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Social NintenZone Social 5 - Thanks, Everyone

Personal Highlight of the Mini Direct?

  • Super Mario Odyssey Update

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Swamp Sensei

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KOS-MOS is super unexpected by pretty darn hype.

Maybe there is some truth to all the Xeno games being connected somehow.
 

Swamp Sensei

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Forgive my double post, but I found something that will give members of this thread a hype stroke.

https://gematsu.com/2017/11/hero-academia-ones-justice-announced-ps4-switch

The latest issue of Weekly Jump reveals My Hero Academia: One’s Justice, a new battle action game from Bandai Namco for PlayStation 4 and Switch.

The game will feature stage destruction through attacks. A trailer will debut at Jump Festa 2018, which runs from December 15 to 17.
 
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powerprotoman

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Swamp Sensei

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MHA One's Justice is the name of the fighter, Switch and Ps4 game, trailer will be shown at Jump Fiesta in 2 weeks according to gematsu
Call me Iida cause I'm just too fast.
 
D

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Forgive my double post, but I found something that will give members of this thread a hype stroke.

https://gematsu.com/2017/11/hero-academia-ones-justice-announced-ps4-switch
>Switch
If I'm dreaming, please don't wake me up.
I mean, what? How in the **** is it coming to the Switch? I thought BlazBlue CrossTag Battle being on it was unexpected but this is even more, anime license-games are usually Sony exclusive at launch, especially Namco ones, and even when it's released in other platforms, it's PC and/or XBox.

Aaahaahahahahaha holy **** I'm so hyped, this is going directly at the top of my priority list.
But the real question is, will Namco Bandai localize this game with the series' Western popularity so far?
Question: do vidya game companies like money?
 

Mythra

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This is the face of a man that just got sent into bankruptcy:
Screenshot_2017-11-30-02-15-03-1.png

And still I don't have enough money to buy the damn Lurantis set.
 
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Strider_Bond00J

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Wow - KOS-MOS coming to Xenoblade Chronicles 2, and some details on the My Hero Academia game, and Geese Howard launching tomorrow - Good time to be a Namco fan! I do want to see actual footage of the MHA game before I really get myself hyped, but now the name is set, all I need to know is who the developers will be.
 

DarkAuraful

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Oh my goodness. Kos-Mos is in XB2. XS Trilogy HD Remaster might just be possible after all! I'm going to continue to hope. Gotta get in that XB hype already!
 
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mario123007

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Im going to NUT:

Never
Understimate
The ability of Monolith Soft. to give us epic ****.


Now give us the Xenosaga Collection plz.
Guess what?
Do you think we will get crossover Blades in the future as DLC? KOS-MOS and Teleos from Xenosaga might be a more possible choice, but only if BandaiNamco allows them to appear in Xenoblade.
Or maybe just other Nintendo characters join will be cool, maybe Pit and Palutena are good choice.
I CALLED IT! I FRICKEN CALLED IT!
don't think crossover content would happen in a thousand years. . .
Sorry @Coricus... Not sure if this was you saying KOS Mos might not happen... Or...
I don't think KOS MOS in Xenoblade count as a real crossover since she is also a Monolithsoft character.
KOS-MOS is super unexpected by pretty darn hype.

Maybe there is some truth to all the Xeno games being connected somehow.
I only just thought KOS MOS and even Telos were a possible choice, I mean by KOS MOS appearance alone she really suits as a Blades.
 
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Robert of Normandy

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Im going to NUT:

Never
Understimate
The ability of Monolith Soft. to give us epic ****.


Now give us the Xenosaga Collection plz.
They really did it, huh.

Monolith just cannot get over her, it seems.

Edit: Also, based on her appearances in past crossover games, I suppose it;s safe to assume she'll be OP as h*ck.
 
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mario123007

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Metacritic score isn't out yet, but according to Opencritic.com, so far it is 86%, a minor improvement compare to X, but for a direct Xenoblade Chronicles sequel, Shulk : "This isn't going well..."
https://stevivor.com/reviews/xenoblade-chronicles-2-review-interestingly-bland/

Tl;dr
This dude's review on Xenoblade Chronicles 2 is interestingly bland.

I can't have any rebuttal on the combat system yet, but with many blades in the game I don't see why grinding is the downside in this game, unlike X where you have to grind in a certain point to process to the next chapter. And cutscenes I thought both Xenoblade games have some pretty lengthy cutscenes sometimes, as long it is when the plot reaches to a certain point that is important, of course expecting some lengthy cutscenes. Also whether you like or hate, the artstyle just made the cut scenes better in my opinion.

https://www.gamespot.com/reviews/xenoblade-chronicles-2-review/1900-6416821/
GameSpot's more legit but still some of the cons they point out were confusing nonetheless, probably like I said I need to play the game myself and then rebuttal.
 
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Opossum

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Metacritic score isn't out yet, but according to Opencritic.com, so far it is 86%, a minor improvement compare to X, but for a direct Xenoblade Chronicles sequel, Shulk : "This isn't going well..."
https://stevivor.com/reviews/xenoblade-chronicles-2-review-interestingly-bland/

Tl;dr
This dude's review on Xenoblade Chronicles 2 is interestingly bland.

I can't have any rebuttal on the combat system yet, but with many blades in the game I don't see why grinding is the downside in this game, unlike X where you have to grind in a certain point to process to the next chapter. And cutscenes I thought both Xenoblade games have some pretty lengthy cutscenes sometimes, as long it is when the plot reaches to a certain point that is important, of course expecting some lengthy cutscenes. Also whether you like or hate, the artstyle just made the cut scenes better in my opinion.

https://www.gamespot.com/reviews/xenoblade-chronicles-2-review/1900-6416821/
GameSpot's more legit but still some of the cons they point out were confusing nonetheless, probably like I said I need to play the game myself and then rebuttal.
Grinding at all is absolutely a downside. There's a reason that the level curve is the biggest complaint in the Johto Pokémon games by far. It's a sign of poor gameplay pacing, either unintentionally, or intentionally as part of an attempt to add fake difficulty. The ideal is having your party naturally level up to the adequate levels over the course of the game and stay on track with the enemies without being too underpowered or too overpowered. And just because the last two games had lengthy cutscenes doesn't give this one a free pass. That is definitely something to note in a review, as tons of people dislike that (I'll point to Sun and Moon as proof).

Honestly all of it was legitimate criticism, IMO. I think you're being too defensive over the game.
 

Swamp Sensei

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I dunno if grinding is necessarily a bad thing in an RPG.

I guess it just depends on how often ND how badly one needs to do it.
 

mario123007

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Grinding at all is absolutely a downside
I am fine with optional grinding in the original Xenoblade. I know the original still has story quest but they weren't even that of a grinding
You can be over powered by after doing nearly all of the quests in the original. I still hope there can still be some points that I have to
If I am like grind for rare blade crystals then I am down for it.
There's a reason that the level curve is the biggest complaint in the Johto Pokémon games by far.
I haven't play the gold and silver games for a while so can't say anything about that, but what made the 2nd generation amazing was because the fact that you can also go back to Kanto.
And just because the last two games had lengthy cutscenes doesn't give this one a free pass. That is definitely something to note in a review, as tons of people dislike that (I'll point to Sun and Moon as proof).
Like I said the current scene party I agree can be lengthy but IN MY OPINION with this game having anime style, I think the cutscenes will me enjoyable than previous ones for me. They also mention in the beginning there is some cliché but I still have to play the game myself too see.
The Sun & Moon cutscenes only some were lengthy, that said that didn't hurt Sun & Moon reputation for being another Pokemon hit, well ... I mean it's a Pokemon game after all lol.
Honestly all of it was legitimate criticism, IMO. I think you're being too defensive over the game.
Was it that of a surprise when I have said XC2 is my most anticipated game this year? I also no shame to admit I am a Xenoblade fanboy to some extent, so take that whatever you will.
By the way it's not like I me bashing those reviews entirely, I just said some of the cons the point out were either "Need to play to judge" or "Confusing".
And just asking, have you even play any of the two Xenoblade Chronicles games? I for someone who has played the original on the New 3DS at least gave me some some sort credit for judging others' reviews, and especially gaming media reviews...
So I'll just leave a disclaimer here that this is my stance on the reviews BEFORE playing, so I will have different reviews after I play about over 25 hours int this game.... and I recommend you should too Opossum Opossum ,go buy and play the game and then make your own opinion... not saying that you have to play the game in order to criticize on my opinion, I just think that it would be better if both did play the game...
I dunno if grinding is necessarily a bad thing in an RPG.

I guess it just depends on how often ND how badly one needs to do it.
I remember XCX was criticized for some unnecessary and heavy grinding when it comes to achieving adequate of quests and affinity... but to be honest I have never play X and only watch the gameplay so anyone who played X please clearify me on X's grinding...
 
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Z25

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Kos -Mos is pretty cool to see in xenoblade. I wonder if there will be any other surprises.
 

mario123007

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Kos -Mos is pretty cool to see in xenoblade. I wonder if there will be any other surprises.
I'm pretty sure there will be, I'm gonna spend hours on grinding to get those rare blades...
My must have lists are:
Nyutsu
Finch
Raiko
Reyn-like Blade
Mei
KOS MOS
 
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D

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Oh yeah? Well take that!
View attachment 134166
Bamco strikes again with their incredible visuals, the game looks just like the anime.
Like, you can hardly tell that Deku and Shigaraki are 3D models in this scan
Also
my-hero-academia-ones-justice-scan-1~2.jpg

I see you All For One
Are... are we getting the Hideout Raid Arc? Are they really going to go this far?
Grinding at all is absolutely a downside. There's a reason that the level curve is the biggest complaint in the Johto Pokémon games by far. It's a sign of poor gameplay pacing, either unintentionally, or intentionally as part of an attempt to add fake difficulty. The ideal is having your party naturally level up to the adequate levels over the course of the game and stay on track with the enemies without being too underpowered or too overpowered. And just because the last two games had lengthy cutscenes doesn't give this one a free pass. That is definitely something to note in a review, as tons of people dislike that (I'll point to Sun and Moon as proof).

Honestly all of it was legitimate criticism, IMO. I think you're being too defensive over the game.
Maybe I never got that far into XCX but I didn't find the cutscenes lenghty(outside the very first), do they get longer in the lategame?
I dunno if grinding is necessarily a bad thing in an RPG.

I guess it just depends on how often ND how badly one needs to do it.
I think grinding should only ever be an option, and never required.
If I HAVE to grind because otherwise there's no way for me to beat a boss, that's just bad game design. Grinding to make a challenge easier is another thing.

I can make exceptions for extra stuff like superbosses or optional areas, since they're usually designed for you to go beyond the levels the main quest should leave you at.
 

ChikoLad

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Well crap

I had another job interview and they offered me a job already. And six weeks training which starts next week.

I was also on sick leave at my current job though, so that's gonna be awkward.

Oh well. The current job wasn't going so well so I'd rather jump ship early.
 

Ivander

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With Xenoblade X, you actually had to do a number of things before doing certain missions, the most main one being that Missions are story-restricted and you had to go through the story to unlock some missions. But besides being story-locked, some story missions and optional missions needed you to be a certain level or you had to raise your affinity with another character to a certain Number. Affinity seems like the bigger issue, but I haven't exactly had a problem with it so far.
With the Levels, it definitely isn't hard. Actually, to be more specific, if you simply went after creatures and quests normally, it does take time. However, you can actually cheese the levelling a bit with the Online features. Basically, you can get 3 Level 60 characters with good skillsets from the online terminal that allows you to add other people's characters to your party, go look for a very high level monster, than have the Level 60s kill the monster for you so you can level up to 60 in a short period of time. You have to make sure you survive or have the 60s kill the enemy before you are forced to respawn.
Once you get to Level 60, you can use your high level to help level up your Party Members. In other words, if you needed to raise your level to get to a mission, you could use the Online Features to help speed it up if you felt it was taking too long.

The only "real" Grinding in Xenoblade X is the Equipment, much like most MMOs. They are definitely not necessary to unlock missions and stuff. But it is a pain killing the same monster over and over again until you have the Equipment with the right Stats and Bonuses, not to mention getting the Monster Parts for making Gems for your equipment. I can only thank that this game does not follow traditional MMO rules and that you can make the monster you want to fight spawn whenever you wish(some are Day/Night time locked, but that's easily fixed with the things that allow you to change time. The only real annoying ones are the ones that are Weather-locked, which you have no real control of).
 

Schnee117

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Kos-Mos in Xenoblade 2 is cool.

There was a problem fetching the tweet

Thanks EA.

 

Opossum

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Kos-Mos in Xenoblade 2 is cool.

There was a problem fetching the tweet

Thanks EA.

The amount of ****-up stars that had to cosmically align for this to happen shouldn't be understated.
 

powerprotoman

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grinding isnt inherently bad, not even forced grinding
from where im sitting grinding is only bad if the games bad because it means your playing more of a bad game because really if your grinding in a game where its fun to play your not going to go "oh no i have to play more of the combat i enjoy"
 
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ChikoLad

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grinding isnt inherently bad, not even forced grinding
from where im sitting grinding is only bad if the games bad because it means your playing more of a bad game because really if your grinding in a game where its fun to play your not going to go "oh no i have to play more of the combat i enjoy"
Well no, because grinding generally means you're repetitively fighting the same enemies over and over who probably aren't a challenge and aren't fun to fight anymore because the battles aren't engaging.

That's why it's called "grinding".

Like the original Xenoblade Chronicles is a fantastic game but I still haven't beaten it because of a boss that suddenly showed up that I have to grind for. Even if the game has a great battle system, the act of grinding isn't me engaging with it, I'm just on auto-pilot.
 

mario123007

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Maybe I never got that far into XCX but I didn't find the cutscenes lenghty(outside the very first), do they get longer in the lategame?
I'm just curious to know whether did he played Xenoblade games or not... or even watch the gameplays in general... and not trying to nitpick at all, I just hope that he has more understanding on the game before making a rebuttal on my "pre-play" opinion.
As for Stevivor's Steve Wright's conclusion on only die hard JRPG fans will love XC2 is straight wrong... since I am not a die hard JRPG fan, traditional turn based JRPG at least... If he stated only die hard Xenoblade fans will love XC2 then... he's not wrong...
Kos-Mos in Xenoblade 2 is cool.

There was a problem fetching the tweet

Thanks EA.

Still don't like EA but I will give the a second chance next year.
With Xenoblade X, you actually had to do a number of things before doing certain missions, the most main one being that Missions are story-restricted and you had to go through the story to unlock some missions. But besides being story-locked, some story missions and optional missions needed you to be a certain level or you had to raise your affinity with another character to a certain Number. Affinity seems like the bigger issue, but I haven't exactly had a problem with it so far.
It was understandable since XCX was targeted to be more gameplay focus, and some were overwhelming but when you eventually get that huge mech it's all worth it...
Since XC2 is going to be story driven, I don't think the grinding and quests are much of a grind, the only grind I can think of is getting rare Blades and customizing Poppi.
With the Levels, it definitely isn't hard. Actually, to be more specific, if you simply went after creatures and quests normally, it does take time. However, you can actually cheese the levelling a bit with the Online features. Basically, you can get 3 Level 60 characters with good skillsets from the online terminal that allows you to add other people's characters to your party, go look for a very high level monster, than have the Level 60s kill the monster for you so you can level up to 60 in a short period of time. You have to make sure you survive or have the 60s kill the enemy before you are forced to respawn.
Once you get to Level 60, you can use your high level to help level up your Party Members. In other words, if you needed to raise your level to get to a mission, you could use the Online Features to help speed it up if you felt it was taking too long.
Well..... with XC2 not having this online feature, not sure if leveling up is going to be easy in this game or not...
The only "real" Grinding in Xenoblade X is the Equipment, much like most MMOs. They are definitely not necessary to unlock missions and stuff. But it is a pain killing the same monster over and over again until you have the Equipment with the right Stats and Bonuses, not to mention getting the Monster Parts for making Gems for your equipment. I can only thank that this game does not follow traditional MMO rules and that you can make the monster you want to fight spawn whenever you wish(some are Day/Night time locked, but that's easily fixed with the things that allow you to change time. The only real annoying ones are the ones that are Weather-locked, which you have no real control of).
The weather locked was the most annoying... and yes there was one quest in XC that does have this...

To sum up, for those who have played the first two Xenoblade games like me and Ivander Ivander , we can see some points from those media an tell which of them are familiar with JRPGs or Xenoblade in general or not.... I recommend Chuggacongroy if anyone wants an in depth and fair review on Xenoblade Chronicles 2.
That being said, thanks Ivander Ivander for giving out details on XCX, just asking, how long have you played the game? I played XC 3D for over 120 hours...
Well no, because grinding generally means you're repetitively fighting the same enemies over and over who probably aren't a challenge and aren't fun to fight anymore because the battles aren't engaging.

That's why it's called "grinding".

Like the original Xenoblade Chronicles is a fantastic game but I still haven't beaten it because of a boss that suddenly showed up that I have to grind for. Even if the game has a great battle system, the act of grinding isn't me engaging with it, I'm just on auto-pilot.
In Xenoblade at least... yeah... but there were some unique monsters that were pretty challenging... but again most of the unique monsters you fight are literally optional.

And when it comes to the original, like I said there's literally no force grinding... and just curious which boss that suddenly show up? You can also try to change party members to fit into the situation, Melia and Riki tend to be the best options in many situations from my experience.

Well... not to brag but I have finish the story and I have complete most of the quests, and when it comes to the battle system it was okay and if you just being on auto-pilot and not trying to do topples and chain attacks, things might just get rough...
 
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powerprotoman

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Well no, because grinding generally means you're repetitively fighting the same enemies over and over who probably aren't a challenge and aren't fun to fight anymore because the battles aren't engaging.

That's why it's called "grinding".

Like the original Xenoblade Chronicles is a fantastic game but I still haven't beaten it because of a boss that suddenly showed up that I have to grind for. Even if the game has a great battle system, the act of grinding isn't me engaging with it, I'm just on auto-pilot.
i dunno, when i was playing tales of xillia i purposefully sat down in an area and fought random battles for no reason other than to use judes flash step,

more importantly your not grinding well if your fighting enemies that are weaker than you, you should be fighting enemies that are on par with you(and with xenoblade games having enemies of all levels showing up at all times thats not exactly a hard thing to do) this keeps the exp flowing at a good rate and keeps you from going on auto pilot because your fighting things that can kill you if your not paying attention
 

mario123007

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Maybe I never got that far into XCX but I didn't find the cutscenes lenghty(outside the very first), do they get longer in the lategame?
XCX were okay, but most of them were very dull thanks the the artsyle.... even XC that the plot was amazing but the graphic sort of tone it down a little.
As for XC2 that has anime style and better graphics, I don't see anything wrong for cutscenes to be lengthy if the plot is good.
more importantly your not grinding well if your fighting enemies that are weaker than you, you should be fighting enemies that are on par with you(and with xenoblade games having enemies of all levels showing up at all times thats not exactly a hard thing to do) this keeps the exp flowing at a good rate and keeps you from going on auto pilot because your fighting things that can kill you if your not paying attention
I remember I encounter an Envy Sardi that was over 70... and it was...
when I got Fiora and we were only at around lv 55, with using tactics by using drawing aggro and doing topples, I actually manage to defeat the Sardi.

Also more update on XC2's Metacritic score...
so far it's 85 and with 47 critics...42 positive and 5 mixed, so overall not too shabby, disappointed for me but acceptable...
 
D

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Talk about YOLO summoning
Screenshot_20171130-135132.png

Bless Squad Assault
The Nino is +Atk/-Spd so she's getting in line for merges on my current one.
Hector is +Def/-Atk, the one bane Hector doesn't want >_>

Should I fodder Hector for DC or merge with my +Res/-Def one? I don't know who could make use of DC though, outside of Joshua but I'm using him as a melee tank currently
 

mario123007

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I wonder how it would even work knowing how the Gamepad is so essential for X. I'd buy it again either way, still one of my favorite games of all time.
Same, but I don't think it's necessary for now, and technically this isn't a news that Takahashi wants XCX on Switch, this was what we used to expect by the way.
He also implied that if he had chance to make a Xenogears or Xenosaga sequel he will do it.

Also with KOS MOS being a Blade in XC2, now there's more possibilities for Telos to be in whether its in game or as a new Blade included in the season pass. The latter is more possible.
 
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ChikoLad

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more importantly your not grinding well if your fighting enemies that are weaker than you
That's not how optimal grinding works.

If you just go fight the strongest enemies, then you take more time trying to beat them, and also potentially spend resources fighting them. Even if they give the most EXP individually, the EXP:Time ratio may not work out so well.

In order to get grinding out of the way quickly, you find an enemy that can be respawned easily, doesn't take long to fight, doesn't waste your resources, and gives enough EXP to where repeated encounters with the enemy will let total EXP build up more quickly.

In some games, going for the strongest enemy works well enough but I've played many RPGs where the fastest way to grind involves fighting a relatively easier enemy over and over and said enemy gives you enough EXP and can be re-fought so quickly that the total EXP just adds up.
 

Ivander

Smash Legend
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I wonder how it would even work knowing how the Gamepad is so essential for X. I'd buy it again either way, still one of my favorite games of all time.
It actually wasn't that essential. Basically, if you were using the Handheld Mode for the Wii U, using the Features, like the Map, Map Travel or connecting Nodes(or whatever they were called. The things used for Mining and Credits and some other things), was much like pressing a button to switch between the game and the Map.
The only main difference was that if you were in TV Mode, you could simply just press wherever right away while your characters were still on the field. In Handheld Mode, you just forsook being able to check on your characters while you were checking the Map. Not that much different from the original Xenoblade, where you could press one of the buttons to just go to the Map.
That being said, thanks Ivander Ivander for giving out details on XCX, just asking, how long have you played the game?
For a while, although I can't say exactly how long as I used the trick to leave your game on so the game would keep farming for Credits and the other thing used for stuff(simply leaving it on will eventually stop giving you stuff unless you trick the game that you are active, like using a Fan and String to move the Control Stick every few seconds, since keeping the control stick in one direction forever eventually reveals your AFK status).
That being said, I played enough to understand the more advanced mechanics. But I do need to get back into it as I have this habit of forgetting to play again when something new comes out and it's been a long while since I last played it. Hopefully, I'll get a chance on the Week before the 25th.
 
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