Mfw you spend more time trying to fix the speed of your emulator than actually playing it
Someone explain to me how Erik wasn't executed and why Eliwood never told his son to not go to Laus for help because they're a bunch of backstabbers?
Rip Erk and Bartre and also Karla technically, none of you were worth a reset
Also, Eliwood is taking little damage and actually being able to kill things, did he get RNG blessed in two chapters or what?
Which one? I only have Awakening. I got it like 4-5 days ago and it is amazing!
Anyways, imma play some Undertale!
Hector's Story or Hector's Mode is from FE7
It's unlocked after beating Eliwood's Story and it's basically the same but with Hector as the main lord and this the story is from his perspective, harder than EM and with some characters and chapters added
I think deserts are about my least favorite kind of video game level.
There seem to be a couple of different reasons I have for this. One of them is that deserts are usually home to some fairly unpleasant gimmicks. The other is that deserts are one of the few biomes to be naturally only a certain variety of shades in video games, essentially making them nextgen brown by default.
To elaborate on the gimmicks, there are quite a few deserts I've seen that have something dragging them down in some way in terms of level design. Some of the ones in more open environments like Ratchet and Clank, various block crafting games, and Xenoblade Chronicles X avoid it, although the last one suffered badly from the latter problem I had concerning artstyle where the other two dodged having too many issues there. But then you have other games that have at least one. . .quirk. Racing against flowing quicksand or crushing buildings, having to constantly pull light switches or die when you just want to progress, having to constantly heal your heat stroke, constantly having a sandstorm whip you in the face. Heck, most of these examples are from pretty well liked games. But no matter how much the designers think it boosts immersion, it actually takes me OUT of the game for a bit because you're frustrated at all the hoops the game is trying to force you through.
Plenty of other environments have irritating gimmicks as well, but deserts are distinct in that at least most of the other irritating environments are a bit more pretty in how they're handled. Every desert I walk into in games with a very small number of exceptions has been basically nothing but brown, brown, brown as far as the eye can see. Even a blue sky might help a little, but in some games you don't see the sky and in others it's choked by sand and brown as well. Perhaps something with blue skies and red sand would be a suitable change of pace. Deserts like that exist in real life, but you wouldn't know it from many video games.
That isn't to say I don't have qualms with other level types, it's just that I have them slightly less so.
Grasslands are fun enough to play in, but I've seen so many in games that I feel very bored looking at many of them. They're how every game and their mother starts. I wish it wasn't used in so many games as the tutorial level as opposed to any other level in the game, and I wish they looked a little prettier and more varied. Perhaps the grass needs some flowers or something and early video game graphics just couldn't handle having enough flowers to make a difference. We're still not seeing fields of tiny brightly colored flowers in modern grassy starting areas either, though.
Water levels are mostly frustrating because they A. slow you down and B. force you to obey the whims of a air meter. Give me a swift swimming character with scuba gear or some other way to avoid drowning indefinitely and they'd probably be a lot more fun.
. . .Well, unless they went the Mega Man 9 route and messed with your jump physics in the opposite direction while also leaving a ton of one hit kill obstacles everywhere. Still way better than air meters and slowdown, bu- *dies on spikes*
And then there's ice levels, which. . .I haven't done very many of these, so I think my main issue is when they request I do puzzles or have some level of precision in them. And cold damage. But. . .I gotta be honest. That one slide on Valak Mountain? Where you have to leap onto a cliff wall and grab it in a fraction of a second or you'll fall into the hot spring below? The one where you die if you aim your jump wrong? That's probably my worst ice level situation.
I probably have issues with most other types, too, but this was just the stuff off the top of my head.
*Comes back from playing FE7*
*Sees this*
*War flashbacks kick in*
"Pent stop killing everything! I need that exp!"
FE Maker, last time I checked, is already being made by the old FE creator. I think it was called SRPG Maker?
That being said, FE Maker would be really neat, although I wonder which palettes they would choose. I mean, you have NES/SNES/GBA/Radiance/DS/3DS styles for Fire Emblem. Would they go NES/SNES/GBA/3DS? Or NES/GBA/DS/3DS?
And hey, generics can be pretty good(and also pretty as shown by Awakening and Fates). Heck, in Conquest, you had that Ninja with Poison Strike & Grisly Fang and the RallyMan. I think an FE game where it's only your main lord as the only unique character and the rest of your units are generics(like in DQ3) would be an interesting concept for an FE game.
Well, in Fates, you can actually capture Generic units. They aren't and won't be as good as your main units, but in the case for Conquest, Capturing generics can potentially give you good units if your main units are RNG'd. That being said, you can't do a Generic only-run until Chapter 8 where you get the character who can capture units.(I believe it takes longer to get them in Revelations.)
NES/SNES/GBA/3DS would be my bet, I don't think anyone wants to be reminded of how the DS games looked
I'll look up that SRPG Maker later though
As for generics in Fates, yeah, they're really cool
Seriously, the class designs(at least the pronoted units) look SO good
Just look at Berserkers, Great Knights and Generals
Also, you can get generics from the Einherjar shop too, though capturing is more efficient
And hey! Haitaka is one of the best units in the game! Granted, he isn't a generic but he is capturable and I won't just stand here while my man gets ****ted on!
Lance B-Rank, free Rally Def and Strong Riposte, only Spear Fighter(besides generics) in Conquest and those growths are better than some playable characters