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Smash Master
- Joined
- Aug 22, 2013
- Messages
- 4,475
Oh, I was so confused; I didn't even realize what thread this was. I've never posted on a non-group social thread before!
So...hi! Hello everyone!
So...hi! Hello everyone!
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I'll give them props for that but why is everyone suddenly using Odyssey in their game titles? Everyone knows it's a trademark by Atlus! >:^(There was a problem fetching the tweet
Lesbian Spartan time *******.
Jokes on you, at least I have a girlfriendHaha this dumb ***** won't even watch with his girlfriend
Wait, Assassins Creed games have romance options?There was a problem fetching the tweet
Lesbian Spartan time *******.
Not anymore lolWait, Assassins Creed games have romance options?
I know I'm out of the loop on big open world games, I just. . .didn't know that was a franchise that had them, period. Aren't the games some guy going over other peoples' memories and if you go too far off track you get a game over?
They're adding them in this entry and they dropped the Desmond story with AC3.Wait, Assassins Creed games have romance options?
I know I'm out of the loop on big open world games, I just. . .didn't know that was a franchise that had them, period. Aren't the games some guy going over other peoples' memories and if you go too far off track you get a game over?
FF7R ain’t happening.Actual footage of me if Final Fantasy 7 Remake, Square Enix's Marvel Games, or the Resident Evil 2 remake don't show up at the Sony show:
Oh my gosh, yes. I love Valkyria Chronicles.There was a problem fetching the tweet
HOLY ****ING ****.
BASED SEGA
I think it’s the marvel game, spiderman game, death stranding and one other.I hope we see that avengers game at Sony’s. The ff7 remake would be cool too but I feel like it must be dead or something
Sega is winning E3 so hard right nowThere was a problem fetching the tweet
HOLY ****ING ****.
BASED SEGA
The bad news the physical release requires a huge 15 GB download. :/
I think you missed my point.With all due respect, it is absolutely about being "good enough."
Game Art is a fun job. That means it attracts a lot of people. But it's still a job. One that requires a lot of technical knowledge. And the vast majority of people who want to do the job don't possess that knowledge.
You need to know exactly how to build assets for the pipeline, and if you do it wrong, it doesn't matter how good it looks, it's unusable, you've wasted your time, the developer's time, and you don't deserve to get paid for it. It's like any other job. Do the job poorly and you'll be out of a job. Ubisoft isn't going to pay for work they couldn't use even if they wanted to. It's dumb to even suggest they should.
And you know that old saying "those that can't do, teach?" Lots of kids are going into random game art programs at their schools that are taught by, at best, people who haven't worked in the industry in a decade, or at worst, never worked in the industry to begin with. All the skills they learn are years out of date. This industry moves really, really fast. I was taught a texturing program a year and a half ago that is already outdated and replaced by a better one, and I was being taught by a skilled texture artist working at a major studio that was using that program at the time.
For my demo reel, every teacher I've had has made it abundantly clear that my reel needs to have ninth generation quality assets on it, even though the ninth generation consoles are still years away, because those games are already being worked on, and that's the level of work you need to demonstrate you're capable of doing. Meanwhile most game art students are still being taught to make everything super low poly like it belongs on a damn ps3.
And even if you know HOW to do the job, you've also got to do it fast. Anybody can make an amazing model if they spend six months on it. But you're only gonna get a week to do it. You're more likely to get hired if you can do an 7/10 model in a week than the guy who can do a 11/10 model in a month. We get 20 weeks of demo reel at Gnomon, wherein a prospective character artist, like myself, has to do five characters. That's 4 weeks for an entire production quality character, and even that is twice what you're likely to get on the job. Meanwhile, most people have a reel they worked on for a year with two, maybe three, characters in it. Is it really any wonder, then, why these people struggle to find work? They haven't demonstrated they can do the work FAST.
My favorite example of this. I can't find the larger ones they put at convention kiosks, but the collector's edition models are the same sculpt.
Sony decided they wanted some fake wooden statues at a God of War booth. Two days before the convention. So they went to one of their lead character artist, Eric Valdes, and they asked him to make them some. In the span of TWO work days, he sculpted these statues, 3D printed them, painted them and they were on the show floor that weekend. And they were so well received they stuck replicas in the collector's edition.
And that's why he has that job.
I’m surprised we have a game with a real toy used with it in 2018.Here's the Starlink: Battle for Atlas starter pack for Switch
The bad news the physical release requires a huge 15 GB download. :/
Came out a week or two ago. It was shown in the March Direct.I haven’t seen this stage until now.
I really need to play this game more frequentlyCame out a week or two ago. It was shown in the March Direct.
Yeah..........NahNon-Australians should not be allowed to say Yeah Nah.
This post is unintentionally a really good argument against the spec work Ubisoft is perpetuating.With all due respect, it is absolutely about being "good enough."
Game Art is a fun job. That means it attracts a lot of people. But it's still a job. One that requires a lot of technical knowledge. And the vast majority of people who want to do the job don't possess that knowledge.
You need to know exactly how to build assets for the pipeline, and if you do it wrong, it doesn't matter how good it looks, it's unusable, you've wasted your time, the developer's time, and you don't deserve to get paid for it. It's like any other job. Do the job poorly and you'll be out of a job. Ubisoft isn't going to pay for work they couldn't use even if they wanted to. It's dumb to even suggest they should.
And you know that old saying "those that can't do, teach?" Lots of kids are going into random game art programs at their schools that are taught by, at best, people who haven't worked in the industry in a decade, or at worst, never worked in the industry to begin with. All the skills they learn are years out of date. This industry moves really, really fast. I was taught a texturing program a year and a half ago that is already outdated and replaced by a better one, and I was being taught by a skilled texture artist working at a major studio that was using that program at the time.
For my demo reel, every teacher I've had has made it abundantly clear that my reel needs to have ninth generation quality assets on it, even though the ninth generation consoles are still years away, because those games are already being worked on, and that's the level of work you need to demonstrate you're capable of doing. Meanwhile most game art students are still being taught to make everything super low poly like it belongs on a damn ps3.
And even if you know HOW to do the job, you've also got to do it fast. Anybody can make an amazing model if they spend six months on it. But you're only gonna get a week to do it. You're more likely to get hired if you can do an 7/10 model in a week than the guy who can do a 11/10 model in a month. We get 20 weeks of demo reel at Gnomon, wherein a prospective character artist, like myself, has to do five characters. That's 4 weeks for an entire production quality character, and even that is twice what you're likely to get on the job. Meanwhile, most people have a reel they worked on for a year with two, maybe three, characters in it. Is it really any wonder, then, why these people struggle to find work? They haven't demonstrated they can do the work FAST.
My favorite example of this. I can't find the larger ones they put at convention kiosks, but the collector's edition models are the same sculpt.
Sony decided they wanted some fake wooden statues at a God of War booth. Two days before the convention. So they went to one of their lead character artist, Eric Valdes, and they asked him to make them some. In the span of TWO work days, he sculpted these statues, 3D printed them, painted them and they were on the show floor that weekend. And they were so well received they stuck replicas in the collector's edition.
And that's why he has that job.
I think there's only four teams in the entire thing on E3 since the way these teams got in this tournament in the first place was by winning another tournament.Is there more than just these 4 playing today?
But this is like 3 hours and there’s a second day.I think there's only four teams in the entire thing on E3 since the way these teams got in this tournament in the first place was by winning another tournament.
See here it's just typed, so in my head I can imagine it being said correctly.Yeah..........Nah
Just checked. It's really only four teams.But this is like 3 hours and there’s a second day.
Boooo!Just checked. It's really only four teams.
The second day only has the Grand Finals.