Kurri ★
#PlayUNIST
I'm aware that the characters have more arms to choose from when the game officially releases, hell getting duplicates of arms means a strong set. But it's like, okay they have a defensive set of arms, how much differently will this person being playing compared to someone else. Sure they'll probably play better mindgames and reads, but in the end every defensive helix would be doing the same thing as every other defensive helix.Yeah as my post mentioned you can mold the characters into your preferred playstyle depending on the Arms you choose...it is also important to note that each character isn't going to be limited to their signature Arms as more Arms can be unlocked in the final game...
Arms isn't like Wii Boxing where you're just flailing and hope for the best...right now the meta for the game is pretty much non-existant with a few minor tourney's being held here and there but after a few months we'll start to see actual different strats unfold on how people will play the game...
I suppose you could argue that every Millia player in Guilty Gear is only ever going to be looking to get a knockdown and maximizing their oki game, but the difference there is that they also have to worry about execution and meter management among other things.
But like you mentioned, there isn't even a meta to begin with. Perhaps that'll change when the game is launched.
Honestly, I don't think the game is bad, I just don't think it has the staying power as other fighting games, but at the same time, does it need to? Not every game needs to last several years to be successful.