>Annoying RNG
90% is 90%, chances are only, that: chances. Gods, I'm getting so tired of hearing complaints about this. No hit is guaranteed, every single one of them is going to be a gamble unless it's actually 100%. I get that it can be annoying to lose an unit because of low rolls but I'm tired of people blaming the game for something that's a basic concept.
>Faye is the worst playable character of the 3DS era
Pickle guy is. I'm sorry but there's no way around this. At least Faye has one good support and is actually a good unit
>Bad map design
I get that this is a common complaint but overall? No. There are some bad maps(that they insist on getting reused for ****'s sake 1-6 was bad from the start) but most are actually pretty good. And a lot of players don't reaise it but Echoes' map design focuses on two things: enemy unit placement and freedom.
The enemy unit placement is done in ways that make you actually care about where you place your own units. Because the focus of Enemy Phase is surviving it, not killing a bunch of stuff by throwing one unit into the enemy lines, since many mechanics and enemy stats favor Player Phase combat.
Then there's the freedom the maps give you, there are various ways to complete the maps in Echoes, alongside the unlimited use of spells like Warp and Rescue which allows for much more movement than normal.
One thing I realised in Conquest is that I always used the same strategy no matter how many times I played it because any other way would be severely punished. In Echoes, you can do about anything and you're not punished for trying different strats, and you can see it since Act 1 with things like 1-5 where you can take the Cavaliers first or the most known example in 1-7 where the whole map is a playground.
It may be just me, but I believe freedom in gameplay should be favored a pretty layout for a map.
And no, Nuibaba's Abode and BOAT maps aren't bad, like, what?
And lol @ Last Bastion complaint. Yeah, because the game gives you two Warp users for nothing. I can understand not having Tatiana's but if you somehow don't have Warp on Silque that's on you.
>Lack of varied victory conditions
Did we forget the fact Gaiden was a NES game? Because I don't think defend or escape chapters could even be implemented at the time. And, you know, Echoes didn't change maps outside of enemy placement in Hard Mode, thankfully(compare Rudolf's Normal and Hard maps and you'll know what I mean).
Besides, it's not like they could put those even if they wanted because of how the world map and battles work.
And then he says Awakening did this better when it has the issue of goddamn too many reinforcements in Rout chapters and actually having the ability to implement varied conditions
>Boring gameplay and lack of replay value
Like, alright, I get it, opinions, but NO, HE PRESENTS THEM AS OBJECTIVE FACTS LIKE THE REST OF THE VIDEO JFC
>Bad story, lack of scope and bad pacing
The first one he focuses entirely on forced moments(which really are only two instances from Celica, duration may vary), ignoring how Echoes breaks with most FE cliches.
The second is outright wrong because YOU'RE FIGHTING A GODDAMN WAR THAT TAKES THE WHOLE CONTINENT AND YOU KILL GOD AT THE END. This is the standard size of scope for FE and it's actually one of the most war-focused.
And the pacing issue he mentions is... non-existant??? Like, someone help me here if there are actual points to this(because he doesn't mention any) but the pacing is done really well and gives each arc enough time.
>Bad support convos
Yes, they are simple but they are in no way bad. I have some issues with how some characters were handled(such as Saber and Genny having the worst possible support options, like, yeah, let's give them only one support with characters that shouldn't be near them or have a 50/50 chance of not being recruited)
But, like, "small talk" and "pointless"? And he uses Tobin and Kliff' supports as an example despite it actually developing both of them. There are some that are bad tbh but most really serve to develop the characters and there's not a single one that's just used for comedic effect. And what's the problem with base convos being used for development? This actually puzzles me.
And the counter argument to "there are less supports because of voice acting" is simply dumb: it's not because ot'll overwork the VAs, it's because Is can't pay them. This is the first fully voice acted FE game, IS is making a pretty big jump here when they used set reaction lines in the last two games plus some cutscene voice acting.
>"These character's backstories and personalities have already been estabilished"
HAHAHAHAHAHAHAHAHAHAHAHAHAH
This is just proof he didn't do any research on Gaiden