Hey, everyone (And
AwesomeAussie27
I suppose)! Sorry I haven't been around much on the Mini Kangaroo front. Looks like things went into a lull. I wonder if I'd ever get to take over the thread anymore now that I'm focusing on finishing college...
My really crazy idea would be a pinball-player moveset inspired by Miracle Ball. On the other hand though, major moves like Special Moves could be based off of various Mini Games and other Nintendo toys.
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: Shot Racer Car. Tap and Miniroo spawns a Shot Racer Car and lets it drive off somewhere. Hold out, and Miniroo jumps in and charges ahead at 25% more speed than you would get out of tapping
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. Doesn't have as much air speed all-in-all, though, so deal however you can.
![Gamecube Joystick Right :GCR: :GCR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: Ultra Machine. Miniroo plops out an Ultra Machine, and you can hold this down for a second to charge up to ten balls. Let go, and the Ultra Machine spits balls at the same rate as Fox's lasers, but a fifth slower.
![Gamecube Joystick Up :GCU: :GCU:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: Ultra Hand. Miniroo will hop toward whatever angle you choose (Between 0 and 90° counterclockwise, for clarity's sake), extending the Ultra Hand at the same angle. If you choose to go at 45° or less, this will also act as a tether recovery.
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
: Hopping Game. Miniroo spawns a launching piece from this under herself, then stomps on it. Hit
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
as you stomp, and the miniature rocket will go higher and bury grounded opponents. Hit
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
too soon or too late, though, and the rocket's trajectory gets screwed up - at least it has a weak-to-medium meteor effect this time.
The Final Smash, obviously, is
proper Miracle Ball. Anyone on-screen gets trapped in this little toy pinball game and will be forced to stay away from the bottom - if you get sent down to the bottom pocket, it's KO-ville for you.