Here's a simple challenge for everyone ITT:
Make an appealing 35 character Smash 5 roster, under the assumption that every returning character is getting a revamped moveset. Either upgraded, or totally redone. Be sure to include new faces. No 3rd parties allowed.
*Cracks knuckles* Show time.
First up are the veterans.
Mario, Luigi, Peach, Bowser, Rosalina, Yoshi, Donkey Kong, Wario
Mario utilizes his hammer for some of his smashes now and has a special function wherein his footstool jump actually causes damage. Luigi is reworked so that the Poltergust features heavily in his moveset. Peach uses her telekinesis for her throws and Parry for her Up Special. Her new neutral special sends out a Toad that rushes at the foe, and if hit, does the spore attack, basically making her neutral be ranged instead. Also makes her seem less cowardly and more commanding. Bowser stays largely similar to his Smash 4 incarnation but has a fireball instead of Fire Breath. Rosalina is the same because puppeteers are great. Yoshi rebrands as a Mario character but is otherwise largely the same. Donkey Kong keeps the DK branding but is otherwise the same, minus his Final Smash, which changes to Rambi. Wario takes more inspiration from WarioLand.
Link, Zelda, Ganondorf
Link gets more mobility in general. Zelda goes full-on light magic, while Ganondorf goes for brutal dark magic. They get Ocarina of Time and Breath of the Wild costume options. Zelda maybe gets a new Down Special using the Shiekah Slate as a command grab.
Pikachu, Charizard, Mewtwo, Lucario, Greninja
Mascot, Fire Starter, Legendary, Secondary Mascot, Water Starter. Pikachu stays largely the same while swapping Skull Bash for Iron Tail and gets the Ash-Pikachu Z-Move as a new Final Smash. Lucario ditches Double Team for Bone Rush. Greninja and Mewtwo stay largely the same.
Kirby, King Dedede, Meta Knight
These guys stay largely the same, beyond general buffs. Dedede gets Masked Dedede as a Final Smash though.
Ike, Corrin
These two work well already. No changes.
Samus, Pit, Fox, Little Mac, Olimar, Villager, Shulk, R.O.B., Ness
Samus gets reworked entirely to be much more projectile-heavy in her normals. Has a morph ball mode. Little Mac
GETS HIS PRE-PATCH JOLT HAYMAKER AGAIN WHAT THE HELL SAKURAI, as well as having his KO meter become a Star Punch meter so he's closer to modern day, and everyone else gets general buffs.
Newcomers.
Inkling
Uses ink for mobility and stage control purposes.
Chrom
No longer as redundant, Chrom uses his fighting style from Awakening and brings a weapon switch mechanic, allowing him to alternate between the Exalted Falchion and a Spear. Showcases the weapon triangle. Lucina is an alternate character.
Decidueye
The archer and trapper character I've always wanted and brings Alola into the fold.
Starfy
Small and nigh lagless character who while weak can chain together huge combos. Has great air mobility but is clumsy on land. Transformation specials allow for mix ups.
Henry Fleming
A resource management character who uses his Eagle Rifle at full charge at the expense of movement and spamability, or can dish out smaller shots for freer movement and more frequent shots.
This would leave the following as cut


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




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(
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)








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And the third parties.
It's more than I'd prefer to be cut, but I wanted at least five newcomers, and given the limited number, I didn't have much of a choice.
So yeah. It was hard. And also I let my own biases run free so don't expect this to be a "realistic" 35 character roster.
