this an innuendo??Still miss trophies a lot. I did feel accomplished collecting what I could get. Guess I'll have to try out the spirits to see what I can really do now.
praline Dr. Jojo Phantasma Have you two ever settled it in Smash?
Nuh uh! That’s all you!Pra Pra said she doesn't do online matches though sadly.
Pls, you are the one who bugs me!
Goodness what a dirty mind you have. And no, that is you for sure!Is this an innuendo??
Nuh uh! That’s all you!
Not if no one thinks so.Is this an innuendo??
Nuh uh! That’s all you!
Well my bad then lolNot if no one thinks so.
If this was, then so was Smash 3DS/Wii U’s entire marketing campaign.Is this an innuendo??
Yeah and then you have Ike who's just "... who has a black alternate costume?"Funny how 's Classic Mode references multiple characters who have been possessed in their own games. So much attention to detail in these Classic Modes.
Yeah that one was lame kinda. Although Ike was a beast in my run with him. He cleared Classic on 9.9 intensity and is one of the three characters to do so for me (the other two being K. Rool and Chrom).Yeah and then you have Ike who's just "... who has a black alternate costume?"
Yeah and then you got Marth who fights all the dragons but Bowser isn’t in his classic, yet Yoshi and a mii fighter horde battle is.Funny how 's Classic Mode references multiple characters who have been possessed in their own games. So much attention to detail in these Classic Modes.
No thanks, I’m good.We all want you two to smash bro
Goodness gracious I hate the Horde Battles lol. They're so grating and tedious to do.Yeah and then you got Marth who fights all the dragons but Bowser isn’t in his classic, yet Yoshi and a mii fighter horde battle is.
It'd be pretty dumb to make a boss rush mode character exclusive.You know what? If Monster Hunter does get in as a playable character, their Classic Mode should be all Boss Battles leading up to Rathalos. I mean, c'mon. It only makes sense that a character from a series revolving around Boss battles have a Classic Mode that revolves around Boss Battles.
It would be, but it just fits the character so well.It'd be pretty dumb to make a boss rush mode character exclusive.
I certainly doubt it will be cheap. I mean, 140 Orbs do not scream $20 price range. Most likely around $70 and maybe around $50 if lucky, but I heavily doubt it will be close to $20. But boy, it would certainly put them in a good light for a while if they did.One bundle has fyrom for free as well
and the other Laevateinn.
No word on the price yet.
It probably won't be but if it is like 20, they'd probably sell a lot more and they can afford this with how much the game makes.I certainly doubt it will be cheap. I mean, 140 Orbs do not scream $20 price range. Most likely around $70 and maybe around $50 if lucky, but I heavily doubt it will be close to $20. But boy, it would certainly put them in a good light for a while if they did.
Yeah the idea is really good, just feel it'd be a missed opportunity to not add boss battle/rush mode alongside it.It would be, but it just fits the character so well.
That said, would be nice if there was a free update that made Boss Battles a new mode, you enter the mode, you choose the Boss you want to fight(alongside the Announcer saying the names of the Bosses when you pick them), than you get to select your character and fight them.
booNo thanks, I’m good.
The perfect song to smash to with BayonettaAs I sit here while I'm scrolling on the internet, I can't help but listen to this song. It sounds SOOO good and has become one of my favorite video game songs ever.
I hope everyone's doing alright, in any event.
I’ve felt that way since Isaac and Shadow’s fanbases got completely gutted in the final direct.I really hate how low my Smash DLC expectations are.
At this point, I feel like the General Smash Ultimate Speculation thread is like:I want to hang around this thread more too, instead of just the speculation thread.
I just beat Solomon about two hours ago!Erureido
Solomon is done.....and with that...
Edit: By the way, you can Solo the Boss on 12-2 with Bond 10 Heracles, Castle of Snow and Anniversary Blonde Master Equip in case you are having trouble. Just make sure not to use Heracles Noble Phantasm when the boss has Nega Summon, which reduces all NP damage to 0. The boss after 12-2 is easier and the Team of Orion, Waver and Tamamo will do the job fine as usual.
mods hello i would like to make a reportWell, I bought three games today.
Mario + Rabbids Kingdom Battle
Nah, I hadn't had a chance to go through Camelot's and Babylonia's story. That said, I did see a good half of Babylonia's story while I was working towards getting ready for Solomon.I just beat Solomon about two hours ago!
Long story short, the good ol' OP team of Jalter, Merlin, and Friend Waver carried me to victory throughout those final three battles! For details on all the fights, here's the full story:
The Solomon battle was very easy for me. Jalter blew threw Solomon like no tomorrow, and Merlin used his second skill in time to block the damage from Solomon's NP. The combination of Merlin's NP and Waver's NP made a good stalling combination to regain lost HP while keeping Solomon at bay.
And then the first Goetia fight. I've been both anticipating and dreading this fight from the gameplay videos I've watched of it. It's also part of the reason I've wanted to be able to use the Jalter, Merlin, and Waver team for so long.
I heard about the Heracles strategy from Gamepress (I also watched a Youtube video that did the strategy you mentioned), so I tried to Heracles in the backup line alongside my Merlin and a Friend's Waver. David, Caesar, and Fuuma were the sacrfices in the front line. David and Caesar gave Heracles the Attack buffs with their skills (and David also gave him one-turn Evasion), while Fuuma debuffed Goetia and racked upside Critical Stars for the next turn. Once the three went down, Heracles tried to do his thing alongside Waver and Merlin. However, this strategy didn't work out as I thought it would: even after the Guts activated for the turn, Goetia still attacked in that same turn. Heracles went down very quickly because of this, leaving only Merlin and Waver. Thus, I realized the best way to do the Heracles strategy is to make sure Heracles is the ONLY servant left in your lineup.
I decided to try Jalter and see how using her went. I initially forgot to switch out the CE on her, as she has Heracles's Bond CE by accident, so I had to restart the fight.
On the third attempt, it played out really well! I lead with David, Jalter, and Caesar. David and Caesar gave her Attack buffs and 1-turn Evasion respectively, than I switched her out with Chaldea Battle Suit to put Fuuma in. Fuuma debuffed Goetia with his skills, and he helped me wrack up 36 Critical Stars thanks to his Quick cards in combination with one Quick card from Caesar. All three servants then sacrificed themselves to Goetia's NP, putting my Merlin, Jalter, and Friend Waver into the front lines. I didn't get the initial lineup of cards I wanted (a.k.a. no two Jalter cars were present), so I initially just used Waver's Defense buff skill just to lower the damage for a turn. All servants did some hefty damage thanks to the critical damage. Jalter then managed to fire her NP and deal some heavy damage. Merlin and Waver worked together to stall with their NPs by helping my party recover HP while also lowering Goeti's NP meter when necessary. I managed to use the Stun skill from Chaldean Battle Suit at one point to safely use Merlin's second skill without having to worry about the potential of Goetia boosting his NP meter with one of his skills to max when his gauge was at 3 points and then firing his NP from there. Since it took time for Merlin's second skill to cool down, I had to rely on stalling with Waver's NP while also playing defensively in turns when Jalter couldn't go for full NP damage.
The trio managed to lower Goetia's HP by 1 million over the course of the battle. By the time Goetia used his NP to kill Waver and then follow up with a kill on Merlin, Goetia was down to about 200,000 HP left (I think? I don't completely recall how much he had left by that point, but it wasn't much). Jalter nearly managed to finish him off herself (she managed to get full NP meters very quickly because of Goetia's excessive damage). Unfortunately, when Goetia had about 27,000 HP left after another round of Jalter punching through him, he used his skill to raise his NP gauge to max when he had 3 points and then fired his NP. Jalter surprisingly survived it, but Goetia then followed up with that Jojo-punch attack to finish her off. Thus, I had to use my 3 Command Seals to bring everyone back, but it wasn't bad because I was prepared to do it once Goetia had 500,000 HP left. Jalter then just used her NP to land the satisfying final blow. Still, I was THAT close to not having to use my Command Seals that battle.
For the second Goetia fight/the real final battle, I stuck with the same team of Merlin, Jalter, and Friend Waver, only they were back to the frontlines this time. My backup servants were Hans for backup support and Heracles + Cu Chulainn for the backup attackers. This fight proved to be a lot easier than the first Goetia battle.
Because Goetia reduces all of your servants NP meters to 0 right at the beginning of the battle, I had Jalter use the Heaven's Feel CE to boost her NP damage instead of Little Halloween Princess. The first few turns involved working up the NP meters of my three servants, and thankfully, Goetia didn't do much damage to them. Jalter eventually managed to fire her NP early on, bringing down Goetia's HP from roughly 900,000 to around the 600,000 damage range with the help of the skill from all three servants. Merlin also managed to use his second skill in time for Goetia's NP (thank goodness Goetia doesn't have a skill that allows him to boost his NP meter to max when he was a point away from using it; it's among the reasons why I found this fight easier than the last one).
However, once Merlin used his second skill and Goetia fell around 500,000 HP, I had to play defensively. I needed to stall for the next 9 turns so that I could buy time to have the cooldown wear off so that I can use Merlin's Invincibility skill again when Goetia's HP fell below 300,000 that could cause Goetia to activate his NP automatically. I stalled a lot using Arts and Quick cards from servants because I wanted to play things safe. Merlina and Waver once again worked together to make the stalling possible. Things got a bit rough towards the endow the cooldown where Goetia used one of his skills to NP seal my three servants for three turns, so I couldn't use Waver's NP at a point I wanted to. Luckily, I managed to use Waver's NP on the turn where Goetia was back at a full NP gauge. There was also a point where Jalter almost died in the fight. I had to use her third skill went the cooldown wore off to shield her for a turn; it was risky as she 1 HP left when it happened, but thanks to all the NPs Merlin's used (and Goetia avoiding his strongest attacks on her for those turns), she brought it back to 4,000 by the near end of the battle.
Jalter fired her NP and followed up with three attacks when Goetia was at around 336,000 HP left, bringing Goetia down to about 150,000-200,000. Goetia had a full NP meter when that happened, so he fired his NP. Thankfully, it was the same turn when the cooldown on Merlin's second skill wore off, so he gave them Invincibility on time. Jalter managed to do some more damage the turn after, but then I learned Goetia can still activate his 10th skill to automatically charge his NP meter even when he used he already used his NP the turn prior with a full NP meter despite having less than 300,000 HP by then. He used his 10th skill to bring his HP down to 1 while maximizing his NP gauge, then following up with his NP right after. I had no Invincibility on all three servants when it happened, so I feared they'd all go down because of it.
But to my absolute shock, they all survived! Jalter, however, had 1,047 HP left: if Goetia attacked her after using his NP, she'd go down for sure. Luckily, Goetia went for Friend Waver instead, who had just enough HP to survive even after the third attack. I completely forgot Goetia still had the Curse effects on him from all the NPs Waver used on him too, so in the end, I didn't need to use either Jalter, Merlin, or Friend Waver to deliver the finishing attack: the Curse damage removed his single HP remaining to finish him for good!
Yep, you heard that: I managed to beat the second Goetia fight/the final battle without having a single servant one of my servants going down! I even took a picture of that satisfying moment of victory!
The Fate/GO community wasn't joking around when they said Jalter, Merlin, and Waver together make the best team in the game, especially for tough battles like the last two! I'm really glad I was able to utilize all three servants for that grand finale! It was something Ive been preparing for over the course of the year with my goals of pulling Jalter and Merlin, and now I managed to pull it off! Talk about an awesome way to conclude my adventure through Part 1 of Fate/GO's story!
BTW, now that you beat Solomon, have you managed to watch and catch up with Camelot and Babylonia's stories?
I'd love to hear your thoughts about Solomon's story, and I'd love to share my thoughts about what happened in that final chapter of the story, but I think that might be appropriate to do only if you know what happened in Camelot and Babylonia's stories, because I feel like Solomon does spoil some things regarding what happened in those two Singularities.