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Social NintenZone Social 5 - Thanks, Everyone

Personal Highlight of the Mini Direct?

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Ura

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On the bright side, I've been slowly seeing people that I've never seen before popping into the thread over the past few weeks. Most of them haven't been regulars yet, but somebody's bound to stick around eventually.

Smash Switch should be the real spark that'll give the community new life, but with this amount of wait time for an announcement I've been going back to my original idea that it's an entirely new title so we probably won't see it until next E3 in that case.

Also don't think I don't see those Guests down there. You guys are welcome to join in aaaaany time. :3
I think the game will be announced in some sort of Direct in January next year and we'll see the first batch of character reveals at E3 next year. I also think there will be a huge speculation period from E3 2018-Holiday 2019 when I think the game will launch.

Should be interesting to see if nothing else.
 
D

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sorry, Im already extremely devoted to my Church of Niles
P U R G E T H E I M P U R E

Probably means 25 characters at launch.

inb4 more Roster ********

8 out of 25 characters use swords
1/3 of the cast uses swords
"We can't have characters from older games because we don't want too many sword users"

 

PsychoIncarnate

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King Kai's English actor is the only one that's definitely better than the Japanese

I heard he recorded while sick though
 

Aurane

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8 out of 25 characters use swords
1/3 of the cast uses swords
"We can't have characters from older games because we don't want too many sword users"

They realized swords are awesome and that the fanbase whines about nothing.

Wait for the quarter. It'll come.
 

PsychoIncarnate

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P U R G E T H E I M P U R E

8 out of 25 characters use swords
1/3 of the cast uses swords
"We can't have characters from older games because we don't want too many sword users"

1/3 of the weapon triangle is swords
 

powerprotoman

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so 25 characters in fe warriors hmmm place your bets on how soon we see tiki
 

IronTed

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I think the game will be announced in some sort of Direct in January next year and we'll see the first batch of character reveals at E3 next year. I also think there will be a huge speculation period from E3 2018-Holiday 2019 when I think the game will launch.

Should be interesting to see if nothing else.
That's reasonable. Smash 4 basically had 2 E3's to be hyped (2013/2014), so a 2018 announcement with a late 2019 release would follow a similar trend. Smash is one of the few games Nintendo likes to hype up for more than 10 months.

Where I disagree is the timing of the announcement. I think they'd show it at E3 2018, as it's probably the biggest announcement they have left to reveal this cycle.
 

mario123007

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If you'd have told me a Mario and Rabbid crossover happened and that it had XCOM style gameplay I'd have laughed at you.

If you told me it would have gotten some outstanding reviews, I'd have laughed harder.

Ever since E3, I thought it wouldn't be the mediocre game I had first imagined but...

From what I've seen, it deserves the stellar reviews.

I'm glad to be wrong here.
This is the year where we got a lot of things wrong about Nintendo.
Does anyone here play or know alot about Skullgirls? Because I am interested to get the PS3 version but I don't know how much stuff is in it compared the PS4/PS Vita/PC version.
I know fairly well about Skullgirls but I have never played it, it has to be one of the few non Nintendo platform game I want to play.
Their developer Labzero is working on Indivisible, which is also coming to Switch. I have said tons of times how it is possible for Labzero to port Skullgirls to Nintendo Switch once they finished Indivisible or just port it beforehand. Since fighting games seems to sell well on Switch, and Skullgirls is literally on every platform.
And as for more details I bet you already knew.
 
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Moydow

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1/3 of the weapon triangle is swords
You also have bows, tomes, and manaketes, which all exist outside of the weapon triangle (Warriors doesn't have stuff like daggers and staves). So six weapon categories, but swords (potentially) making up one third of the roster; dividing it up evenly, that would mean swords have double what they should.

I know we were never going to get 1/6th of the roster consisting of manaketes, but anyway.
 
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Ura

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That's reasonable. Smash 4 basically had 2 E3's to be hyped (2013/2014), so a 2018 announcement with a late 2019 release would follow a similar trend. Smash is one of the few games Nintendo likes to hype up for more than 10 months.

Where I disagree is the timing of the announcement. I think they'd show it at E3 2018, as it's probably the biggest announcement they have left to reveal this cycle.
It's something they would do though. Smash 4 was revealed in 2012 with no gameplay footage or anything.

If they just announced the game's existence in a direct in lets say January it would get people very hyped for E3 that year where they would show the game's gameplay and it's first set of reveals. Then would come the long speculation period with all the reveals and whatnot.

Personally I can't see them holding off Smash 5 past Holiday 2019.
 

Schnee117

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8 out of 25 characters use swords
1/3 of the cast uses swords
"We can't have characters from older games because we don't want too many sword users"

1/3 is fine considering the only characters using Swords are main characters plus the two OC who are also main characters.

Their point is absolutely correct, they just poorly timed the statement. So we can shut up ******** about that now.
Or not because the FE fanbase is beyond toxic

 
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IronTed

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It's something they would do though. Smash 4 was revealed in 2012 with no gameplay footage or anything.

If they just announced the game's existence in a direct in lets say January it would get people very hyped for E3 that year where they would show the game's gameplay and it's first set of reveals. Then would come the long speculation period with all the reveals and whatnot.

Personally I can't see them holding off Smash 5 past Holiday 2019.
That is true, it wouldn't be out of character to simply announce without anything to show.

I definitely agree that holiday 2019 is the latest, although now that they have Pokemon for their holiday title every year, they might release it before the holidays. Or they may want to have 2 big holiday titles. Or Pokemon might take a break that year, who knows.

So you're in the camp that Nintendo won't release a Smash 4 Deluxe, but rather Smash 5? Because I myself to don't see the former happening.
 

Knight Dude

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P U R G E T H E I M P U R E

8 out of 25 characters use swords
1/3 of the cast uses swords
"We can't have characters from older games because we don't want too many sword users"

1/3 doesn't sound so bad. I mean, there's 3 main weapon classes. And the only other main styles that come to mind are Archers and Magic users. Unless there's gonna be some Laguz/Beast fighters.

Then again, I'm not too invested unless we see Ike or Sothe or any of the Greil Mercs, but those guys are likely DLC. Well...Ike anyway.
 
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D

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1/3 is fine considering the only characters using Swords are main characters plus the two OC who are also main characters.

Their point is absolutely correct, they just poorly timed the statement. So we can shut up ******** about that now.
Or not because the FE fanbase is beyond toxic

No one is ******** though, all I did was state facts and quote the devs.

Besides, I don't see the problem with people criticizing the choices made on FEW.
1/3 doesn't sound so bad. I mean, there's 3 main weapon classes. And the only other main styles that come to mind are Archers and Magic users. Unless there's gonna be some Laguz/Beast fighters.

Then again, I'm not too invested unless we see Ike or Sothe or any of the Greil Mercs, but those guys are likely DLC. Well...Ike anyway.
The entire roster hasn't been revealed, for all we onow there could be more Sword users.
I'm not even banking on it being exactly 25 characters though, seems weird they'd indirectly reveal the roster size.

 

Moydow

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So, the Japanese website for ARMS now shows worldwide player rankings for Ranked Match:
https://www.nintendo.co.jp/switch/aabqa/dashboard/ranking/index.html?global-ranking

It seems the top-ranked player is actually from Germany, and not Japan or the US (though the rest of the rankings are mostly dominated by those two countries). Anyone here in the top 200 yet? :p

As for my own progress, I'm not quite in that list yet, but today I managed to reach rank 16, putting me among the "ARMS Master" ranks. I happened to play a bunch of matches against someone ranked in the top 50 along the way, and even managed to take a game off them, too! As for the other matches... well, at least I didn't lose all of them 2-0, I guess... But now I know I'm making progress, which feels good. :p
 

Professor Pumpkaboo

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It's incredible how many people misinterpreted that Gumball scene.
Guess people just see what they want to see.

There are 6 types of weapons in this game

thats what makes the gumball scene the best, it was proven correct right as the reactions happend

You also wouldnt belive that a trans gumball theory was real on tumblr.. actually its not that hard to believe it, ita pretty easy
 
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IronTed

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So, the Japanese website for ARMS now shows worldwide player rankings for Ranked Match:
https://www.nintendo.co.jp/switch/aabqa/dashboard/ranking/index.html?global-ranking

It seems the top-ranked player is actually from Germany, and not Japan or the US (though the rest of the rankings are mostly dominated by those two countries). Anyone here in the top 200 yet? :p

As for my own progress, I'm not quite in that list yet, but today I managed to reach rank 16, putting me among the "ARMS Master" ranks. I happened to play a bunch of matches against someone ranked in the top 50 along the way, and even managed to take a game off them, too! As for the other matches... well, at least I didn't lose all of them 2-0, I guess... But now I know I'm making progress, which feels good. :p
That's quite surprising, considering both the US and Japan have received ARMS far more enthusiastically than Germany.
 

Aetheri

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So, the Japanese website for ARMS now shows worldwide player rankings for Ranked Match:
https://www.nintendo.co.jp/switch/aabqa/dashboard/ranking/index.html?global-ranking

It seems the top-ranked player is actually from Germany, and not Japan or the US (though the rest of the rankings are mostly dominated by those two countries). Anyone here in the top 200 yet? :p

As for my own progress, I'm not quite in that list yet, but today I managed to reach rank 16, putting me among the "ARMS Master" ranks. I happened to play a bunch of matches against someone ranked in the top 50 along the way, and even managed to take a game off them, too! As for the other matches... well, at least I didn't lose all of them 2-0, I guess... But now I know I'm making progress, which feels good. :p
Top Ranked player has good taste...:p

Been a bit since I played Arms actually but I'm either Rank 16 or 17 so still a ways to go yet...
 

ChikoLad

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I made a post on r/dissidia geared towards compiling feedback on the Closed Beta, so that people can make a co-ordinated effort to address very particular issues with the game via the official feedback pages for the beta. I may as well copy-paste the issues I came up with there for the heck of it:

Network Infrastructure/Online Communications

-Matchmaking takes a long time, most of the time.

-Frame rate lag and input drops/delays are frequent in most matches, in particular I find my inputs for switching targets to drop most often, dunno if that's a specific bug tied to that input or not.

-I've had multiple softlocks while matchmaking. Sometimes it happens before the game has found any opponents. You know it's happened when you press Circle to back out of matchmaking, but it never goes back to the character select screen no matter how long you wait, forcing you to close the application. A similar thing can occur after you have been matched with other players. Normally, the game displays the stage you'll be playing on before it displays your teammates, but sometimes it never displays the stage, it will find you some teammates who you can communicate with while you wait, but since the game forgot to pick a stage, you're stuck there and once again have to close the application.

-IMO, the matchmaking feature itself just doesn't seem to do much to actually match you with players of your rank, or of a similar connection speed. I was encountering Gold A players as early as Bronze C, and my Y'shtola is currently at Silver C IIRC, but I often still get paired up with Bronze E or D players. This can be incredibly frustrating as players at Bronze E or D have probably played less than 10 matches and still haven't figured out how to play the game well. Most of them still try to play it like a 1v1 game so you're stuck trying to pick up their slack, having them never listen to your cries for support, or you're trying to summon but they never help you and then the enemies start trying to intercept you and you have to cancel it. And even if you play well, you still get negative matchmaking points, and if this happens enough, you drop a rank (this only happens in Silver Rank and above too, so the Bronze partners who were lacking in performance don't have anything to lose).

-While the character specific communication quotes are charming and entertaining, some of them are a bit vague and impractical. The one that stands out most is Y'shtola's quote for asking her party members to help her summon: "Let us place our faith in another". She's by far the character I have the most trouble getting a summon off with purely because I'm spamming this quote and nobody seems to listen, and I think it's because of how vague it is - it sounds like a generic "let's support each other!" friendship quote, and not asking your team members to help you summon. Almost every other character has the word "summon" in their equivalent quote so it's clear what you want from your party members. So yeah, in cases like this where character specific communication quotes favour personality over practicality, I think they could use some revision.

-Some animations and hitboxes seem to go screwy when the game is having connection issues, which can make fights get unpredictable. I assume this is just syncing issues, but they can be jarring. Like for example, you hit an opponent with a move that is supposed to send them plummeting to the ground (like Zidane's Up + X Bravery attack in the air), but instead they suddenly fly off into the distance midway through falling, even though nothing hit them on the way down and the game didn't even stutter or anything.

Game Mechanics issues

-The Guard mechanic seems to be one of the biggest points of contention for a lot of players, and I partially agree. Most of the characters are melee-focused characters, so guarding an attack and getting sent flying anyway is really nonsensical as it doesn't allow you to punish the opponent, it still knocks you back as if you weren't guarding and you are still stuck in a degree of hitstun, you just didn't take Bravery damage or give the opponent Bravery. However, I actually think this is fine for characters like Y'shtola, Terra, and Shantotto, who want to be keeping their distance from opponents anyway - they're rewarded for guarding by being sent away from their opponents, which is exactly where they want to be (the magic bubble effect also fits them since they are magic casters). But for melee characters like Cloud and the Warrior of Light, they shouldn't be sent flying when they successfully guard, it should function just as it did in the original Dissidia games where the opponent bounces off and is momentarily stunned, giving you time to counter if you timed your Guard correctly. As for melee characters blocking projectiles, they should simply nullify their effects, or in the case of smaller projectiles, they should be reflected back at the caster, just like in the original Dissidia games. It would make the Guard mechanic far more interesting and rewarding for melee characters to use.

-I think a lot of characters have far too much end lag on their moves, making them more punishable than they ought to be. "Fast" character like Zidane and Lightning feel just as punishable as powerhouse characters like Cloud and Dark Knight Cecil. Overall, the game feels slower than the previous Dissidia games, which is a shame because I think there's a better flow to it with some actions (like how you can now rush opponents into the ground or wall and they don't get immediate iFrames, it only happens after a HP attack or three instances of being wall rushed by Bravery Attacks), and the movement controls feel smoother (at least in offline play, lag makes them feel clunky but that's just lag for you), but characters I used to love playing feel less enjoyable because they're nowhere near as nimble as they used to be, everyone basically feels like how Cloud felt to play in the original games, if not even slower.

-HP attacks feel way too slow in general, resulting in there being very little KO confirm options in the game. They were slow in the original games, but not this slow on average, and they had tighter homing, plus you had those special "Brave Attack to HP Attack" combos that could be unlocked in the original games, as well as the chase mechanic. Here, it seems like the only way to securely snag KOs for most characters is to build your Bravery to beyond 3,500, switch targets immediately, fly over, and try to sneak up on an enemy who's occupied with other teammates. You can wall/ground rush opponents with Bravery attacks and follow-up with an HP attack, but that's a lot more situational, and your opponent can still tech it before they hit the ground. Granted, sneaking up on characters with HP attacks is the intention with some characters, mainly the Assassins, but even most of the Vanguards feel like they don't have very reliable options. I feel like Marksman characters and Specialists pulled the biggest straw regarding HP attacks because some of them are just ridiculously good compared to the melee characters (Firion's Vortex of Arms and Y'shtola's Holy come to mind, and it's for that reason I find them to be two of the more fun characters to play as. Vaan is in a similar boat, since he's entirely designed around using HP attacks almost constantly). Some characters are always going to be better than others in regards to HP attacks but I feel like the gap is far too skewed, at least based on the beta (I know there are already other HP attack options for the beta characters in the arcade version). Some moves, like Lightning's Razor Gale, literally seem non-functional - it's supposed to home in on the enemy, but it's way too loose to hit anything, and it's far too slow to hit at close range most of the time.

-IMO, target switching should go up and down a linear list of your opponents, and not be based on who's physically to the left or right. It's far too difficult to keep track of all of your opponents and where they're at relative to you when the camera focuses on just one opponent at a time, and the game lacks a free camera mode like the original Dissidia games.
 

Schnee117

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No one is ******** though, all I did was state facts and quote the devs.
Please, it's beyond obvious what your stance is.

Besides, I don't see the problem with people criticizing the choices made on FEW.
Everyone complaining fails to see the bigger picture that the devs saw before thinking "By focusing on less games in the series (and as such less main characters) we can represent more classes and weapon types thus more different gameplay styles"

I'd love to see Ike, Hector, Black Knight, Sothe, Ranulf, Critania, xX_L00T420_Xx, Soren, Lyn, Cormag, Jaffar, Hello my name's NINOOO and the like but fact of the matter is most of those characters wouldn't make it if they did use every game in the series anyway.

 

Chrono.

...
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I swear, there is nothing more frustrating than watching something when at the moment most characters are doing things that piss you off.
 

Coricus

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I swear, there is nothing more frustrating than watching something when at the moment most characters are doing things that piss you off.
This is why every time I see something where the characters start engaging in what Doug Walker calls the "Liar Revealed" trope my brain starts shutting down.

It's been done a thousand times and it's always the most unintelligent genre blind way to go. The protagonist isn't likeable, everyone else is just a ticking time bomb to spout off at them the instant they get exposed, and the villain's just off doing their own thing. There is no such thing as a likeable character in the average Liar Revealed plot, none are without sin.
 

Knight Dude

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I swear, there is nothing more frustrating than watching something when at the moment most characters are doing things that piss you off.
What exactly were you watching?

Was it the Flash? Because Barry's weak ass friends hold him back.
 
D

Deleted member

Guest
Please, it's beyond obvious what your stance is.
Implicit does not mean explicit
Everyone complaining fails to see the bigger picture that the devs saw before thinking "By focusing on less games in the series (and as such less main characters) we can represent more classes and weapon types thus more different gameplay styles"

I'd love to see Ike, Hector, Black Knight, Sothe, Ranulf, Critania, xX_L00T420_Xx, Soren, Lyn, Cormag, Jaffar, Hello my name's NINOOO and the like but fact of the matter is most of those characters wouldn't make it if they did use every game in the series anyway.
That's not the point of the criticism though.
I'm not gonna start a discussion of this because I'm not really in the mood for it but people need to realise the complaints aren't about not having their favorite characters.

 

ChikoLad

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This is why every time I see something where the characters start engaging in what Doug Walker calls the "Liar Revealed" trope my brain starts shutting down.

It's been done a thousand times and it's always the most unintelligent genre blind way to go. The protagonist isn't likeable, everyone else is just a ticking time bomb to spout off at them the instant they get exposed, and the villain's just off doing their own thing. There is no such thing as a likeable character in the average Liar Revealed plot, none are without sin.
Except for the ending of Death Note (the anime, not the Netflix movie which I haven't seen yet).

Matsuda was /ourguy/. He did the right thing.
 

Chrono.

...
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What exactly were you watching?

Was it the Flash? Because Barry's weak *** friends hold him back.
Continuing my big Yugioh watch, it's Yugioh Arc-V.

Granted, I'm not talking about the main characters in this case, just some new characters introduced in this arc.
 
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I wanted a burger today.

I decided I would get "everything on it" today, because i've literally never had that before. And why not try it now when I can.

lettuce, cheese, tomato, onion, pickles, and of course the bun and patty.

Get home to eat it

MFW they forget the pickles.
 

Opossum

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Okay, twenty five characters supposedly at launch, eh? Prediction time.

Confirmed:

Warriors - Rowan, Lianna
Shadow Dragon - Marth, (Tiki)
Awakening - Chrom, Robin, Lucina, Lissa, Frederick, Cordelia
Fates - Corrin, Ryoma, Xander, Takumi, Leo, Hinoka, Camilla

So far that's sixteen, not including Tiki and not including Female Robin as separate.

Tiki is basically confirmed due to the amiibo, so let's say seventeen. That leaves about eight characters. I vaguely remember them saying there was at least one more Awakening character left, and Azura is incredibly likely, so most of the rest will likely be from Shadow Dragon.

Prediction for remaining characters: Caeda, Minerva, Merric, Draug, one out of Camus or Jagen, Azura, and at least one out of Virion and Tharja.

The issue comes with whether or not villains or character variants get cards, and if npcs get them or not. If, say. Female Robin gets her own card, for example, I'm much less confident in Tharja's odds, for example.

Justifications:

Caeda - Plot important, popular, basically the quintessential Pegasus Knight, Marth's betrothed, wields a legendary weapon
Minerva - Plot important, popular, gives us another Wyvern Rider, gives us another axe, wields a legendary weapon
Merric - Minor plot importance, gives us another Mage, Marth's best friend and eventual brother in law, wields a legendary weapon
Draug - Early recruit, mostly on here to give us an armored knight. Can wield whatever they want him too. He was also in TMS
Camus/Jagen - Jagen if they go for plot relevant/early recruit, Camus if they want popularity. We'd finally get a Lance Paladin.
Azura - Basically the second most important Fates character after Corrin, gives us another lance. Popular.
Virion - Gives us a second bow, minor plot importance, IS put him in TMS and gave him as the canon fourth unit in Heroes
Tharja - Popular, gives another tome, TMS


Of these, if some drop off due to villains or alts getting cards, I'm least confident in Draug/Virion/Tharja, otherwise known as the TMS trio. :p
 
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PsychoIncarnate

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OMG they are just DRAGGING OUT battle of the gods

They should have just started Super AFTER the movies
 

Schnee117

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the complaints aren't about not having their favorite characters.
It's a ****ing crossover.
All of the complaints I see everywhere but here and GAF (which can't seem to let go of "Muh swords!!!!!!
" for some reason) are primarily about the characters.

 

DarkAuraful

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Okay, twenty five characters supposedly at launch, eh? Prediction time.

Justifications:

Caeda - Plot important, popular, basically the quintessential Pegasus Knight, Marth's betrothed, wields a legendary weapon
Minerva - Plot important, popular, gives us another Wyvern Rider, gives us another axe, wields a legendary weapon
Merric - Minor plot importance, gives us another Mage, Marth's best friend and eventual brother in law, wields a legendary weapon
Draug - Early recruit, mostly on here to give us an armored knight. Can wield whatever they want him too. He was also in TMS
Camus/Jagen - Jagen if they go for plot relevant/early recruit, Camus if they want popularity. We'd finally get a Lance Paladin.
Azura - Basically the second most important Fates character after Corrin, gives us another lance. Popular.
Virion - Gives us a second bow, minor plot importance, IS put him in TMS and gave him as the canon four unit in Heroes
Tharja - Popular, gives another tome, TMS


Of these, if some drop off due to villains or alts getting cards, I'm least confident in Draug/Virion/Tharja, otherwise known as the TMS trio. :p
If we go by TMS appearances then there's also Lon'Qu since he appeared as a boss in Yashiro's episode, but even I'm just making a wild guess here.

But seeing how you're basing your predictions also on popularity, I'd doubt his popularity status reaches the level your predicted candidates enough for him to be relevant anyway so. :ohwell:

Edit: I completely forgot about Navarre in the game whoops
 
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PLATINUM7

Star Platinum
Joined
Nov 15, 2013
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PLATINUM7
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1246-8735-0293
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Please, it's beyond obvious what your stance is.



Everyone complaining fails to see the bigger picture that the devs saw before thinking "By focusing on less games in the series (and as such less main characters) we can represent more classes and weapon types thus more different gameplay styles"

I'd love to see Ike, Hector, Black Knight, Sothe, Ranulf, Critania, xX_L00T420_Xx, Soren, Lyn, Cormag, Jaffar, Hello my name's NINOOO and the like but fact of the matter is most of those characters wouldn't make it if they did use every game in the series anyway.

I honestly don't care about the conversation taking place here but I liked the post just for Nino.

Kitchen Nightmares is addicting. I had one video recommended to me once and 12 hours later I finally stopped watching the videos.

Kitchen Nightmares is also playing on TV again in Australia so now I can rewatch the full episodes. :)
 
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