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Social NintenZone Social 5 - Thanks, Everyone

Personal Highlight of the Mini Direct?

  • Super Mario Odyssey Update

    Votes: 0 0.0%
  • Fe

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  • Celeste

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  • Total voters
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N3ON

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Xenoblade drank the anime Koolaid. Actually it just snorted the powder straight. And I can't get on board with that. I'm not one of those people that sees FE or TWEWY or, hell, even Golden Sun and is like, "ew anime", but XC2 has just gone so over the top. The art style, in my eyes, is a major turnoff. Aesthetic in games matters more to me than I suspect for others, and when I see designs like Pyra or some of those blades, there's just some tiny part inside me that hurts a bit.

And also the battle system seems unnecessarily obtuse.

But the world looks interesting and beautiful, as usual. Exploring was my favourite part of the original. And the music seems more in line with the first, which is a welcome return.

Those are my two cents. And I've no problem if people yell at me for my opinion... I honestly don't care enough to mind, lol. But I'm not getting converted either. I played through the first game and that, frankly, did it for me.
 

powerprotoman

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....this situation seems earily simmilar to a certain daisy fan @mario123007 seriously dude chill out dont become the next memoryman

your opinions are well known at this point you dont need to bring them up
 
D

Deleted member

Guest
@mario123007
I am also really sorry, but you need to stop.
I am not trying to backseat moderate, but still.
You are literally filling a ton of space from your Xenoblade Chronicles 2 stuff. Why whenever everyone talks about Xenoblade Chronicles, you have to reply with an essay of your opinion? Like, do not always try to get in the action and say your opinion that involves Xenoblade Chronicles 2. Like seriously, it is draining a lot of space and as @Zebei said, moderators told you to stop and you continue your actions anyway. As @Zebei also said, stop the harassment. It is getting really annoying to everyone in here at this point.
 
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Coricus

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OH, HEY, I FOUND A THING.

There was a problem fetching the tweet

For the record, I'd used Amiibo before, but I haven't used anything in this location. I wonder if it's there even if you don't use them?
 

redfeatherraven

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avi_peeking_post.png
@mario123007 I ain't got nothing to say either way about the XC2 thing but I will say when you're getting comments from this many avenues that's about the time you gotta sit up and pay attention.

Xenoblade drank the anime Koolaid. Actually it just snorted the powder straight.
Adding that one to my lexicon, thank ye.

OH, HEY, I FOUND A THING.

There was a problem fetching the tweet

For the record, I'd used Amiibo before, but I haven't used anything in this location. I wonder if it's there even if you don't use them?
Yep, Zelda gear's at the Throat of the World either way. Amiibo just expedites.

Hylian Shield and Champion's Tunic ought to be around there somewhere as well.
 
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Chrono.

...
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Man, Skyrim looks fun.

If it didn't have those realistic gigantic spiders I'd be all in.

Also DBFZ beta in an hour and a half setting hype thrusters to maximum
 

Opossum

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Anywho, a few days ago I said I'd post my thoughts on Shadow Dragon after FINALLY completing it after a slew of technical issues on my end. With that, here we go. Review/Impressions time.



Among the localized Fire Emblem titles, Shadow Dragon is the one that most often seems lost in the shuffle, even more so than the Tellius duology at times. The reasons for this are honestly numerous, whether it was from its lack of marketing, its controversial sprite style, or the backlash that the gaiden chapters received. However, despite all of that, I genuinely enjoyed my time with Shadow Dragon. It has its share of flaws like any other Fire Emblem game, but at the end of the day, its wonderful writing, careful world building, fantastic music, and interesting map design make it stand out as a sorely under-appreciated entry in the Fire Emblem franchise.

Let's start with the story itself. Honestly, the base plot is pretty typical of Fire Emblem, which makes sense given this is a remake of the first game in the series. Marth's kingdom, Altea, was overtaken by the kingdom of Gra after the latter's forces back-stabbed Marth's father, King Cornelius, killing him on the battlefield. After Gra's army forces Marth and his knights to flee, they sail to the island kingdom of Talys to train. Years later, Marth and his forces set out to take back Altea, and to stop Medeus, the Shadow Dragon. Like I said, the plot itself is standard Fire Emblem fare. The writing quality, however, is where the game shines, making its standard plot have incredible execution.

The Fire Emblem franchise is notable among Nintendo franchises for being incredibly character-driven, more so than gameplay-driven. Not that the gameplay isn't good, mind you, but the series is known for having a rich cast of characters to make the permadeath feel more poignant. With Shadow Dragon's massive cast, this is...sadly a mixed bag. On one hand, playable characters like Marth, Caeda, Merric, Ogma, Minerva, Tiki, and Cain are all very well-written, as well as certain NPCs like Nyna, Camus, and Michalis.

On the other hand, however, you have...the greater portion of Shadow Dragon's cast. Folks like Darros, Castor, Wolf, and Radd get maybe one line upon recruitment, while folks like Bord, Cord, Barst, and Tomas pretty much only get a death quote. That being said, at the very least no characters are outright poorly written or feel like they don't belong. Part of this, of course, is due to Intelligent Systems not wanting to stray too far from the original, which I can understand.

Marth in particular is, in my opinion, one of the series's best lords when it comes to the quality of writing. His struggles throughout the game are believable, and his growth following certain key events is palpable. Of note is the scene that takes place after liberating Altea Castle. Marth finds out that despite his efforts, his mother was killed in his absence and his sister Elice was taken by the mad sorcerer Gharnef. And yet, he recognizes that to his people, this is likely the happiest day of their lives.

"I am a prince before I am a son or brother."

Marth realizes that he owes his people at least one day of celebration, now that the threat of Gra has been lifted. And in spite of his own overwhelming grief, he puts on a strong facade to give hope to his people, as it is his duty as their prince. There are many great moments like this in the game with Caeda, Merric, Nyna, and Minerva in particular, but going through all of them would drag this on way too long.

As for the gameplay, I definitely enjoyed it. Anyone who says the game is a direct port of the original frankly doesn't know what they're talking about. Class changing wasn't in the original, a handful of classes in general were added (including Myrmidon, Swordmaster, Sage, Falcon Knight, Warrior, Sorcerer, and General, to name a few, none of which were in the original), the UI is much more user friendly, Caeda gets the Wing Spear as a PRF weapon while Minerva gets Hautclere, the weapon triangle was added, and healers get experience for healing now. That isn't even an exhaustive list, either. All but the last map are Seize maps, notably, so if mission variety is something you enjoy, that may be a bit of a sore spot. As for me, given my fondness for Awakening and Shadows of Valentia, map mission variety is apparently something I couldn't care less about.

One point of contention the game often receives is the Gaiden Chapter system. Basically, these are chapters you only obtain if you have less than fifteen units alive. Some see this as an incentive to kill off your allies, but I see it differently. This is meant to be a comeback mechanic. The original very much had the Iron Man playstyle (wherein you continue onward if a unit dies no matter what) in mind, hence the exorbitant amount of units, and this was following a similar philosophy. You can very easily complete the game and have a fulfilling experience without needing to play the extra chapters. They existed solely as a precursor to Casual Mode, honestly. That being said, it'd be disingenuous if I didn't at least bring them up.

Likewise, another thing that many people have against Shadow Dragon is the sprite style, calling the portraits washed out and the in-battle sprites ugly. Yes, the battle sprites are reminiscent of the classic DS pseudo-3D, but the only time it looked outright bad, in my opinion, was Medeus's transformation. The portrait style I actually thought was a nice stylistic choice. As well, the pre- and post-chapter art is gorgeous, in my opinion.

Also, the music is phenomenal, which is only natural for the series. The only comment that I have is that the beginning of Proud Commander sounds, hilariously, like the start of an Epic Rap Battles of History video. That's not a complaint, mind you.

For those wondering, my fielded team for the final battle against Medeus consisted of Marth (with Falchion), Caeda (with Wing Spear), Merric (with Excalibur), Minerva (with Hautclere), Tiki (with Divinestone), Ogma (with Mercurius), Draug (with Gradivus), Jeorge (with Parthia), Cain (no prf lol sorry Cain), Barst (likewise, sorry Barst, but you had the Hammer at least), Lena, and Gotoh. I'd been using Hardin and Wrys too, but I just wasn't dealing with the top right corner so I benched them for the final map.

I lost two people because I was an idiot though. I used a mid-map save point on the Wooden Cavalry map after thinking that Astram wouldn't attack Midia and instead recruit himself...only for him to one shot Midia with a 100% hit rate...after I saved. And then I had to kill Astram since I couldn't recruit him.

And then the thief stole the Aum staff in the penultimate level. Sorry Midia.

Over all though, I really enjoyed Shadow Dragon. It isn't flawless, but it also isn't the total train wreck some paint it as. Far from it, really. I'd give it an 8.4/10 honestly. Incredibly solid, and hey, if nothing else, you get to play through the remake of Marth's first game.
 
D

Deleted member

Guest
Anywho, a few days ago I said I'd post my thoughts on Shadow Dragon after FINALLY completing it after a slew of technical issues on my end. With that, here we go. Review/Impressions time.



Among the localized Fire Emblem titles, Shadow Dragon is the one that most often seems lost in the shuffle, even more so than the Tellius duology at times. The reasons for this are honestly numerous, whether it was from its lack of marketing, its controversial sprite style, or the backlash that the gaiden chapters received. However, despite all of that, I genuinely enjoyed my time with Shadow Dragon. It has its share of flaws like any other Fire Emblem game, but at the end of the day, its wonderful writing, careful world building, fantastic music, and interesting map design make it stand out as a sorely under-appreciated entry in the Fire Emblem franchise.

Let's start with the story itself. Honestly, the base plot is pretty typical of Fire Emblem, which makes sense given this is a remake of the first game in the series. Marth's kingdom, Altea, was overtaken by the kingdom of Gra after the latter's forces back-stabbed Marth's father, King Cornelius, killing him on the battlefield. After Gra's army forces Marth and his knights to flee, they sail to the island kingdom of Talys to train. Years later, Marth and his forces set out to take back Altea, and to stop Medeus, the Shadow Dragon. Like I said, the plot itself is standard Fire Emblem fare. The writing quality, however, is where the game shines, making its standard plot have incredible execution.

The Fire Emblem franchise is notable among Nintendo franchises for being incredibly character-driven, more so than gameplay-driven. Not that the gameplay isn't good, mind you, but the series is known for having a rich cast of characters to make the permadeath feel more poignant. With Shadow Dragon's massive cast, this is...sadly a mixed bag. On one hand, playable characters like Marth, Caeda, Merric, Ogma, Minerva, Tiki, and Cain are all very well-written, as well as certain NPCs like Nyna, Camus, and Michalis.

On the other hand, however, you have...the greater portion of Shadow Dragon's cast. Folks like Darros, Castor, Wolf, and Radd get maybe one line upon recruitment, while folks like Bord, Cord, Barst, and Tomas pretty much only get a death quote. That being said, at the very least no characters are outright poorly written or feel like they don't belong. Part of this, of course, is due to Intelligent Systems not wanting to stray too far from the original, which I can understand.

Marth in particular is, in my opinion, one of the series's best lords when it comes to the quality of writing. His struggles throughout the game are believable, and his growth following certain key events is palpable. Of note is the scene that takes place after liberating Altea Castle. Marth finds out that despite his efforts, his mother was killed in his absence and his sister Elice was taken by the mad sorcerer Gharnef. And yet, he recognizes that to his people, this is likely the happiest day of their lives.

"I am a prince before I am a son or brother."

Marth realizes that he owes his people at least one day of celebration, now that the threat of Gra has been lifted. And in spite of his own overwhelming grief, he puts on a strong facade to give hope to his people, as it is his duty as their prince. There are many great moments like this in the game with Caeda, Merric, Nyna, and Minerva in particular, but going through all of them would drag this on way too long.

As for the gameplay, I definitely enjoyed it. Anyone who says the game is a direct port of the original frankly doesn't know what they're talking about. Class changing wasn't in the original, a handful of classes in general were added (including Myrmidon, Swordmaster, Sage, Falcon Knight, Warrior, Sorcerer, and General, to name a few, none of which were in the original), the UI is much more user friendly, Caeda gets the Wing Spear as a PRF weapon while Minerva gets Hautclere, the weapon triangle was added, and healers get experience for healing now. That isn't even an exhaustive list, either. All but the last map are Seize maps, notably, so if mission variety is something you enjoy, that may be a bit of a sore spot. As for me, given my fondness for Awakening and Shadows of Valentia, map mission variety is apparently something I couldn't care less about.

One point of contention the game often receives is the Gaiden Chapter system. Basically, these are chapters you only obtain if you have less than fifteen units alive. Some see this as an incentive to kill off your allies, but I see it differently. This is meant to be a comeback mechanic. The original very much had the Iron Man playstyle (wherein you continue onward if a unit dies no matter what) in mind, hence the exorbitant amount of units, and this was following a similar philosophy. You can very easily complete the game and have a fulfilling experience without needing to play the extra chapters. They existed solely as a precursor to Casual Mode, honestly. That being said, it'd be disingenuous if I didn't at least bring them up.

Likewise, another thing that many people have against Shadow Dragon is the sprite style, calling the portraits washed out and the in-battle sprites ugly. Yes, the battle sprites are reminiscent of the classic DS pseudo-3D, but the only time it looked outright bad, in my opinion, was Medeus's transformation. The portrait style I actually thought was a nice stylistic choice. As well, the pre- and post-chapter art is gorgeous, in my opinion.

Also, the music is phenomenal, which is only natural for the series. The only comment that I have is that the beginning of Proud Commander sounds, hilariously, like the start of an Epic Rap Battles of History video. That's not a complaint, mind you.

For those wondering, my fielded team for the final battle against Medeus consisted of Marth (with Falchion), Caeda (with Wing Spear), Merric (with Excalibur), Minerva (with Hautclere), Tiki (with Divinestone), Ogma (with Mercurius), Draug (with Gradivus), Jeorge (with Parthia), Cain (no prf lol sorry Cain), Barst (likewise, sorry Barst, but you had the Hammer at least), Lena, and Gotoh. I'd been using Hardin and Wrys too, but I just wasn't dealing with the top right corner so I benched them for the final map.

I lost two people because I was an idiot though. I used a mid-map save point on the Wooden Cavalry map after thinking that Astram wouldn't attack Midia and instead recruit himself...only for him to one shot Midia with a 100% hit rate...after I saved. And then I had to kill Astram since I couldn't recruit him.

And then the thief stole the Aum staff in the penultimate level. Sorry Midia.

Over all though, I really enjoyed Shadow Dragon. It isn't flawless, but it also isn't the total train wreck some paint it as. Far from it, really. I'd give it an 8.4/10 honestly. Incredibly solid, and hey, if nothing else, you get to play through the remake of Marth's first game.
I love this review! I give this review a 10/10, and I will read the whole thing actually. I love it!
 

Coricus

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Yeah, I'm not going to tag Mario since he's getting dogpiled enough with direct callouts, but I've been accused of being a defense force for things before and I don't even possess the capability to do the kind of sustained rants he does every time Xenoblade comes up let alone the desire.

I actually like when games are "anime" and while I think Dahlia is ugly, unrealistic and downright awkward I don't pitch as much of a fit as most, but honestly I kind of wish our bud would settle down. It's nice that he's got passion, but he's kind of overkilling it.

I will give Mario one thing, though, his spiels are never mean spirited. I can think of situations where worse has happened from other users this week alone. Bro's just too persistent for his own good.
 

Opossum

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I love this review! I give this review a 10/10, and I will read the whole thing actually. I love it!
Yeah...Shiny, don't like a post you obviously didn't read, please. There's no way you read that all in the literal second after I posted it, and yet there the like is.
 

PLATINUM7

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I love this review! I give this review a 10/10, and I will read the whole thing actually. I love it!
A review of a review? Yet by what you said you rated the review 10/10 without reading the whole thing.

Should read the whole thing before giving it that score.
 

Z25

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Yeah...Shiny, don't like a post you obviously didn't read, please. There's no way you read that all in the literal second after I posted it, and yet there the like is.
I'd like to point out I just liked as I started reading it as I was looking forward to hearing your thoughts.
 

Opossum

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I'd like to point out I just liked as I started reading it as I was looking forward to hearing your thoughts.
But you also didn't immediately say "nice review 10/10" a half-second after I posted it. :p
 

PLATINUM7

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All those instant likes almost feel like a morbid sort of altruism.
Almost.

Morbid actually read the posts. One of the reasons for liking everything was to keep track of what posts were read.
 

Z25

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But you also didn't immediately say "nice review 10/10" a half-second after I posted it. :p
True haha.

And nice review. I haven't seen much on older FE games but Marth's sounds pretty good. I always liked him from smash and I like a lot of the other characters in it from heroes. I'm going to try and play this one day. I could also see it remade though if they want to continue remakes after Gaidion.
 

Ivander

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There is a problem when the original post doesn't even look like it was trying to instigate something or harass somebody and/or it could've been safely ignored and yet somebody decided to start pushing. Like....when I look at the situation, it doesn't look like @mario123007 tried to start anything and it could've been safely ignored and somebody else decided to start pushing.

The only thing that probably gave the wrong idea is the fact that he replied to a post and there's a possibility that if there wasn't a reply and just the post, any argument could've been even more easily avoided. Yet I feel like maybe even that might not be possible cause it looks like someone decided to take one thing said and start pushing over it. Cause really, it does look like cherry picking.

I agree that something shouldn't be talked about or taken to heart so zealously, but when I look at this, this looks like something that could've been avoided altogether by the other side just as much and the original post, whether it was trying to instigate something or not, could've just been ignored without any consequence. Yet people decided to not ignore it and begin pushing right away. Basically, the other side is just as much at fault as the side they claim is at fault.

Anyway, very nice review Opossum.
 
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D

Deleted member

Guest
I will always be selfless. I read everyone's posts and I show interest in them. Why do people hate liking in this thread?
Yeah...Shiny, don't like a post you obviously didn't read, please. There's no way you read that all in the literal second after I posted it, and yet there the like is.
I read the whole thing, and my like and review stays. I like how you described all of the characters like Marth and the gameplay. I will look over it again to see any details with me.
I like the review!
 
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Mythra

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Im in Chapter 5 and did zero story progress to do sidequests yaaay!

Spoilerless:
-When a quest involves constantly returning to Torigoth
killdr.jpg

-Bruh, what's up with Demon-Shell Jacob Evasion rate? I was 10 levels above him and I had a hard time hitting him.
-I gave Mythra a Churro
-I opened 10 Rare Cores and got nothing
-I open 20 Commons and get 3 Rares, two of them back to back.
-Got Kora on Nia, Kora has the bestest sidequest of the game... Im cereal.
-After days of taunting me with their silohuettes, got Newt and Perceval.

Corrector Spoiler:
Tranquility Sidequest:
-When I saw Vess I told myself: "This fugly 90s style definitely is from Kia Asamiya". I nailed it
-Why my dumplings are not Jelly Donuts?
-Everyone's eating the rice balls completely ignoring Mòrag lol
-When I saw Mabon coughing I knew what was coming, but man, still was very sad.
-I hope Vess's sidequest involves giving her some of her previous memories.

-Most of my Rare Cores went to Nia and got Kora from a Common, however I still need another Blade to bench Boreas, I hate his voice, yo.
-Newt ended on Mòrag, I felt lucky and opened another Common for her, giving me Perceval as I said before.
 

PLATINUM7

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How the heck do people get rares from common core crystals?

I opened 40 common crystals in one session, all common blades.

Rare crystals are where it's at. First rare I got, got two more after it back to back. Another time I used 10 rare crystals at once, got another 3 rares.

Legendary on the other hand, only used 2, both common blades.
 

Swamp Sensei

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Why do people hate liking in this thread?
They don't.

But you're supposed to like posts you think are good.

Not every post you read.



Likes are meant to be a bit special.

Not super special, but above the average post.
 

Chrono.

...
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I see Newt every other time I open a Crystal, it's obnoxious at this point.

EDIT: God I hate Daylight Savings, turns out the beta goes live at 4am for me smfh. Not like I stay awake till 6am every day anyway.
 
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Mythra

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How the heck do people get rares from common core crystals?

I opened 40 common crystals in one session, all common blades.

Rare crystals are where it's at. First rare I got, got two more after it back to back. Another time I used 10 rare crystals at once, got another 3 rares.

Legendary on the other hand, only used 2, both common blades.
That's the magic of RNG Hell.

Im sure I'll get KOS-MOS from a Common and will end on Rex to make things worse.
 
D

Deleted member

Guest
They don't.

But you're supposed to like posts you think are good.

Not every post you read.



Likes are meant to be a bit special.

Not super special, but above the average post.
But almost all posts are above the average post :). I thought being selfless is a good trait to have. I thought you guys like likes, right?
Im in Chapter 5 and did zero story progress to do sidequests yaaay!

Spoilerless:
-When a quest involves constantly returning to Torigoth
View attachment 134997
-Bruh, what's up with Demon-Shell Jacob Evasion rate? I was 10 levels above him and I had a hard time hitting him.
-I gave Mythra a Churro
-I opened 10 Rare Cores and got nothing
-I open 20 Commons and get 3 Rares, two of them back to back.
-Got Kora on Nia, Kora has the bestest sidequest of the game... Im cereal.
-After days of taunting me with their silohuettes, got Newt and Perceval.

Corrector Spoiler:
Tranquility Sidequest:
-When I saw Vess I told myself: "This fugly 90s style definitely is from Kia Asamiya". I nailed it
-Why my dumplings are not Jelly Donuts?
-Everyone's eating the rice balls completely ignoring Mòrag lol
-When I saw Mabon coughing I knew what was coming, but man, still was very sad.
-I hope Vess's sidequest involves giving her some of her previous memories.

-Most of my Rare Cores went to Nia and got Kora from a Common, however I still need another Blade to bench Boreas, I hate his voice, yo.
-Newt ended on Mòrag, I felt lucky and opened another Common for her, giving me Perceval as I said before.
Did she like the Curro? I hope you get more rares!
I'd like to point out I just liked as I started reading it as I was looking forward to hearing your thoughts.
Same here! That is why I liked your post Opossum Opossum .
 
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Professor Pumpkaboo

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Yall dont need to dogpile on a person all the time , you know

You all telling him to chill but who is telling you all to chill. Its like a ****ing witch hunt here half of the time. This isnt Salem, Its Smashboards
 
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Mythra

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Das why you save Overdrives. :drflip:
I have 3, but those things are like Master Balls, it hurts using one.
But for sure I'll use an Overdrive to send KOS-MOS to The Zekenator if necessary.
 

Chrono.

...
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I have 3, but those things are like Master Balls, it hurts using one.
But for sure I'll use an Overdrive to send KOS-MOS to The Zekenator if necessary.
Yeah don't be me.

I used the 3 you get on Gormott thinking they were gonna be kinda common.

I used them on 3 ****ing Commons.

Luckily I've gotten relatively well off with everyone's pulls, though Rex still has most of the Blades.
 

Hat N' Clogs

John Tavares is a Leaf
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Let's move on from the debate now, alright? The topic of discussing Xenoblade and its fanservice hasn't really gotten anywhere, and it's best to move on from it completely for now before more dog-piling, or any more unpleasant conversation occurs. Polite discussion about the topic is fine. We all just have to be careful concerning how discussion is going on any given topic.

Thanks

:)
 
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redfeatherraven

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Ivander

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NY!Corrin is the Tempest unit. And he's a 40% Unit as well. All NY!Units are 40% while Ryoma, Hinoka, Sakura and Alfonse are 20% units. Although that sentence...
This time it's the princesses and a prince of Hoshido
Mind telling us who the prince of Hoshido is, IS? And possibly who the princesses are?

Also, a free Wind Blessing....are they planning a free Gunnthra at some point, cause otherwise that Wind Blessing isn't going to be useful anytime soon.
 
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D

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Hmm.

The topic of sexual designs made me think.

I'm somewhere in the middle I guess.

I'm not hugely opposed to them, but I think lines can be crossed. Probably won't be insulted, but I'll think less of the design and perhaps the product if its a constant issue. I mean, I get it. We all like a little eye candy. Let's be honest with ourselves. But if my video game starts to take every possible chance to provide that eye candy, I start to worry.

I suppose what bothers me moreso when it comes how characters are portrayed. I guess I care more for writing and framing at the end of the day.

I mean yeah, Cia from Hyrule Warriors has a silly design (and boobs that don't look natural frankly, boobs don't sit like that), but I still like her because she's a fun villain with a pretty cool breakdown and interesting story. There's also the fact that she's a sexual character all around (which becomes an interesting analysis point once her twist is revealed) so her design feels more justified. Plus she's fun to play. What's also important is that Cia has frames, shots or parts where she isn't just sexual. She's sometimes intimidating, cool and, pitiable at appropriate times of the story.

(I'm okay with Ivy Valentine, who was brought up earlier, for similar reasons.)

Meanwhile, in a lot of generic shonen, you get crap where the demure, shy and traditionally feminine girl has huge bouncing boobs and panty shots at literally every chance they get. That **** really ****ing annoys me. Character becomes almost nothing. Nothing about the narrative or character is enhanced or changed by making her sexualized quite like that. It's just porn.

Also not too okay if the anatomy becomes so grotesque that the sexy design stops being sexy.... It's why Dahlia looks stupid to me.

And what I said about the girls can be mostly applied to guys too.

If we look at guy characters who are mainly meant for fanservice, same stuff mostly applies.

I haven't watched the show but I hear Free is really good at balancing that stuff out.

Sexualization isn't always a bad thing. It's when it becomes the sole or overly defining point of a character or work (that isn't intentionally porn, I guess) that its super terrible. In my opinion at least.
I honestly don't think sexualization is the exact problem so to speak. Well, fanservice and lack of clothing, I mean. It's one of the reasons why you don't hear people complaining about male fanservice. Even though a lot of examples people bring up I wouldn't consider fanservice. For instance, the designs for Alex and Urien aren't meant convey sexiness, whether or not someone finds them sexy is incidental. Alex is suppose resemble a pro wrestler and Urien is suppose to resemble a greek god. Not that there aren't sexualized men of course. I mean, have you seen Raiden? But the thing is I'm pretty fine with his designs throughout the years. Same goes for similar designs like Zero Suit Samus, though fanart always exaggerates her "attributes" but that's to be expected. Same goes for Raiden if you know where to look.

I think the real problem is just how outlandish sexualized designs for female characters are. Like, the kind of stuff that's usually used as fan disservice for male characters. Like Foldo.


I don't think I really need to bring up anyway examples, you all probably know what kind of characters I'm talking about, such as Ivy. Or that rabbit chick. I think sexualization is far from the biggest problem of her design TBH. Her design is an example of why, IMO, the designs in Xenoblade Chronicles 2 suck in general. They just tend to lack any kind of flow.

Not that outlandish designs can't be good, ****, I love JoJo. But just give them a reason to be outlandish other than being fap material for people playing the game. Otherwise it just weakens the character.
 

allison

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*emerges covered in soot, wearing a hard hat with a light on it* really successful day in the post mines today
 
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