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Personal Highlight of the Mini Direct?

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Kurri ★

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I have concerns it'll be that way for me as well precisely because of Pokken, but I did still find some spots interesting. I was playing the Disgaea demo while I was watching but it didn't completely lose my attention.

I think it's fair to assume not everyone is in the market for a 3D fighter. I can't argue with a free chance to double check, though.

Also I want to find out if Master Mummy finds his family. *munches popcorn*
Yeah, I'll probably try the game out during the "TestPunch" but I don't see my views swaying.

Yeah, its kind of like Overwatch.

Lots of content, just multiplayer centric.
Overwatch is a perfect example. There is no in-game story content outside of events, anything to learn the lore is through outside sources like shorts and comics. But it's not any less valuable because it's only multiplayer, it's just how the game was designed. I wish people would stop asking for content to be crammed into games because "what about me?" The game isn't made for you, just move on. I sometimes wish the Battlefield series would drop it's singleplayer because outside of Bad Company, they're not all that great. Battlefield 1's was better from what I heard, but really a lot people aren't even going to touch the singleplayer let alone finish it.

There are games that do both well and would be less without both aspects, Halo's singleplayer is just as important as it's multiplayer. But that's not every game.

It's why we have games like Spec Ops the Line cramming in a multiplayer when it's Singleplayer is it's most important aspect, people cry about how it's unnacceptable and how it needs this and that to be full. Maybe it's just not for you.

Wait, is arms strictly Multiplayer?
It's not, but it doesn't have a "compelling" singleplayer.
 

ChikoLad

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Expecting better tools is fair enough, but money to burn?

Is what you're saying is that you expect a company to take a loss whenever one game isn't identical in content depth to another? That doesn't sound sustainable.

For that matter, Nintendo isn't even really a AAA company. They've got a console they sell, but most of their games are actually a bit lower budget than the kind of products you get off of a major third party.
Nintendo's game's aren't lower budget because they don't have the funds. They have a war chest that would last them decades even if they sat and did nothing from now on.

They're lower budget because of a game design philosophy that is sometimes beneficial but not always. And they have times where they break the rule and go all out and it tends to lead to stuff like BotW.

I really do think ARMS was one of those times where they should have at least put a bit more into it. Not expecting BotW levels of gradeur but, there should be more than this.

What more do you want in the game? A story mode? Perhaps the game just isn't made for you? Not every game needs a single player to be full value.
Tangible, meaningful content.

You're right, it doesn't necessarily need a robust single-player mode (though there's still no excuse for "Grinding the Game", even an arcade mode with cool endings is enough for me). If it had a robust online mode it would make up for it. But it doesn't. It's just random fights. They're even being blatant by calling it "Party Match", they know it's not a deep mode.

Yeah, its kind of like Overwatch.

Lots of content, just multiplayer centric.
The difference though is that Overwatch has a meaningful progression system tied to it's online mode and it's inherently a more robust and strategic kind of game with much more depth.

ARMS is basically a party game from the Wii era (don't try to get around this, literally all of the extra modes are simple "dumb fun" stuff. There isn't anything wrong with those modes but I can already tell some Nintendo tryhards will try to big this up to be a super technical thing).
 

Curious Villager

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I mean, ARMS, much like games such as Curious Village and Smash 64, seems to be an experimental new IP that Nintendo might want to test the waters with first and see if people will be interested enough in to warrant expanding on into a bigger series down the road. Going all out in one go may be one thing, but it can also backfire if it turns out that there isn't much interest for the IP in the first place. It's a bit of a gamble I suppose and I guess Nintendo is just trying to play it safe for now...
 
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Wario Bros.

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Thank you, Nintendo, for reassuring me my preorder will not go to waste at all.

Everything about it was FANTASTIC. GIMME GIMME GIMME NOAW!
 
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Kurri ★

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Nintendo's game's aren't lower budget because they don't have the funds. They have a war chest that would last them decades even if they sat and did nothing from now on.

They're lower budget because of a game design philosophy that is sometimes beneficial but not always. And they have times where they break the rule and go all out and it tends to lead to stuff like BotW.

I really do think ARMS was one of those times where they should have at least put a bit more into it. Not expecting BotW levels of gradeur but, there should be more than this.



Tangible, meaningful content.

You're right, it doesn't necessarily need a robust single-player mode (though there's still no excuse for "Grinding the Game", even an arcade mode with cool endings is enough for me). If it had a robust online mode it would make up for it. But it doesn't. It's just random fights. They're even being blatant by calling it "Party Match", they know it's not a deep mode.



The difference though is that Overwatch has a meaningful progression system tied to it's online mode and it's inherently a more robust and strategic kind of game with much more depth.

ARMS is basically a party game from the Wii era (don't try to get around this, literally all of the extra modes are simple "dumb fun" stuff. There isn't anything wrong with those modes but I can already tell some Nintendo tryhards will try to big this up to be a super technical thing).
What the hell does "tangible, meaningful content" mean?

It has a party mode and a ranked mode, which is pretty standard for most if not all fighting games only instead of "Party" it's called "Casual" or "Player." The advantage ARMS has is that it's not just limited to 1v1 traditional fights. Sure it's not the most technical fighter but it's not trying to be.

What Overwatch have you been playing anyways? There is no meaningful progression, you level up and get cosmetics, they don't do anything else aside from look cool. Unless you're talking about the competitive ranks? Which ARMS has?
 

Verde Coeden Scalesworth

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ARMS looks very much worth it to me. Besides BOTW, and Disgaea 5. Probably going to finally pick up the Switch down the line. Xbox One likely first, though. Was going to get the PS4, but Disgaea 5 was my only reason for it.

Now I just need to wait for Smash, and yes, will be pick up MK8D too.
 

Yellowlord

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Well, here's a new question for you guys that I somewhat mentioned earlier; with ARMS now fully covered and Splatoon 2 covered for the most part, do you believe Smash will get teased or mentioned for a good portion of the E3 direct? People often cite that the main reason we do not have anything Smash related right now is due to Nintendo focusing on ARMS, but today's direct pretty much showed off what we're going to expect with the game. Besides, they're going to have to move Smash to the Switch at some point in a similar light to Mario Kart 8... the sooner, the better.

I apologize if these seem like repetitive types of questions, but I do like hearing what you guys think about this topic, especially since this is Smashboards. :p
 
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Wario Bros.

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Huh, Nintendo is also doing an ARMS fan art contest:
There was a problem fetching the tweet
I've already seen a TON of amazing fan artwork and this will make more of such.
 

ChikoLad

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I mean, ARMS, much like games such as Curious Village and Smash 64, seems to be an experimental new IP that Nintendo might want to test the waters with first and see if people will be interested enough in to warrant expanding on into a bigger series down the road. Going all out in one go may be one thing, but it can also backfire if it turns out that there isn't much interest for the IP in the first place. It's a bit of a gamble I suppose and I guess Nintendo is just trying to play it safe for now...
Which I understand.

And that's also why I don't think they should be charging full price for it if it's not going to deliver on content.

Nintendo needs to understand that their lower budget projects and their experimental projects with less content, aren't of equal value to their big budget projects with lots of content.

Like I said, when that Smash port comes, ARMS becomes a much harder sell, because Smash at least justifies it's price tag (I think that game lacked single-player content too but it's not as bad as this and I can't argue with the roster...plus a port will probably flesh out the single-player anyway).

Like you put ARMS next to Smash or most other similar games on a shelf, at the same €60 price tag, and what do you think people will go for?

What the hell does "tangible, meaningful content" mean?

It has a party mode and a ranked mode, which is pretty standard for most if not all fighting games only instead of "Party" it's called "Casual" or "Player." The advantage ARMS has is that it's not just limited to 1v1 traditional fights. Sure it's not the most technical fighter but it's not trying to be.

What Overwatch have you been playing anyways? There is no meaningful progression, you level up and get cosmetics, they don't do anything else aside from look cool. Unless you're talking about the competitive ranks? Which ARMS has?
Cosmetic parts are meaningful progression.

They're a satisfying goal to work towards. Similar to say, endings in a Tekken Arcade Mode.

I'm not looking for every fighting game to have a Subspace Emissary or Dissidia scale of single-player content but there are much better ways than repetitive grinding for random gear you can get repeats of in a game with a shallow gameplay system with few maps.
 
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Mythra

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Huh, Nintendo is also doing an ARMS fan art contest:
There was a problem fetching the tweet
I've already seen a TON of amazing fan artwork and this will make more of such.
Imma go full Brock Lesnar on danbooru now,
 

Verde Coeden Scalesworth

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Well, here's a new question for you guys that I somewhat mentioned earlier; with ARMS now fully covered and Splatoon 2 covered for the most part, do you believe Smash will get teased or mentioned for a good portion of the E3 direct? People often cite that the main reason we do not have anything Smash related right now is due to Nintendo focusing on ARMS, but today's direct pretty much showed off what we're going to expect with the game. Besides, they're going to have to move Smash to the Switch at some point in a similar light to Mario Kart 8... the sooner, the better.

I apologize if these seem like repetitive types of questions, but I do like hearing what you guys think about this topic, especially since this is Smashboards. :p
Assuming it's anywhere near ready to show off? Yes. I'm not banking on it being a port at this point, that said. Albeit, I could totally seeing it having some of the cuts back(namely Ice Climbers and Wolf. Snake is up in the air, and they have to do a lot to make Squirtle and Ivysaur work well. Mostly Ivysaur, since Tether Recoveries were removed due to balance issues).

I could see some modes coming back, but I could also see Adventure Mode returning over Smash Run, and Smash Tour getting a serious revamp or removed.
 

Erureido

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Came back home and watched the Arms Direct.

The gameplay still seems pretty good. I'm glad there's a Training Mode that focuses on specific techniques, so that's a huge plus for those who are playing it the first time.

Honestly surprised they included a Volleyball and Basketball mode. That was quite unexpected. I think the Basketball mode will take some getting used to considering how you have to use the opposing fighter as a ball to score into a hoop, which means a whole lot of grabs.

And lobbies up to 20 players? That's pretty big. I only hope lag won't be too much of an issue here.

The three new fighters look interesting. The Robo cop + dog fighter gives me Ice Climbers/Carl Clover/Relius Clover/Celica vibes: a fighter that is actually two fighters in one, where they added fighter can attack on their own but can exploited by the player. Seems like he'll take quite the skill to master. The new female fighter is pretty interesting with the use of her hair as her main way of attacking. Kid Cobra gave me Splatoon vibes for some reason, but it's probably because of his colors.

It also seems like we may have some story if the lore in the opening part of the Direct was anything to go by. Well, story mode doesn't seem to be a thing though, but maybe it could come in a future update? Just speculating.

I was also surprised that there was a trailer for Splatoon at the very end. I was expecting it to talk about some kind of cross-promotional deal, but when Marie appeared above the sewer and the Inkling ended up in a base very similar to the one from the first game, I knew the trailer would focus on the single-player campaign. Looks promising thus far. The very end seems to hint that Callie could be an antagonist.
 

Kurri ★

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Cosmetic parts are meaningful progression.

They're a satisfying goal to work towards. Similar to say, endings in a Tekken Arcade Mode.

I'm not looking for every fighting game to have a Subspace Emissary or Dissidia scale of single-player content but there are much better ways than repetitive grinding for random gear you can get repeats of in a game with a shallow gameplay system with few maps.
Wait, so the cosmetics, which do nothing for the game are meaningful, but unlocking arms that do change up the gameplay aren't? Hell if you get a duplicate, they're even better. You're literally praising Overwatch when it does the same thing as ARMS.
 

Aetheri

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So Arms Direct was pretty solid....

Kid Cobra's looking like a pretty cool character...I like snakes...
Byte & Barq are literally robotic Rosalina & Luma...But interesting idea bringing in a tag team into the game...but I can tell they will be very annoying to fight against...
Twintelle using her pigtails as fists is quite the interesting concept...

V-Ball and Hoops looks like they'll be pretty fun...

1v100 is basically 100 man Smash for Arms...

The 2v2 mechanics looks pretty interesting as well the way the fighters are bound together, which makes for actual stragedy within the team as they both could get ****ed up if they're not careful...

Free Updates & Global Testpunch...this is literally the new Splatoon...I wasn't able to participate in the Global Testfire for both versions of Splatoon, but I'll try to make it for Arms to try it out...

I'd be disappointed in having just 10 characters but with new fighters being added over time I can't get too mad...This game's looking more and more like it deserves a purchase...Seems like there's definitely a lot of replay value, especially for those interested in going competitive, and the free updates will give the game longevity much like it did for Splatoon...speaking of...


As far as mains go for Arms...my top candidates so far would be (in no particular order)...
Ninjara
Ribbon Girl
Helix
Kid Cobra
 

Curious Villager

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Which I understand.

And that's also why I don't think they should be charging full price for it if it's not going to deliver on content.

Nintendo needs to understand that their lower budget projects and their experimental projects with less content, aren't of equal value to their big budget projects with lots of content.

Like I said, when that Smash port comes, ARMS becomes a much harder sell, because Smash at least justifies it's price tag (I think that game lacked single-player content too but it's not as bad as this and I can't argue with the roster...plus a port will probably flesh out the single-player anyway).

Like you put ARMS next to Smash or most other similar games on a shelf, at the same €60 price tag, and what do you think people will go for?
Correct me if I'm wrong, but aren't games that aren't called Mario, Zelda, Pokemon or any other mainstream IP from Nintendo usually lowered in price over time? At least for retailers, I know the eShop likes to keep them at a steady high prices for a long time unless sales or Nintendo Select's come into play...
 
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Swamp Sensei

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They're a satisfying goal to work towards. Similar to say, endings in a Tekken Arcade Mode.
Who's to say ARMS won't have endings too?

We got a final boss, I expect some bit of lore at the end.
 

Ivander

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ARMs is looking very nice. That being said, I don't think I'll be getting it at launch. It will be a game I get at some point, maybe on sale or after dealing with some other games or things. Rather disappointed with the lack of single player content. One of the problems with fighting games nowadays is the real lack of Single Player Content. Back then, there was a reason why there was alot of single player content was because there was no online multiplayer back then. But even than, just because there's Online now doesn't mean they should neglect single player content, especially for those who either don't want to do online or don't have the means to.
A big example is the Soul Calibur series. The past games had lots of single player content, but once Online and SCIV & SCV came, there was little Single player stuff to do and too much focused on the online. Which is sad cause Soul Calibur 5 gameplay-wise was actually fun, but there was very little to do and whatever it did have, once you finished about all of it, there wasn't enough reason to come back. I'll be very honest. Soul Calibur 3 may have been one of the most imbalanced fighting games ever, but that game was easily one of the most fun games that I played over and over and over. There was just so much to do regardless on whether you had friends or not. And I am appalled that the game has not gotten an HD release for later systems.
The difference though is that Overwatch has a meaningful progression system tied to it's online mode and it's inherently a more robust and strategic kind of game with much more depth.
Cosmetic parts are meaningful progression.

They're a satisfying goal to work towards. Similar to say, endings in a Tekken Arcade Mode.
Meaningful is a very subjective term when it comes to content that doesn't really do anything. Sure they are cool to look at, but really, what real purpose do they have? They certainly aren't in the same vein as Achievements/Trophies, but they are far from meaningful. I could argue that Gachas and their whole random junk deal is far more meaningful than Overwatch's cosmetics.
 
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ChikoLad

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Wait, so the cosmetics, which do nothing for the game are meaningful, but unlocking arms that do change up the gameplay aren't? Hell if you get a duplicate, they're even better. You're literally praising Overwatch when it does the same thing as ARMS.
Except you unlock the ARMS stuff through shallow and repetitive mini-games, and while the repeats upgrade to a point, it's gonna have a cap.

The Overwatch cosmetics are unlocked through normal gameplay and that encourages to you to improve your skills to level up faster and get more stuff. It's a cool feedback loop that integrates everything together. ARMS segregates it, which is bad game design in this context.

Who's to say ARMS won't have endings too?

We got a final boss, I expect some bit of lore at the end.
I'm sure they would have emphasised it in this direct if it has, since that'd be a selling point.

No they wouldn't have to spoil it, just say something like "beating the Grand Prix mode will let you learn more about the ARMS fighters and their secrets...".

A final boss doesn't guarantee lore. Smash has a final boss but no robust lore behind it.

The lore for ARMS is cool but it's less deep and more charming, and it seems to be relegated to promotional material. It's more of a marketing thing, I wouldn't be surprised if a lot of the lore was come up with by the marketing team and not the dev team.
 

Kurri ★

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Except you unlock the ARMS stuff through shallow and repetitive mini-games, and while the repeats upgrade to a point, it's gonna have a cap.

The Overwatch cosmetics are unlocked through normal gameplay and that encourages to you to improve your skills to level up faster and get more stuff. It's a cool feedback loop that integrates everything together. ARMS segregates it, which is bad game design in this context.
I'm sorry, what? Do you play Overwatch, you wouldn't be saying any of this if you did. You don't need to be good to unlock cosmetics, you just need to play, becoming a top 500 player isn't going to net you any more points than being the lowest in bronze. Blizzard made sure to design the game so that everyone could enjoy it at every skill level.
 

ChikoLad

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I'm sorry, what? Do you play Overwatch, you wouldn't be saying any of this if you did. You don't need to be good to unlock cosmetics, you just need to play, becoming a top 500 player isn't going to net you any more points than being the lowest in bronze. Blizzard made sure to design the game so that everyone could enjoy it at every skill level.
You do level up faster if you do better though, that's what I meant.

You get the stuff faster if you play well, which is an incentive to some. Again, feedback loop.

Besides, we're only using Overwatch as an example because you brought it up. I myself am not that interested in Overwatch either and haven't bought it yet because I also don't want it at full price (though I'd pay more for it than ARMS), but if you want my examples, there is the likes of Uncharted 4 for shooters, or for a more direct comparison for ARMS, Dissidia: Final Fantasy (which is also a 3D arena brawler with customisation mechanics).
 
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Ill be honest, the arms unlock system sounds terrible, assuming they can be used in ranked mode.


Possible RNG, and needing (multiple) duplicates in order to be at peak performance, plus needing to do it for every single character out of so many possible weapons sounds so absurdly stupid. Really can't defend that one unless it's way easier than it looks to unlock (EX you can get everything for a character in like an hour of normal game time without intentionally grinding) but I doubt that.
 
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D

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Alucard being attracted to a female character? What kind of straight *** **** is this?

The world can use more thicc men, much more thicc men, but dammit when I see a booty of such quality I need to respect regardless.

Also, sorry that I'm currently away from fightcade, but I'm seeing what I can do to make my connection better, this time no one else is even home with me.
 
D

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Lmao, our president was impeached last year(whole lot of mess surrounding that so I'll keep it simple) and the process had the support from the then vice-president and now current president
Now some audio files just leaked and an emergency reunion was made with the impeachment process being opened on him
This is so ****ing great and ironic justice and I love it. It also means I probably won't have to work until my 65 years if I started now to get my full retirement.

Today was a good day

 

ChikoLad

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Yeah, I'm done here. You don't know what you're talking about.
Yes I do, because Overwatch is hardly that different in it's genre (which I've played plenty of) and I have friends who are avid players of it and have gone in-depth about it's mechanics to me.

And the unlock system isn't something you need to play the game to know about because they advertised it.

And need I remind you that's the entire basis for your arguments about ARMS too.

Don't be a hypocrite.
 

Mythra

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Totally serious and legit question about Guardians Of The Galaxy 2:

In the movie someone asks Drax about the size of his Johnson?
 

Bestmand902

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I really like the idea of Barq And Byte. It's a unique idea, even if it does have the potential to be broken.
 
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