Oh boy BBTAG? Oh man I have a whole thing about that. Let my copy paste from a Discord I'm on.
Sub from a Discord said:
So, the thing that bugs me about Cross Tag Battle, and I think what makes it go from okay to garbo, is that essentially, it's retail mugen. Here's what I mean. Like, understand, 90% of this game is essentially assets taken from the other games. Like honestly, you could replicate Cross Tag Battle in Mugen with little stopping you. The sprites, the effects, the sounds, you can find all that already. You could make a better game using the exact same resources, and it'd be for free. And yeah there's the RWBY characters, but they're like 4 new sprites in a game with around 40 characters. And the two new sprites and assets newly made for this game only? Free DLC.
Meanwhile the content that has existed in other games for years and have essentially been hackjobbed into a diet anime fighter? About 30 bucks. That's 3/4ths the retail price. You are essentially buying the game twice just to get more reused assets. With that same amount of money you can get Mario Odyssey, and still have like 10 or so bucks left over.
Like, I love Arcsys and all, they know how to make good games. But I'm essentially buying their recyclables. This is some Mugen passion project I could've gotten for nothing.
Most of the characters don't play like they do. Every character I've talked about I've always seen someone say "oh they're so much fun in this game". Like essentially I should just be playing Central Fiction, or Unist, or Persona 4 Arena. Because every character I've played feels shallow and repetitive, which makes sense because they are store brand knock-off versions of themselves.
The thing I found hilarious about the comboing is that intricate combos aren't the way to go for Tag. The smart combos are actually better that trying to do any fancy schmancy combo. Like with Nu-13 all I needed with the B combo. You can mash your way through the game and it's fine, it's optimal. I was able to completely dominate matches at times by just Gordeauing and sending in Nu-13 when I had to. But like the other thing I found was a fun mixup with Ragna. That essentially used his 5B as a launcher and you could do small but fun Marvel-Like combos. Turns out the mechanics make it to where air combos aren't actually that good.
You can either combo break it, or like nothing goes into it afterwords. There's jumping C, but it's weird whether you can connect it into a Distortion or not. It feels like you need to be a certain height for it to input.
Basically Tl;Dr it's a fun casual romp. But I'd be lying if I called it a good representation of an Anime fighter. Hell I'd argue even as a gateway into anime fighters it doesn't do the series justice. Hell DBFZ does what BBTAG could've (and honestly should've) done but didn't sacrifice the depth a lot of anime fighters have.
Honestly the more frustrating is trying to figure out which audience it wants. Because it's clearly trying to go for a more casual anime gaming audience with RWBY and potentially Senran Kagura, but then also wants to bring in the hardcore anime fighting game fanbase with Unist and Blazblue, two fighting games basically unknown outside of being stupid complicated.
Side note, I played 10 or so hours of that demo. Both offline and online.
I mained Gordeau and Nu-13.
Edit: Right should mention something about the combos.
It's... it's button mashing. I never thought I'd say this for a fighting game but button mashing is the most optimal route. The game is built around mashing. Like even DBFZ wasn't this bad about autocomboing being the best thing in the game. Smash has deeper combos.
Here's a question for you guys.
Are gamers too critical?
Do we spend so much time focusing on the flaws of a game that we force ourselves to not enjoy it when we normally would?
I feel like there's definitely an argument for this, but at the same time I don't think there's a bad thing with criticism. Honestly the bigger case I've seen is an overt defensiveness towards media; this us vs. them mentality that something is either perfect or the spawn of Satan. Which is a horrible way to look at any media, it's unhealthy to blindly see something as just good or bad. Yes I'll certainly critique games, but I don't do it because I hate video games or am "too salty". I do it because I want to see gaming do better, and there are certain aspects we've fallen in. I can still enjoy something while also acknowledging the faults in the product.
Look at Smash for example. It's one of my favorite fighting game series, but I can tell you it's not perfect. It's a toss between party game and fighting game every installation, the balancing is utterly atrocious, we still get a power creep of the top tiers being absolutely perfect and lower tiers being useless at best, and any attempts at depth seem to be whisked away or patched out, if changed at all (Jiggs).
But I can still say all that and still enjoy the games. You don't have to agree with every point I make, but I at least hope you don't see this as an attack on Smash or me being hostile. Which is, again, something I see a lot of gamers do.