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Don't let Gwen see this.
He's definitely a guy though, his voice, use of pronouns and reaction to Riko all confirm it.@Shishœ
Hope you have catch up to Made In Abyss episode 6...
I saw Chibi review he thinks that Marulk is probably a trap since Reg ask her if she is a girl... it explains a lot why they gave her a slightly more mature voice though
I still can't tell after well... I read the manga Marulk saved Reg and Riko she was punished to hang naked just like how Riko did back in the orphanage and a short info chapter 16.5 of vol 2 shows Marulk hang naked but I still can't tell since Marulk's private spot was block by Reg who looks blushed and said "irredeemable!"... and Japanese Wikipedia the sort of play it safe when mentioning Marulk's gender, they only mention Marulk did use male nouns to introduction, so it's a confirm but non canon that Marulk is a he.
The anime really portray Ozen very well compare to the manga, not only her voice but her expression is just lit.
I just can't wait for the next episode where thing's gonna get real... or not...
I SWEAR TO ****ING GOD KOEI HOW STUPID ARE YOUThe twins originally were considered to wield an axe (Rowan) and a lance (Lianna), but due to the Weapon's triangle, they figured it'd be best to have them use swords to ease players into the mechanic
Called it-Characters can only use one weapon, they can't switch at all.
Koei makes better decisions than IS, it seems-As some expected, Lucina was one of the characters Nintendo and IS insisted on being playable. The reasons why they weren't on board with her originally was because she was a child character and she wielded a sword, it got to the point where the team had to ask Nintendo/IS if she should be included and if they didn't push for her she may very well have been excluded.
How about no?-There are more Awakening characters coming
"Kinda"Chrom and Robin called "Each other's half." dats kinda ghey
She wants his magical horse DThe developers commented on that one girl from the Nintendo E3 preview that really liked Xander. They laughed.
Agree and like I said,He's definitely a guy though, his voice, use of pronouns and reaction to Riko all confirm it.
And if he wasn't, Reg wouldn't have brought it up
- In a way I KIND OF get the whole "ease into the triangle with swords" thing. A lot of the time the first enemies you face in these games are axe-wielding bandits or pirates. Starting with the weapon that beats these makes the transition slightly easier.Another FE: Warriors developers interview came out, and this one had some nice details about the background of the game.
-The twins originally were considered to wield an axe (Rowan) and a lance (Lianna), but due to the Weapon's triangle, they figured it'd be best to have them use swords to ease players into the mechanic.
-Characters can only use one weapon, they can't switch at all.
-As some expected, Lucina was one of the characters Nintendo and IS insisted on being playable. The reasons why they weren't on board with her originally was because she was a child character and she wielded a sword, it got to the point where the team had to ask Nintendo/IS if she should be included and if they didn't push for her she may very well have been excluded.
-Based on the child comment, it sounds like the developers weren't sure if to use the children either as if Lucina wasn't playable, they would've been completely ignored. Lucina being in does allow for the rest to come in, but it doesn't seem like they'd be a priority and we probably wouldn't get too many as a result.
-They split the character choices into four categories: S were characters that would be strange to be ignored (ex. Robin), A were characters that were plot important (ex. Lissa), B are for those who are strong or have fond memories (not sure what they mean by this, popularity perhaps?), and C were for characters that would be OK to add. Due to large amount of characters in S and A, B had a very limited number of additions. However, considering they didn't mention anything about C, I imagine that means we'll probably get at least one Agitha-type character in the game.
-When picking characters, there were a lack of Axe wielding characters, so Frederick and Lissa were given Axes to help balance the roster.
-Magic is not included in the Weapons Triangle, the same likely holds true for Stones and Bows.
-There are more Awakening characters coming, along with Fates and Shadow Dragon.
Also, it's been confirmed that there are monsters in the game, more then likely serving as our Risen or Terrors.
It's good to see it back and it does make sense he'd use it since it probably requires less stamina then Blue, I wonder who he's using it on.
Then you getcha cold drinks, two dollar!If we do getcha ices
I dunno.My main problem with FEW is how much of a ****ing deal they're making the Weapon Triangle to be.
The only game it even has any real significance is Heroes, every other game is just a -/+1 damage and +10/15 hit/avoid, it was never a incredibly important mechanic but everytime, IS and others deal with it like it's the Type Matchups in Pokemon.
If they didn't have this stupid forced RPS in a Warriors game, we could have gotten more variety.
As a fyi, the only thing we know the WT does in FEW is a slight damage boost/reduction and the ability to hit nearby enemies with the Finishing Moves.
I thought I also heard it allows you to get Finishing Moves in on Captains, when you otherwise can't. Which would make it very important here (though also an undesirable mechanic).My main problem with FEW is how much of a ****ing deal they're making the Weapon Triangle to be.
The only game it even has any real significance is Heroes, every other game is just a -/+1 damage and +10/15 hit/avoid, it was never a incredibly important mechanic but everytime, IS and others deal with it like it's the Type Matchups in Pokemon.
If they didn't have this stupid forced RPS in a Warriors game, we could have gotten more variety.
As a fyi, the only thing we know the WT does in FEW is a slight damage boost/reduction and the ability to hit nearby enemies with the Finishing Moves.
It's RNG, that small percent MAY save you but most of the time it's trivial.I dunno.
I think I got saved multiple times because of those small percentages.
HW's roster didn't suffer to make it fit the Elemental Weaknesses(at least in the base roster, there's a lot of Darkness and Light elements comparef to the rest)I thought I also heard it allows you to get Finishing Moves in on Captains, when you otherwise can't. Which would make it very important here (though also an undesirable mechanic).
Also it's not uncommon for Warriors games to have Weapon Triangle-esque mechanics. Even Hyrule Warriors had elemental weaknesses.
hold up, this is new to meApparently the extended theme for "Totally Spies" was extremely inappropriate for the shows actual target audience...
Oh my goodness Koei. Please don't **** it up by swarming the roster with swordsmen. My interest is starting to degrade now.-The twins originally were considered to wield an axe (Rowan) and a lance (Lianna), but due to the Weapon's triangle, they figured it'd be best to have them use swords to ease players into the mechanic.
So my yaoi for them in canon now, perfect
- Chrom and Robin called "Each other's half." dats kinda ghey
idk man, 40 characters comparirs to whatever you game has seems good to meEvery FEW interview makes me even more glad I went for Fate/Extella
It's not like a bigger roster equals better character selection(I'm not even gonna bother with gameplay because I know FEW will play even better than HW)praline why is the Splatoon trying to keep us apart ;;
So my yaoi for them in canon now, perfect
idk man, 40 characters comparirs to whatever you game has seems good to me
I'm still so mad about that fight against the guy with the Darkness Deck. Not just the convoluted and nonsensical way Yugi uses to win but the fact that hiding your field makes no sense when your opponent NEEDS to see your cards to make sure you ain't cheating.Started watching the original Yugioh subbed last night.
The first season is hilarious, you can tell the rules of the actual card game weren't established yet because they do whatever the **** they want. It honestly makes me care less about the duels, luckily I know things normalize by the Battle City arc.
Aside from that, I was surprised to see the Heart of the Cards wasn't just something added in the dub.
seeing how I started with fates and half my fav characters are from there, Im good with thatIt's not like a bigger roster equals better character selection(I'm not even gonna bother with gameplay because I know FEW will play even better than HW)
In some cases, it helps because it means you can get a more diverse selection that's more than just the main cast.
But... FEW doesn't take advantage of that, only three(four if you count MotE) games are represented, not even 1/4 of the whole franchise. Comparing that to Fate/Extella:
-5 F/Stay Night Servants
-5 F/EXTRA Servants
-2 F/Apocrypha Servants
-1 F/Zero Servant
-1 F/EXTRA CCC Servant
-1 F/Extella Servant
-1 F/Grand Order
It hits most of the franchise, only having nothing from Strange Fake, Prototype(for obvious reasons) and the magical girl spin-off which I don't think even has any original Servants.
Note that this is technically an EXTRA game, not a crossover.
Also to note is that most of these have appeare ces other than their original ones such as Gilgamesh and Artoria in Zero, the EXTRA Servants in CCC for obvious reasons and basically everyone in F/GO because that's canon Gacha hell
FEW is gonna have a ~35 character roster where there's, like, 5 characters from SD at most amd the rest is all Awakening and Fates
I'm still so mad about that fight against the guy with the Darkness Deck. Not just the convoluted and nonsensical way Yugi uses to win but the fact that hiding your field makes no sense when your opponent NEEDS to see your cards to make sure you ain't cheating.
Welcome to the wonderful world of "all modern Nintendo games"From what I'm hearing from some early inpressions of MSR is how well the 3D function is implemented in the game...Based off of the downloadable trailer on the 3ds eshop it definitely looks nice as well (still not sure if I'll actually be playing for extended periods of time with the 3D on though)...
I'm starting to notice something with Metroid and its implementation of features on Nintendo consoles...
Metroid Samus Returns and the 3D function on the 3DS...
Metroid Prime 3 Corruption and its use of pointer controls on the Wii...
Suddenly I'm becoming more anxious for Prime 4 when it comes on the Switch and how it will implement the Joy-con and possibly the HD Rumble...
My point was that a lot of people seem to think that these Metroid games are some of the best examples of these functions...Welcome to the wonderful world of "all modern Nintendo games"
Eh, I'm not too worried. I think Nintendo know how much Prime 4 need to success due to people reaction and the fanbase. So they probably do something "cute" with the joystick and all that, but not the whole game on it. I mean, the good 3D in MSR is just that: some nice 3D effect, it doesn't affect the gameplay in any way. And Prime 3 was on the Wii, the console where almost everything needed to have motion control, and for the actual gameplay, the game played just fine! Heck, the Wiimote + Nunchuk was so good that they rereleased PM1 and Echoes with those same control, and they worked just fine too. So, I think there is nothing to fear for now. (The only Metroid Wii game with "bad" control was Other M, and even then, it' because Sakamoto didn't want the nunchuk to be with the Wiimote for "nostalgia" purpose.)From what I'm hearing from some early inpressions of MSR is how well the 3D function is implemented in the game...Based off of the downloadable trailer on the 3ds eshop it definitely looks nice as well (still not sure if I'll actually be playing for extended periods of time with the 3D on though)...
I'm starting to notice something with Metroid and its implementation of features on Nintendo consoles...
Metroid Samus Returns and the 3D function on the 3DS...
Metroid Prime 3 Corruption and its use of pointer controls on the Wii...
Suddenly I'm becoming more anxious for Prime 4 when it comes on the Switch and how it will implement the Joy-con and possibly the HD Rumble...
I wasn't expressing worry...I'm looking forward to how its going to be implemented in Prime 4...Eh, I'm not too worried. I think Nintendo know how much Prime 4 need to success due to people reaction and the fanbase. So they probably do something "cute" with the joystick and all that, but not the whole game on it. I mean, the good 3D in MSR is just that: some nice 3D effect, it doesn't affect the gameplay in any way. And Prime 3 was on the Wii, the console where almost everything needed to have motion control, and for the actual gameplay, the game played just fine! Heck, the Wiimote + Nunchuk was so good that they rereleased PM1 and Echoes with those same control, and they worked just fine too. So, I think there is nothing to fear for now. (The only Metroid Wii game with "bad" control was Other M, and even then, it' because Sakamoto didn't want the nunchuk to be with the Wiimote for "nostalgia" purpose.)
Oh, sorry then, I saw "anxious" in your post and I thought that you were worried about Switch control in Prime 4. So I wanted to reassure you on that, but I am glad you are OK then.I wasn't expressing worry...I'm looking forward to how its going to be implemented in Prime 4...
And given how Nintendo's handling things on the Switch (looking at games like Arms) whatever control scheme they come up with will likely be optional instead of forced...heck the 3D function was always an optional feature on the 3DS from the beginning so its not going to be a hinderance if it bothers me anyway...
Yeah...I was referring to the 'I WANT IT NOW!' definition of anxious...Oh, sorry then, I saw "anxious" in your post and I thought that you were worried about Switch control in Prime 4. So I wanted to reassure you on that, but I am glad you are OK then.
Oh yeah, that's pretty different indeed.Yeah...I was referring to the 'I WANT IT NOW!' definition of anxious...
This is why we need a Warriors game based off of a Nintendo IP Sakurai's worked on. Good luck being less inspired than Zelda with that.I'm not necessarily convinced the core gameplay of FE Warriors will be better than Hyrule Warriors yet.
Zelda has a much more diverse cast of characters to work with when it comes to abilities and weapons the characters use in their own series so, even if FE Warriors takes liberties like giving Frederick an axe and such, I don't see the playstyles being more diverse than Hyrule Warriors. Especially since you could change to different weapon types with some characters in Hyrule Warriors, which we apparently can't do in FE Warriors (though maybe "class changing" will be the equivalent).
And if you really can't use finishing moves without weapon advantage in FE Warriors, that's a huge downgrade from Hyrule Warriors in that regard (where finishing moves were initiated by evading an enemy's special or exploiting an opening with items and attacking back while they are open to deplete a gauge).
I'm hoping it has the same general level of polish and that they give it some unique modes or something to make up the difference, but it's not gonna have as much variety in playstyles based on the source material alone, which is a huge disadvantage to it.
Arin Hanson confirmed Tsundere for Sonic.
I'm honestly shocked how little covers we've heard for both Infinite's theme and Fist Bump.Arin Hanson confirmed Tsundere for Sonic.
https://www.youtube.com/watch?v=e60G9pxOE-Ygod damn... my uh time of the month has me feelin like Im getting punched, these cramps are killer
hold up, this is new to me
well Ill be damned. I didnt know the song was like that, I kinda like it