ChikoLad
Purple Boi
- Joined
- Jan 11, 2014
- Messages
- 23,084
Echoes Act 6 spoilers
Do I seriously have to fight that Fire Dragon on B5 everytime I come back to this dungeon? Doesn't IS know how to handle these forced fights?
Also, how strong is Grima on Hard? I already got to B10 once but decided to evacuate to save all the loot I got. I've been mostly avoiding fights on B6 and lower because holy **** I hate Dragons.
And does he have "only Falchion can deal the final blow" stuff like Duma? Considering you can bench Alm here, I doubt it but I still want to be sure
At least Zeke learned Vendetta on the Duma Lance and I'm suddenly having Awakening flashbacks, oh boy
Grima doesn't have the same gimmick as Duma where only Falchion finishes him. I finished him with Clair.
As for Grima, he's definitely stronger than Duma. Way more HP and he's probably gonna one shot everyone except for Alm, though maybe you have a higher level team since I didn't even exit the dungeon to keep loot and had been running mostly by promoting units at Lv. 20 as much as possible.
The map has endlessly spawning units (they spawn in obviously indicated places though), and there is a Cantor to start off just out of range of Grima, though his Terrors were pretty weak (I didn't even have Expel available so good thing too, lol). The units that spawn in can be of any class, though there's only six or so spawn points IIRC. You want as versatile a group of units as possible who can hold off the grunts while you focus on Grima.
I beat him by Warp/Rescuing Alm in and out and dealing damage that way. He does start moving if you do that, but he only has 2 Mov. When I got him to half his HP, I was starting to get cornered so I had Atlas sacrifice himself to deal a megaton of damage with Hunter's Volley, which left Grima at 2HP. Clair was the only one close enough to attack him at this point so I had her swoop in and finish the job. I revived Atlas with a Revival Spring straight after.
How you approach it is going to depend on how your team is set up, but having Warp/Rescue will help a lot, and having someone who can deal a ton of damage to Grima is very helpful (whether it kills them or not). I can't remember just how powerful Grima's attacks are, but when Alm is fighting him, my Lv. 20 Hero Alm was being left at 10 HP (from 52 HP) when Grima counterattacked. I don't think any of my other units could take a hit from him.
As for Grima, he's definitely stronger than Duma. Way more HP and he's probably gonna one shot everyone except for Alm, though maybe you have a higher level team since I didn't even exit the dungeon to keep loot and had been running mostly by promoting units at Lv. 20 as much as possible.
The map has endlessly spawning units (they spawn in obviously indicated places though), and there is a Cantor to start off just out of range of Grima, though his Terrors were pretty weak (I didn't even have Expel available so good thing too, lol). The units that spawn in can be of any class, though there's only six or so spawn points IIRC. You want as versatile a group of units as possible who can hold off the grunts while you focus on Grima.
I beat him by Warp/Rescuing Alm in and out and dealing damage that way. He does start moving if you do that, but he only has 2 Mov. When I got him to half his HP, I was starting to get cornered so I had Atlas sacrifice himself to deal a megaton of damage with Hunter's Volley, which left Grima at 2HP. Clair was the only one close enough to attack him at this point so I had her swoop in and finish the job. I revived Atlas with a Revival Spring straight after.
How you approach it is going to depend on how your team is set up, but having Warp/Rescue will help a lot, and having someone who can deal a ton of damage to Grima is very helpful (whether it kills them or not). I can't remember just how powerful Grima's attacks are, but when Alm is fighting him, my Lv. 20 Hero Alm was being left at 10 HP (from 52 HP) when Grima counterattacked. I don't think any of my other units could take a hit from him.
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