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I really want to play Odyssey but my brain forces me to play Smash Bros. Wii U.
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Track down a copy of Space Station Silicon Valley. It's old, it's janky, it's not very polished, but the ideas in that game make it worth playing. There's a game that takes the possess-your-enemies-to-steal-their-powers gimmick and full embraces it. The creativity in the puzzles the game asks you to do with these stolen powers, often asking you to manage and switch between multiple ones at a time, are exactly the kinds of things I feel Odyssey lacks.It has a very unique take on power-ups by allowing you to literally become your enemies.
With how well Odyssey sold, maybe the next game (or heck, some DLC) could fully go forward with the idea? Some kind of Odyssey 2, basically.Track down a copy of Space Station Silicon Valley. It's old, it's janky, it's not very polished, but the ideas in that game make it worth playing. There's a game that takes the possess-your-enemies-to-steal-their-powers gimmick and full embraces it. The creativity in the puzzles the game asks you to do with these stolen powers, often asking you to manage and switch between multiple ones at a time, are exactly the kinds of things I feel Odyssey lacks.
Odyssey has the budget, the polish, the Nintendo level of care put in to it making sure everything works as intended, but it never does enough with its core conceit. It constantly feels like it's just on the cusp of greatness, too unsure of its own ideas to take a gamble and fully utilize them.
this too!!!! don't even get me s t a r t e dI don't much care for Odyssey, either, frankly.
Mario himself controls better than he ever has. Movement is tight, Cappy jumps add an extra layer that's not as brainless as Sushine's hovering or even Galaxy's twirl. The camera is the most polished, least frustrating 3D camera I've ever seen. The framework is in place for an amazing experience.
It's just too bad the game never gives you anything to do with it.
It's not a critique of the ease of the game, though it is the easiest 3D Mario yet, I have no problem with a game being easy, particularly when it appeals to kids. I just wish the game ever asked you to utilize the controls it gives you. I don't think there's a single point in the game where bouncing off Cappy is actually required. I can't remember ever needing to long jump or triple jump. The only time you need to wall jump they stick you in tiny gap between two walls that makes it trivial to do so.
I'm controlling the best Mario there's ever been and instead of asking me to use these awesome mechanics, the game instead just asks me to carry giant seeds all the way across the map. Or it constantly asks you to take control of whatever new gimmick badguy the level has, none of which have movepools half as deep or interesting as Mario's himself.
The end result is a frustrating lack of potential.
Stop whining and get those moons already.this too!!!! don't even get me s t a r t e d
the controls are really good, but what each world actually has you do, isn't very fun or fitting for the controls.
I will admit that the game looks gorgeous, and it feels even better. It's reaaaaaaal sleek. But there just isn't many worthwhile things to do in Odyssey. Almost nothing takes advantage of the wide moveset Mario has. Each time I do decide to give it a try, I'm outstanded at the world, I'm floored by the music, but I soon find that aside from running around, there isn't much else to do, because that's all that's required. There's so many actions even though you only need to do three; jump, run, and throw Cappy. Why even have an action guide if we only will ever need three of them?
You mentioned the seeds, and that's a really good point; I just want to get out and explore, but I have to carry these seeds to some pots and wait half an hour to get my Moon. And once again, that only requires jumping, and running. Moons like these only further exacerbate the problem.
When will I need to throw Cappy, and keep him paused there? When will I need to jump on Cappy? Throw him up or down, instead of straight ahead? Rolling and sideflipping are underutilized. Why put so much work into the actions, the mechanics, and the abilities of Mario if you won't ever use half of them?
It's like having sprinkles without the ice cream. I don't want that! :'^(
///////rant
Modern Nintendo desperately needs to learn to iterate again. Every other game company does it. Yes, almost always too much, we don't need eight sequels to every game. But practically every big franchise that isn't Nintendo, the second game released two or three years after the first and was better in every conceivable way. Because they iterated.With how well Odyssey sold, maybe the next game (or heck, some DLC) could fully go forward with the idea? Some kind of Odyssey 2, basically.
His complaints have value though.Stop whining and get those moons already.
That's a question only you can answer and a problem only you can solve.There is something wrong with me.
I have all of these cool games, but my willingness to try them out is difficult.
Like I am too lazy to try to complete Odyssey. Why?
That's honestly another nitpick of mine.Though I've yet to beat it, I'm loving Odyssey so far, and while I do think it's one of the best Mario games yet, there are a few issues I take with it, not limited to just completely excusable nitpicks. My biggest one however, is that it's not as much of an open-world game as I expected.
I know there's multiple worlds/levels, so that's one thing, but I thought each world was going to be a lot larger than they turned out to be. It's not just that I'm disappointed that I didn't get what I simply assumed I was gonna get, either. I really do think feel the game's exploration aspect, while good for what it is, could've been put to better use if more of the worlds were a bit bigger and open than they are. Perhaps some of Mario's controls as well as Cappy's abilities also could've been put to better use with both different level designs and larger, expanded worlds, offering tons of challenges to the player and their skills, both required and optional.
I want to say Mario 64 feels kind of linear, too, but that's probably more due to the fact that 64's levels, while not tiny, are certainly way smaller than most of those from every 3D Mario platformer that succeeded it. 64 allowed you to explore more regardless of having missions, but it still feels rather limited, a consequence of how small most of the game's levels really are.That's honestly another nitpick of mine.
It brands itself as an open-world game where you have the freedom to do things, but most moons, even the ones outside of the bonus rooms, end up being incredibly linear in nature, forcing you to follow a set path.
It honestly feels closer to Galaxy 1 than it does to Mario 64.
Galaxy 2 was only 8 years ago chill out dudeNintendo instead does this once-a-console re-start-from-scratch thing that only hurts their games. Galaxy 2 was way better than Galaxy 1, because they could build on the foundation of the first, but since then they just seem unwilling to do it again.
Modern Nintendo seems to have this pathological need to re-invent the wheel instead of just making what was already good even better.
>Galaxy 2 is almost 10 years old.Galaxy 2 was only 8 years ago chill out dude
Not too long ago I saw someone on Twitter say "man, I need to get Rayman Legends, I've been getting this nostalgia for Rayman because I played a lot of Rayman Origins when I was a kid".>Galaxy 2 is almost 10 years old.
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I mean, if the guy was 18 when Legends came out, he played Origins when he was 11.Not too long ago I saw someone on Twitter say "man, I need to get Rayman Legends, I've been getting this nostalgia for Rayman because I played a lot of Rayman Origins when I was a kid".
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Meanwhile the first Galaxy game is over 10 years old.>Galaxy 2 is almost 10 years old.
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Galaxy 2 is 8 years.>Galaxy 2 is almost 10 years old.
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Friendly reminder that Rosalina has been around for over 10 years now and is now a legacy character.Meanwhile the first Galaxy game is over 10 years old.
"Turns into a skeleton"
CHIKO I FEEL OLD...Friendly reminder that Rosalina has been around for over 10 years now and is now a legacy character.
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Brawl is a decade oldNot too long ago I saw someone on Twitter say "man, I need to get Rayman Legends, I've been getting this nostalgia for Rayman because I played a lot of Rayman Origins when I was a kid".
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I know, right? I remember when it came out!!!!Brawl is a decade old
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So...... this character has existed for about half of my life, now......Friendly reminder that Rosalina has been around for over 10 years now and is now a legacy character.
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And so will Sonic Unleashed in November.Brawl is a decade old
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No pain, no gain.Walking from work to EB Games is such a slog. I think I might throw up..