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Social NintenZone Social 2.0: Remember That Time Candle Jack Visited Swa

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True Blue Warrior

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D

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Unpopular opinion of the day :
Kid Icarus: Uprising didn't age well already.
 

aldelaro5

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Wait, did I really say that? I don't recall that.

Ah, well. It must have been an important day for you, but for me? It was just another day I spent time browsing Smashboards.


Different games, done by different designers, following different ideologies.

That's all it needs to be said.

Also, thanks @ Chrono. Chrono. for sharing the new Project X Zone 2 trailer.

On Street Fighter V, they really are bringing pretty much the entire Alpha cast back, aren't they?
You kept linking a comic where shulk was going crazy on a book so you kinda meant it that way :)

(and btw it;s because you tagged me twice that I remember it).
 
D

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Unpopular opinion of the day :
Kid Icarus: Uprising didn't age well already.
I'll give one of those a shot, and before I state said opinion, just as a disclaimer I actually never enjoyed Kid Icarus Uprising namely due to the controls. With that said...

I don't consider video games "aging" via mechanics just because newer mechanics come out that become the accepted norm. I feel as if, because video games are merely digital and the only thing that actually ages is the cartridge itself, games don't age but are merely just done in a different style due the time that game was made and what was available.

I honestly consider any game from years back on the same level as games today in the sense that they are games just in different styles.
 

Guybrush20X6

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I wonder if KI:U would be any better with n3DS support. Maybe not as much as I'd like.
 

Parallel_Falchion

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I have some...problems with Hyrule Warriors Legends
-I paid $80 for the original game + DLC, now I need to buy another $40 game for more DLC? I can pay for it, that's fine, but this is steep for something that should be (and hopefully will be) downloadable on its own.
-The Wii U already can't quite handle everything Hyrule Warriors wants to do. How the hell is the 3DS going to manage?

That said, the Windwaker content itself looks super hype. Windwaker is my favorite Zelda game, so I'm pretty thrilled it's getting this treatment.
 

TheAnvil

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I think more people need to realise that there's a big difference between stereotypes and racism.
 

Soul.

 
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Don't port it to Wii U; that console is dead. Kappa

Port it to the 3DS' successor!
 

LIQUID12A

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If Xenoblade can be made to work on a N3DS, then Kid Icarus Uprising can be made to work on the Wii U and/or NX.

I'd like it, personally.
 

Kenith

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Don't port it to Wii U; that console is dead. Kappa

Port it to the 3DS' successor!
Honestly if we got a new handheld that was as powerful as other handheld consoles by Nintendo I'd use it more than my Wii U.
Just with a bigger screen. Maybe it ends up being two gamepads slapped together, I dunno.

Also,
I have some...problems with Hyrule Warriors Legends
-I paid $80 for the original game + DLC, now I need to buy another $40 game for more DLC? I can pay for it, that's fine, but this is steep for something that should be (and hopefully will be) downloadable on its own.
-The Wii U already can't quite handle everything Hyrule Warriors wants to do. How the hell is the 3DS going to manage?

That said, the Windwaker content itself looks super hype. Windwaker is my favorite Zelda game, so I'm pretty thrilled it's getting this treatment.
-I think that the WW DLC will probably end up being separate.
Especially considering how generous KT was with the HW DLC when it was coming out, I can't see them not understanding this is kinda ****ty.
- I think the fact the game uses low poly-models during gameplay (maybe not cutscenes though) will probably help the game run just as good as Wii U.
 

Chrono.

...
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People had similar worries with the pre order costumes for HW and even those ended up on the eShop eventually.

Considering WW is kind of a big deal, I think we'll get them eventually.

Aka: not until at least a month or 3 has passed since the 3DS game's release.

Hell, might not even be a stretch to think they might do a second season pass at $20.
 
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Frostwraith

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Unpopular opinion of the day :
Kid Icarus: Uprising didn't age well already.
How so? I'm genuinely curious about why would you think that.

Speaking of SF5 tweets...

An eyepatch?


Really?
People can and will find anything offensive. That's human nature for you.

That's...

A dangerous thing to joke about.

You are far braver than I.
It's the kind of humor I can admire. Then watch as people launch hissy fits. It's amusingly classic. >:)

You kept linking a comic where shulk was going crazy on a book so you kinda meant it that way :)

(and btw it;s because you tagged me twice that I remember it).
Oh, now you make me remember.

Indeed, that Shulk comic is quite illustrative of people such as you. ;)

Whether that was meant as an insult or a compliment is open to interpretation, like many of other things I sometimes say.

Here's the comic, by the way, for those who have no idea of what's being talked about:

I think more people need to realise that there's a big difference between stereotypes and racism.
Welcome to the age of mad political correctness.

And speaking on aged games, I personally think Melee aged poorly in certain aspects (especially character design).
 
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aldelaro5

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How so? I'm genuinely curious about why would you think that.


People can and will find anything offensive. That's human nature for you.


It's the kind of humor I can admire. Then watch as people launch hissy fits. It's amusingly classic. >:)


Oh, now you make me remember.

Indeed, that Shulk comic is quite illustrative of people such as you. ;)

Whether that was meant as an insult or a compliment is open to interpretation, like many of other things I sometimes say.

Here's the comic, by the way, for those who have no idea of what's being talked about:


Welcome to the age of mad political correctness.

And speaking on aged games, I personally think Melee aged poorly in certain aspects (especially character design).
I more took it as the truth more because even though it's obviously an hyperbole, the main idea is not really one :)
 

Chrono.

...
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And speaking on aged games, I personally think Melee aged poorly in certain aspects (especially character design).
Everyone looks like plastic, especially notable with Bowser and Yoshi.

But I think Melee can get away with the shortcomings a little, after all development time for it was short.
 

SuperSegaSonicSS

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I like that the character's looking like plastic (funny cuz a bunch of Gamecube games shares this * Sonic Heroes*) despite the fact the character models in Smash 4 to me looks like dolls. But then again, the fact these are suppose to be toys coming to life, maybe the plastic thing was intentional.
 

Radical Bones

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Unpopular opinion of the day :
Kid Icarus: Uprising didn't age well already.
So weird that you say that, I'm playing the game ATM and wondering how it got such glowing reviews.

Don't get me wrong - the game is hilarious and the characterisation is incredibly strong but...

The game itself is kinda boring. The flight sections are incredibly repetitive - it's just fly in circles and shoot, then the ground sections are just plain clunky... it's almost the same - dash and shoot.

I still have fun playing it but whenever I die it seems to be a RNG reason rather than poor skills.

Also, the difficulty setting goes EASY-EASY-EASY-IMPOSSIBLE.

Still, I love KI and all the characters so much.

EDIT: Also the fact that you tire out from running is like tripping in Brawl - so unnecessary.
 
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Frostwraith

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Everyone looks like plastic, especially notable with Bowser and Yoshi.

But I think Melee can get away with the shortcomings a little, after all development time for it was short.
Yeah, for a game that had such a tight development cycle, it's impressive the amount of content it manages to have.

Of course, there were more planned features that didn't make it to the final game.

In terms of character design, Smash 64 and Smash 4 are the most faithful to the original games. Brawl's realistic textures on the characters, while a cool thing, didn't really reflect the game's nature as a Nintendo crossover and made it seem more serious than it actually was. Then again, it was 2008, the era where people were obsessed with "realism" in games and the style actually worked with the SSE and Snake's inclusion.

So weird that you say that, I'm playing the game ATM and wondering how it got such glowing reviews.

Don't get me wrong - the game is hilarious and the characterisation is incredibly strong but...

The game itself is kinda boring. The flight sections are incredibly repetitive - it's just fly in circles and shoot, then the ground sections are just plain clunky... it's almost the same - dash and shoot.

I still have fun playing it but whenever I die it seems to be a RNG reason rather than poor skills.

Also, the difficulty setting goes EASY-EASY-EASY-IMPOSSIBLE.

Still, I love KI and all the characters so much.

EDIT: Also the fact that you tire out from running is like tripping in Brawl - so unnecessary.
One of the strongest points about KIU is no doubt the story and characterization of characters.

The amount of features is just like Smash, with tons of things to unlock and collect.

The single player does become a bit repetitive and boring after playing the whole story once. In that regard, it suffers from the same problems as Brawl's SSE. The multiplayer is plenty of fun and one of the strongest parts of the game, just like the Smash games.

Overall, the game feels a lot like Smash, no wonder a lot of stuff from that game made its way into Smash. It was designed by Sakurai, after all. Not just because of porting stuff like models for trophies and Smash Run enemies on the 3DS version, but because a lot of the concepts translate very well from one game to another, especially items such as the X-Bomb or Daybreak.
 

Chrono.

...
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I'll never stop laughing at Mario's hyper realistic overalls.

Brawl's artstyle in general was off, it worked for some characters and for others, well, :toonlink:
 
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I feel Melee is more artistically faithful in terms of characterization than Smash 4 is. In Melee Mario looks like 64 Mario just with some denim, Ganondorf is very similar (more so similar to the Gamecube tech demo), Link is similar to his artwork in Ocarina of Time and Ocarina of Time itself, Zelda looks very close to how she looked in OoT. DK similar to his SNES design and a bunch of others really.

The main thing with Smash 4 is that the humanoid faces are very off at times with characters like Link, Lucina, Palutena, and then you have like Donkey Kong where his fur is completely different compared to his latest incarnations and is a bit tacky. I also find that the CG portraits 50/50 don't represent the artistic accuracy of the model in-game like with Sonic in his CG he looks more like how Sonic actually looks, whereas in-game there's not a single Sonic game and I'm including Lost World and Colors where he looks soft and babyish like that.

This is actually quite a big subject for me to analyze each character across both games, but I definitely feel Smash 4 lacks artistic integrity in some regards by comparison to even Brawl despite the weird realism.
 

Frostwraith

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I'll never stop laughing at Mario's hyper realistic overalls.

Brawl's artstyle in general was off, it worked for some characters and for others, well, :toonlink:
It worked for Link, Zelda and Ganondorf, whose models are actually ported from Twilight Princess, a game that had the same hyper realistic kind of visual style. Same for Snake or other realistically proportioned human characters like Samus or the Fire Emblem characters.

For more stylized characters, it didn't work quite well. Mario, Toon Link or Ness look a bit off.

In a less realistic, more cartoon style, characters like Link or Marth can be easily given an anime-like appearance to better match with the vibrant colors and the more stylized characters.
 

Frostwraith

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@Kokonoe Ganondorf's model in Melee was ported from the tech demo, hence why he looks identical.

The fact that model wasn't made for Melee (unlike all other characters) and happened to have the same proportions as Captain Falcon is why he was made a clone. He was the last character added to the game.
 

Neo Zero

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@Kokonoe Ganondorf's model in Melee was ported from the tech demo, hence why he looks identical.

The fact that model wasn't made for Melee (unlike all other characters) and happened to have the same proportions as Captain Falcon is why he was made a clone. He was the last character added to the game.
Don't suppose you'd know, but is there a reason why a few characters (I know M2 and G&W technically) were made to unlock much later generally? As opposed to Brawl where you had the likes of Sonic, Jiggs, Tink and Wolf as the clear late additions?
 

Frostwraith

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Don't suppose you'd know, but is there a reason why a few characters (I know M2 and G&W technically) were made to unlock much later generally? As opposed to Brawl where you had the likes of Sonic, Jiggs, Tink and Wolf as the clear late additions?
No idea. They likely decided the unlock order after finishing adding the characters.

Internally, Ganondorf is indeed listed as the last character. All clones come after the non-clone characters too.

In Brawl, it's more obvious that Sonic, Jigglypuff, Toon Link and Wolf are late additions due to their minimal roles in SSE. Sonic being a Deus Ex Machina just before the final boss and the other three being only available post-game. It's likely they had made unlock conditions for the characters before those four were added.
 

NintenZ

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I was never a fan of Brawls realistic art direction, putting the cartoony cast of Nintendo characters in a realistic environment just doesn't fit and I'm glad that they dropped it in SSB4. The only ones that fit were realistic characters and even they seemed out of place. But I like the new games art direction.
 

PushDustIn

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KI U is my favorite game of all time so i'm taking these insults personally and you are all now on a list :upsidedown:

Kidding. I love the game but I have to admit it has many flaws (difficulty system, being anit-left handed). I don't think you can say it has aged though. There is a difference between aging an not being well made.
For instance
Metroid aged horrendously but was well made at the time. Metroid Other M was just badly designed and no time could save it.


KArin looks like my secondary with a Rashid main. How long until we get a remix of her theme?
 
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How so? I'm genuinely curious about why would you think that.
Gameplay-wise, mainly, which I find it to be very repetitive with the time, and I'd also say the lack of development of some characters (Magnus and Medusa mainly).

It's just a thought that, while I'd still recommend this game to my friends back in 2012, 2013 and 2014 like crazy, it wouldn't on such a level today.

That and KIU's over-representation in Smash 4, especially on 3DS, doesn't help either.


EDIT :
So this popped up

http://nintendoeverything.com/new-nintendo-patent-clickable-scroll-wheel-shoulder-buttons/

Also Shantae and the Pirate Curse is getting a physical release in Japan
And a huge punch into Shantae detractors' guts. Good.
 
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