Hey, everyone (And
AwesomeAussie27
I suppose)! Sorry I haven't been around much on the Mini Kangaroo front. Looks like things went into a lull. I wonder if I'd ever get to take over the thread anymore now that I'm focusing on finishing college...
My really crazy idea would be a pinball-player moveset inspired by Miracle Ball. On the other hand though, major moves like Special Moves could be based off of various Mini Games and other Nintendo toys.
: Shot Racer Car. Tap and Miniroo spawns a Shot Racer Car and lets it drive off somewhere. Hold out, and Miniroo jumps in and charges ahead at 25% more speed than you would get out of tapping
. Doesn't have as much air speed all-in-all, though, so deal however you can.
: Ultra Machine. Miniroo plops out an Ultra Machine, and you can hold this down for a second to charge up to ten balls. Let go, and the Ultra Machine spits balls at the same rate as Fox's lasers, but a fifth slower.
: Ultra Hand. Miniroo will hop toward whatever angle you choose (Between 0 and 90° counterclockwise, for clarity's sake), extending the Ultra Hand at the same angle. If you choose to go at 45° or less, this will also act as a tether recovery.
: Hopping Game. Miniroo spawns a launching piece from this under herself, then stomps on it. Hit
as you stomp, and the miniature rocket will go higher and bury grounded opponents. Hit
too soon or too late, though, and the rocket's trajectory gets screwed up - at least it has a weak-to-medium meteor effect this time.
The Final Smash, obviously, is
proper Miracle Ball. Anyone on-screen gets trapped in this little toy pinball game and will be forced to stay away from the bottom - if you get sent down to the bottom pocket, it's KO-ville for you.